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Messages - Dellamorte

#1
Quote from: maculator on September 26, 2017, 01:24:04 PM
1.17j/1.17k? I'm confuse. What's the difference?!
Maybe try reading the change log in the OP.
"1.17k - 30.08.2017
- Fix: Hospitality now has its own event queue so it doesn't clog up raids, etc.
- Fix: Visitors now won't bring fertilized eggs
- Fix: Added check against incidents on invalid maps"

#2
Someone else has uploaded this to steam, you may want to ask for it to be removed. http://steamcommunity.com/sharedfiles/filedetails/?id=1138512520
#3
I thought Mod List Backup was under GPL (I could be wrong)  and therefore able to to study, copy, modify, and redistribute it. I could be wrong as I did not look before but most mods are released under GPL, if it was not GPL then what was it?
#4
I made a compatibility patch for Right Tool for the Job : Rebalanced and More Linkables, I can not find a thread for More Linkables so I will drop it here.

[attachment deleted by admin: too old]
#5
Outdated / Re: [A17] Advanced Cabinets
September 13, 2017, 03:42:53 AM
I hate to spam this thread with stuff not directly relevant to this mod but I can not find the thread for More Linkables on this forum so if you could link me to it I will be glad to post it over there.
EDIT: I added it to a post on your mod thread.
#6
Outdated / Re: [A17] Advanced Cabinets
September 12, 2017, 05:03:59 PM
I have not been playing for a few weeks so I do not know off the top of my head for sure but I am rather sure it did not work without a patch.

EDIT: I did a quick test and the toolbench did not link without my patch. It might be my mod load order but doubt it as I run Advanced Cabinets at the very top of my mod list.
EDIT2: I guess I am stupid, I am not using this mod I am using More Linkables, my mistake I guess that is what happens when I keep swapping mods, I feel like a fool now :P.
#7
Outdated / Re: [A17] Advanced Cabinets
September 11, 2017, 05:37:53 PM
If anyone is interested I have made compatability patches for Cybernetic Storm and Right Tool: Rebalanced, I also have one for Electric Stone Cutting. I will upload them if you people are interested in them.
#8
Outdated / Re: [A17] Advanced Cabinets
September 10, 2017, 07:38:54 AM
Try moving this mod to the very top of the mod list, just under CORE.
#9
Quote from: mvargus on August 30, 2017, 06:43:18 PM
Quote from: Orion on August 25, 2017, 05:44:33 PM
My sincere excuses, everyone. A magic trick involving a bug and all your furniture went slightly wrong.

But it's all fixed now.

If you used the Dropbox version, just download it again now. If you use the Steam version, just restart RimWorld. I guess it's good to hear people are still using this mod :o

I like this mod, it adds some flavor to the game.  Even if I've ended up with a lot of angry guests at times because I had no one good at being a host.
I never bother with interacting with my guests and most of the time I get a score of 100, just provide a clean environment, tables and some entertainment you should be good.
#10
I mentioned a problem I was having in another thread (AL thread) as I thought the problem was due to the other mod. The problem I was having was I was unable to butcher animals that dropped horns/antlers/tusks added by VAO. After further investigation I found that it is a conflict with Cybernetic Storm, I should be able to provide logs if needed. From what I have read CS is getting a rather large update so this may be sorted when that happens.
#11
Releases / Re: [A17] Animals Logic 🐾
August 28, 2017, 06:06:47 PM
Quote from: Dellamorte on August 28, 2017, 05:03:07 PM
I have been taking a little break from the game and I will take a look next time I load the game.
With the bit of information you gave me I was able to track it down to Cybernetic Storm, I can provide logs if needed although this is a conflict with VAO so I probably should post the info on it's thread.
#12
Releases / Re: [A17] Animals Logic 🐾
August 28, 2017, 05:03:07 PM
I have been taking a little break from the game and I will take a look next time I load the game.
#13
Releases / Re: [A17] Animals Logic 🐾
August 28, 2017, 09:44:19 AM
Quote from: kaptain_kavern on August 28, 2017, 12:51:24 AM
I would be interested to know, as well. As I have to update it soon ;-)
I had a problem where I could not butcher some animals, the one that drop horns/antlers/tusks added by the mod. I changed the mod order and I was able to butcher the animals but the added items did not drop.
#14
Releases / Re: [A17] Animals Logic 🐾
August 27, 2017, 06:27:23 PM
Vanilla Animal Overhaul also causes problems with this mod.
#15
Quote from: AjaxTrinity on August 24, 2017, 10:21:06 PM
We need an update to A17 for the work tab :/
I think he has an beta version on git.