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Messages - chinothepony

#1
General Discussion / Elephants haul 300
September 12, 2016, 11:46:05 AM
Yet they still carry only 75 at a time. is this working as intended?
#2
General Discussion / Re: Giving drugs to prisoners
September 12, 2016, 11:44:42 AM
Great idea! Haha ... how many people are going to feed their poor prisoners Luciferium just so they can see an all out prison brawl.
#3
General Discussion / Re: New brewery system? What?
September 12, 2016, 11:43:37 AM
I've lost many a brew in a room where I felt I have regulated the temperature greatly (It has 2 AC units and 1 heater). The brew however is in my rec room/dining hall because I wanted to but a bar there :)

SO I think next time I might just put barrels in a room of their own and keep it nice and tight with AC/heating.
#4
General Discussion / Re: Power Problems
September 12, 2016, 11:39:08 AM
Pokerface, 9 times out of 10, or should I say pretty much 10 out of 10 lol, I notice when there might be possibly a bug, it is usually something I missed. This game is very clean of most bugs.

So don't claim stupidity on that, or we're all stupid lol! Welcome and I hope you enjoy the game! I find the heavy customization makes for addicting play and replay value.
#5
General Discussion / Re: Are wargs worth it?
September 11, 2016, 07:24:03 AM
I agree there are a lot of animals better than wargs. They're almost just a novelty right now. But I hope in the future their stats can be tweaked to be something of a high damage dealer that can't take the beating a bear does.
#6
I'm feeling your vibe on this. Altho I feel that way for a diff game that starts with a 7, this game does have me hooked. And I know it's a good game when you feel for these little hovering balls of people haha. I even feel for my turkey who got both its legs shot off and was forced to sit on its animal bed for the rest of its life.
#7
General Discussion / Re: Are wargs worth it?
September 09, 2016, 09:05:29 PM
I have so far not noticed my warg eat any of my eggs. And yes, I thought maybe the bear might snack on some of the garden but have not noticed that either. Bears might be better fighters than wargs too as they have some unique attacks. I'm just surprised bears don't eat you out of house and home in this game like they would in real life.

Love that idea on the corpse room right by the animal sleeping spot. I am definitely going to try that.
#8
General Discussion / Re: Animal Husbandry
September 09, 2016, 09:00:45 PM
Yes you can. That's how I create lavish meals with them. I normally keep to fine as lavish is very heavy on ingredients for what I believe is 5 more pts on a buff. So if create a bill on your electric stove and check the ingredients within the bill, unclick all the meats and all the animal products except for fertilized egg. You can also prioritize it so it gets used up before they hatch.

It's funny because I had the same thing happen to me at first. I brought all the fertilized egg to my fridge and I kept seeing a group of chicks walking out towards my livestock zone. Didn't realize freezing them does nothing to prevent them from hatching  haha.

Also another thing for your hay. You should not let them grind on it like you would a dandelion field. Keep them out of it so you can harvest the hay and feed them on the bales. I believe you get a lot more out of it then. Animals munching on your crops before they are ready to harvest sucks. I had an elephant that always stole my smokeleaf and was even munching on my devilstrand shrooms.
#9
General Discussion / Re: Animal Husbandry
September 09, 2016, 02:53:28 PM
Omg that is a new one. Death by chickens! Wow! I can believe it with this game.

I too have a chicken and cow farm. What I did was create a nice big hayfield to be delivered to their coop, and then a large dandelion field for them to wander out in and pluck on their own. I also deliver kibble if I'm too behind in hay and the dandelions are plucked.

For chickens, what I did to control the insane pop was I started having my cooks prioritize lavish meals using fertilized eggs. My wargs (or w/e animals) would haul the eggs over to the stockpile spot right beside the cook and they would just go away at it. Presto! No rampant chickens devouring your fields.

Also one of the key things to do is to make an animal area that I call livestock. Within that area, it is very limited; they can eat and sleep in the coup or they can go out in the dandelion field. That's it.

If I let a generation of chickens grow and it becomes too much? Just slaughter or sell them 13 chicks at time to a trader.
#10
General Discussion / Re: Are wargs worth it?
September 09, 2016, 12:26:42 PM
Psychopathic cannibal butcher; a warg's best friend lol.

But doesn't the warg have the advantage because their food types are so limited? I mean yes, they'll eat your meat up. But I think they are the best crop haulers.

I have one named Meatloaf that is slow as h*ll because she lost a leg, but I love her so :D
#11
General Discussion / Re: New players looking for advise
September 09, 2016, 12:03:12 PM
1) I have seen a few posts about mods causing trouble, is it worth it to take a chance on them? if so what ones do you recommend?

I just delved into the world of mods with this game. So far all of mine work except for the circuit breakers that are supposed to save some of your battery energy when there's a zzzzzt. The mods I use are more for convenience rather than introducing something brand new to the game:
Edb Prepare carefully: Gives you a character select screen to actually make your colonists from scratch
[T] More Floors: big necessity to me as I am not a big fan of the vanilla floors and carpets
RT Fuse: can't get it to work. Supposed to save some battery energy when there's a zzzzzt event.
Quality Builder: Wonderful simple mod that reserves that bed or chair blueprint to be made in best quality possible.
Mending: Okay this one may be considered a cheat but basically a workbench to bring the condition up to 100% on any item.
Mad Skills: This is just to take off skill degradation (Your skills automatically degrade when they are over 10. Especially didn't like it with my doctors who couldn't skill up enough to against the degradation).

2) we have been playing in difficult environments and seeing how long we can last. being new this usually results in a mess. I usually last until winter until something derailed my plans. how long should we expect to last? if I was doing this for a school test how long would I need to last to get an A, B, or C grade?

I think in the beginning I gave myself the best chance to survive. I started in temperate forest where the growth cycle for crops was all year long. I also like hills or mountains because it gives you some blockades to use to your advantage when trying to tunnel enemies into your base to kill them. So how long are you expected? Definitely depends on the conditions. I will say this, like a lot of survival games, the difficulty curve is actually at the beginning. It is hard to establish yourself because there's things like Heating/AC you have to put in place all while continuing the layout of your base. Once you're in the groove and pick-up more colonists, things to get much easier.

3) when playing this game what should our goals be? I tend to make it a glorified tower defense game, she does it differently but also doesn't last more than 5 hours or so of game play.

Your goals need to remain customary of not only what you are seeking out of the game, but also what type of colony you want to build. This game is srsly great to create so many custom scenarios. You can even change the storyteller during the game. You can create a bionic power ranger army if you want!

4)  I tend to do the single rich person and buy a lot of crap. she tends to get 3 people from the start. I like the technology too much for the 3 people. what strategies (outside of having someone with good building ect) for selecting your colonists?

The biggest things I try to do from the get-go is have colonists good at (in no order) are: crop growing, cooking, construction, mining, medicine, and at least two good shooters if the scenario allows. I also try to double up on all those skills as soon as I get the colonists who can. Crafting is important, and you'll have a number of stations to craft, but in the beginning you can get by without a high skill. Late game it becomes necessary tho. Same with artistic. Also one researcher is a must.

5) any other things that I should be asking that I'm not?

One thing you may not know. One of the best ways to add colony members is taking prisoners. If you capture someone from a raid that has been left for dead, you can create a prison, treat them, and then have someone with decent social be a warden that can recruit them. The tricky part is there is an actual prisoner bill tab you have to actually access after they've been imprisoned. There you can adjust their medical care, and recruitment options.

Godspeed!
#12
General Discussion / Food posioning
September 09, 2016, 10:36:00 AM
Would like to see this tweaked. Especially if you have wargs. They pretty much only eat what is raw, so mine are constantly getting food poisoning. It just seems like something that was added in a little too much.
#13
General Discussion / Re: Are wargs worth it?
September 09, 2016, 10:34:38 AM
I feel like that's a tough thing to do. Since bodies don't come in consistently and usually pile up all at once. I've tried creating a warg buffet zone near the graveyard where I'd stack bodies instead of cremating them, but the bodies usually rot before they can eat them.

Edit: Maybe you could create a room with warg access and store all the corpses, never to have your colonist open that door haha. (Cept for the poor sap that has to haul them in there regularly).
#14
Thanks Serenity. I actually kind of forgot about the setting the skill level thing. You can set maximum skill as well (like in a range of say 4-7)? I'm getting into the radius thing too with the stations. I have a pretty nice system that makes sure all the poorly designed apparel gets hauled and burned before making it to the trade stockpile.
#15
Omg you're right about roofing. I have to basically stop any new construction projects and keep them in phases to get that roofing done. Not good when you have heat waves and toxic fallouts coming through.

Would love to have that Work Tab mod.