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Messages - zipqun

Pages: [1] 2
1
Releases / Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« on: February 23, 2017, 02:52:26 AM »
i have question, why raids and atacks are so rarely ? i playing about 2 h and i didnt have any atack ~~

2
Support / Re: spikes, colonies jumping backward and foward.
« on: February 23, 2017, 02:48:09 AM »
thx dude i dissable some mods and its working fine now THX :)

3
Support / Re: spikes, colonies jumping backward and foward.
« on: February 22, 2017, 04:41:34 AM »
Does this occur with a brand new colony?
(No mods, just started a new colony.)

If the frame rate still spikes up and down with a brand new colony, then something weird might be going on.
If this is so, please upload a copy of your output_log file.
(Instructions can be found in the "How to report a bug" sticky post in the "Bugs" forum section.)

On the other hand, if the game performs fine with a brand new colony, it is likely that your colony had grown large enough to cause these performance issues.
Unfortunately, at this time, there is nothing that can be done about it in that case.
ok i tested game withouts mods, and there wasn't those spikes like in  game with mods (SK HARDCORE)   so how can i know which mod is corrupted for me ? ;c i must test every single mod ? 
 

4
Support / Re: spikes, colonies jumping backward and foward.
« on: February 21, 2017, 01:38:16 AM »
halppp guys ;c

5
Releases / Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« on: February 20, 2017, 10:32:59 AM »
How to make reinforced concrete? i can make the basic one but not reinforced

u can do it on mechanic table i think, its there where u doing sand and rubble.

Cant find it :/ no option for it

mb u need to research that

6
Releases / Re: [A16] [MODPACK] Hardcore SK global project v5: Jewel
« on: February 20, 2017, 10:04:53 AM »
How to make reinforced concrete? i can make the basic one but not reinforced

u can do it on mechanic table i think, its there where u doing sand and rubble.

7
Support / Re: spikes, colonies jumping backward and foward.
« on: February 20, 2017, 10:02:11 AM »
It is likely that your "free" RAM has been fully "reserved" after 2-3 hours.
This would lead to "spikes" of frame-rate drops as your CPU works double to attempt to find RAM that can be freed up for immediate use.
Shutting down your computer, waiting 15 seconds, and then starting it again will free your RAM.
In addition, if "hybrid sleep" is disabled, closing RimWorld, putting the system into hibernation, and then starting it again would also free the RAM.

(This may also have added benefit over shutting down and starting the system again, since some RAM is reserved during system startup, but that same RAM is not reserved after returning from hibernation.)

Other than that, colonies with a large number of colonists and/or animals will have resultant frame rate drops as a matter of course.

no no, when i said after 3 h playing i mean all the time i playing from start the game, its cant be RAM cuz sometimes i start the game after i  starting cpu,  i thought mb i have slow cpu, but i googled it, and some ppl with very good cpu had same problem, so i dont know ;c

8
Support / spikes, colonies jumping backward and foward.
« on: February 19, 2017, 10:13:12 PM »
hello,  I using modpack Hardcore sk global project v5 javel with A16, and i have problem after playing 2-3 h with those spike every time i playing rimworld, i tired to reinstall game, repaste mods, repaste modconfig, and every time its the same, even if i pause and move the screen that  i see have those spikes that mega weird, any one had smth like this ? any help ? + i dont have any red errors in tab i checked it many times.

here i recorded how its look like https://www.youtube.com/watch?v=ozMGEjBfJFs

9
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« on: February 18, 2017, 05:24:15 PM »
Hi all, I have again little problem, when i playing at beggining its ok, but after 3-4 h i have some kind of "spikes" every 3-4 sec,  and its nor errors cuz i check it many times i open the tab and check there is any red sentence and there isn't + when even i  pause the game i have those spikes cuz i see it when i move the screen around, anyone had that problem ? i think i have it every time ;c i reinstalled rimoward + repaste the mods  an its not working ;c any suggestion ?

You're getting lag spikes while paused...? Hummm that's strange, you're absolutely certain of this? - Does this only happens with this modpack? Because it could be a hardware fault or a bad installation of rimworld or even bad drivers, the list can go on, the game should never lag when paused.

Because it sounds more like a incident or path finding bug, it could be that old animated graphic from cave's mod but I'm fairly certain no 1 is running that, but that caused a lot of issues for people

To test whether or not it's a path finding bug. Make a backup of your save, use debug mode and kill all animals on map. if that doesn't fix it, kill your colonists, and see if that fixes it.
Lastly I tend to save the game with no units on the map and then I check for queued events or incidents in the save file, which could be attempting to trigger but gets stuck, after deleting them if any, reload that save with no units and see if the lag disappears.
If it is the event/incidents bug try to figure out what one it is, and report it on the github, also stating what version you are running, and or if you are github version to the best of your knowledge what commit your running with along with a date. 

i.e - when you click on the commits section on the hardcore sk github you'll see a few digits on the right hand side of the commit, click on that and paste the commit value e.g. commit 24e09222c935b5625cd4bc3c9492f169ac00814a - by doing this you're telling us what version you are running, and or whether or not it's been fixed in a later version, because a lot of people don't like to update there client mid play through due to save compatibility.

The above mentioned help will only work if its lagging while the game is not paused,

well i check many things about it, i thinks it just when i play long game that will be always, i will check that with new smaller map, mb that will help a bit, i found on internet that a guy had same problem with mega good cpu


 "so im in a normal map size (30% planet generate), i have some mod install and after 3.5 years (game time) i started to get lag spikes from 60 fps to 45 fps every 3 sec , that make my colonies like jumping foward and backword , and its really annoying , reseting the game not help.
in dev mode there is no error that make that lag , and the whierd thing is that even on pause the game still spike , is there anything i can do to fix this problem ?"

i think its unfixable ;c

i recorded those spikes, mb somone help ; i hope so ;

https://www.youtube.com/watch?v=ozMGEjBfJFs

10
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« on: February 17, 2017, 02:47:49 PM »
Hi all, I have again little problem, when i playing at beggining its ok, but after 3-4 h i have some kind of "spikes" every 3-4 sec,  and its nor errors cuz i check it many times i open the tab and check there is any red sentence and there isn't + when even i  pause the game i have those spikes cuz i see it when i move the screen around, anyone had that problem ? i think i have it every time ;c i reinstalled rimoward + repaste the mods  an its not working ;c any suggestion ?

11
lol i didnt know that, thanks mate! there should be more info in game how to calculate it.

do i need seeds to tillage belzubub ?

12
well i have problem with plants, there is a chance 100% to have 1 seed from 1 plant, and 10% to chave additional one, i had full farm of potatos, after some days i have only half i didnt get it O.o
my second question is how to get mint plant, cuz i had mint seeds, but when i check every things + i have all researches for plants, and i couldnt find them -.-

+ why i cant remelting weapons ?

to get extra seeds u have to use the seed bench to process 25 of them into 5 seeds.

not sure about mint but if i remember right its one of the ccan only grow in hydroponic plants.
smelting weapons is broken right now they know about it.

i know how to get extra seeds i had to use it, but when i have 110% to extra seed that should be more and more plants after 30 days, not less and less, sry my english suck dick, but i think u understand me.



13
well i have problem with plants, there is a chance 100% to have 1 seed from 1 plant, and 10% to chave additional one, i had full farm of potatos, after some days i have only half i didnt get it O.o
my second question is how to get mint plant, cuz i had mint seeds, but when i check every things + i have all researches for plants, and i couldnt find them -.-

+ why i cant remelting weapons ?

14
ok, i understand :) thanks guys, i edited that save and it's work perfect now : ))

15
fuck ; if i update i can play with my old saves?

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