Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - AzharNoordin

#1
Releases / Re: [A18] SimpleSidearms (1.2.2)
December 11, 2017, 03:55:32 AM
Anybody figure out how to made them attack with sword instead of their range weapons? i try messing with the speed bias option but no luck
#2
Releases / Re: [A18] SimpleSidearms (1.2.2)
December 01, 2017, 06:17:07 AM
Quote from: SpaceDorf on December 01, 2017, 06:13:27 AM
In the mod settings.

Can you teach me how?? i just use the preset and don't know shit about this stuff  ;D
#3
Releases / Re: [A18] SimpleSidearms (1.2.2)
December 01, 2017, 06:11:21 AM
Quote from: SpaceDorf on December 01, 2017, 05:33:35 AM
You have to lower the change priority or disallow using Hand to Hand at all.

How do you do that? mine keep punching even though he had a sword....
#4
Releases / Re: [B18] Vegetable Garden Project
November 30, 2017, 12:02:19 PM
Can i have tiny request??? Can you make a bulk recipe for the psychoid pekeo too?? thanks :)
#5
Releases / Re: [A17] ResearchPal and HelpTab
June 14, 2017, 09:41:29 AM
This is so awesome!!!!! gonna need time to adjust myself to the research tree though  ;D
#6
Releases / Re: [A17] NIA's mod list
June 01, 2017, 02:49:15 AM
Nice....may i suggest a mass or large sacharphagos(or how ever you spell it)
#7
Uhmm..if its not to much can you put the manager research on its own tab?
#8
Uhmm...why doesn't Tisiphone get a turret? is it because of the lore?
#9
Nice, it would be nicer if you add a charge MINIGUN ;)
#10
Quote from: Canute on January 19, 2017, 10:45:05 AM
When your friends comes to visit you, do you just talk to then once or the whole visit with them ?

Fine.....you have a point there......
#11
Can you make that your colonist only need to talk to the visitors like once or twice only? my pawns just keep doing it like alot....
#12
Releases / Re: [A12-16][MODLIST] Fluffy's Mods
January 17, 2017, 03:02:12 AM
Im kinda still confused about the breakdown mod...so far i've never seen my pawn maintain anything and things still breakdown...does it have any conflict with any mod...i have the hugslib and put it right below it
#13
Releases / Re: [A16] Misc. Robots++
January 15, 2017, 08:49:41 AM
You know what all of us need....Firefighting robots  8)
#14
I have tiny request here....can you please make the carbon jumpsuit in more colours or at least choose what colour you want? Thanks for your consideration.
#15
Releases / Re: [A16] Misc. Robots++
January 09, 2017, 10:59:24 AM
Ummm...how do you activate the robots? i keep clicking activate robot but nothing happens....

Edit: NVM its conflict with Fulffy's Worktab