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Messages - Tamok

#1
Day 9: Skye is stabilized and I have hopes she can leave soon. I just hope she doesn't leave during the cold snap.

It would seem I had my hopes up for nothing. As soon as I logged this entry, I heard Skye get up and get on her way.

On top of that, I can hear scratching behind the wall of the new room we just built... I wonder what it might be.



Let's ignore that for now.
Let's focus on this new pirate merchant that just contacted us. They call themselves the AT Export Company but I feel like they're just the same old Orange Stork Solutions rebranded because of some shady business.

I sell them the three leaf joints I found on the dead travelers for 2 silvers and bid them farewell. They had nothing I could afford anyway.

The scratching behind the wall intensifies and I feel like I should do something about it.
My plan is to send our armed team on both sides of the wall and have someone deconstruct said wall. Then as the parasites, attracted by the light and scent of human flesh, come out, BAM. Dead.

This plan is flawless. Santiago the non-violent has been designated to breach the wall. Acevedo is rejecting my proposition to stay closer to Cyber to avoid shooting him. It is too late for me to figure out why.



Santiago bolts out of the room as soon as the wall is down and I lock the door behind him. Godspeed, minions.



During the fight with the spelopede, Acevedo hits Cyber with her machine pistol. Poor Cyber. Quickly, the insect stops moving, and a megaspider takes its spot. It fiercely defends its hive and cuts both Cyber and Emerald, but there is no immediate danger. As Acevedo digs in the sandstone wall with her machine pistol, Libby fires precisely at the megaspider's pronotum, piercing its shell. The evil pest collapses, writhing in pain on the ground. It's a victory!



Emerald takes this opportunity to leave and rush to the hospital, followed by peglegged Cyber. Acevedo is given the task to terminate the megaspider while Libby deals with the hive itself. As Acevedo goes to help Libby she accidentally shots her in the left arm. Soon, the matter of having pest in the walls is a bad memory. The colonists can now feast on some tasty insect jelly. Or not, I plan on forbidding it since it doesn't spoil and can be used to travel or as an emergency ration.

To brighten the day, something wonderful happened. As Santiago was feeding Emerald in her hospital, he proposed to her. And she said yes! This is so wonderful! I will design a wedding area and get roses planted for the occasion!






Day 10: Surprisingly, after taking a whole day to travel across the map, Skye made it. The Concord is very grateful.



I temporarily assigned a priority 1 hauling order to Libby. There is a lot of items scattered around the base. And a lot of silver. I have to remember to put it back to 3 later on.

A caravan approached the base today. Pirate merchants. It's like this world is all about pirates. They are from the Accord of Orveder and set up camp next to the south wall. The slaves they try to sell us have rotten teeth and are way too expensive. I am secretly hoping for another type of merchants.

A local raccoon went mad and tried to maul, but got mauled instead. Three of the merchants were injured, none by the raccoon.




Day 11: Today I decided to begin the day merrily. We will remove the left blade of the remaining scyther then we will dance around its dancing corpse. I still do not want to turn it off. It amuses me.

I noticed the bills for sandstone cutting has been set on forever. We now have about 1500 blocks. I suspended the task until the colony has nothing better to do.

The com station rings and I pick up then hang up right away. Damn telemarketers.

Just before bed time, the scientists excitedly tell me the current research has ended! I tell them to go work on making new guns while I ponder about the best way to use our new invention.






Day 12: While sleeping, Emerald had dreams. Dreams of being a leader, of expanding the colony. She got inspired to recruit. So I will let her handle the prisoners and see how inspired she really was! And guess what? She managed to recruit Croio, one of our prisoners. He joined the colony and I happily turned his cell back into a normal bedroom.



I decided to trust him. He will be our new main crafter. Ryo is relieved from smithing and tailoring. I give him a steel knife since he seems to be really bad a shooting.

The alpha beavers are migrating. There is a lot of them. We do not need their meat yet so I will leave them alone. Santiago enjoyed the sight of the magnificent beaver herd.

I decided to put some materials outside. We need space.




Day 13: Croio tried to make a longsword today. I yelled at him when I noticed he used plasteel. Now he has to finish it and make me proud or I will harvest his organs. I swear.



After all the excitement from the first days, it almost feels too quiet. I decide to add some walls to make the base safer and have our crafters make some more stone blocks.




Day 14: I got a message telling me about a bandit camp with a lot of silver to loot. Sadly, as I am approaching the end of my time here, I cannot go there. Maybe my successor will.



Emerald and Scout have formed a bond. I am happy Emerald is having the good life with her fiance & her dogs.



Another message informed me about an item stash opportunity. I have heard it contains a bionic leg. That would be really amazing for Cyber. Who, by the way, I am renaming after myself: Tamok. So to my successor: go get Tamok his new leg. He deserves it after all the hardships he went through.

Just after that a stray wolf I hadn't noticed decided to pay the XeoBunker© a visit then infiltrate the base and attacked Tamok, who was just minding his own business.



I order him to fight back using his amazing plasteel knife. I also ask a few others to help him, you never know. As a result of the fight, which involved 4 colonists, the timber wolf managed to chomp Tamok's left ear right off his head. Tamok is now looking for a new ear too. Luckily, Emeral sliced the timber wolf in the spine, effectively killing it while Libby aimed at the wall.



And to end the day uneventfully a... WHAT

ANOTHER RAID?



Well it would seem so. And not one of the small ones.



Tamok's ear is getting patched by Libby right as the raiders enter the map. With a bit of luck, the timing will allow Tamok to fight without having flesh dangling from the left side of his face.

To the XeoBunker©! Croio grabs a gun in place of his knife and rushes to the bunker along with his fellow fighters. Libby barely has time to patch Tamok's ear up so he wouldn't bleed out that they both have to go to the bunker, Tamok still bleeding from his torso and right leg.

This is going to be a tough fight.



The raiders go straight for the turret and destroy it right away. This allows our fighters to shoot at them and down a few of them. The archers in the distance are a pain to deal with. They have way better aiming skills than we do! They manage to down Avecedo before the turret explodes.



I hurry Santiago to rescue Avecedo to avoid further damage while Libby, Croio and Emerald fight back. Lots of the raiders die but the archers remain and relentlessly attack the XeoBunker©.



As one of the raiders make his way inside the bunker, Croio is downed. Ryo, who was running around in the bunker out of nowhere, is tasked with rescuing him while Tamok takes care of the intruder. Using his fabulous plasteel knife he perforated the raider's torso, killing him on the spot. Upon seeing their dead comrade, the other raiders decide to flee. Yet another victory for the Doomed!

None of the injuries seem to be too bad. I allow Libby to keep firing at the fleeing raiders. As I gaze upon the corpses, I feel saddened that none of them survived to be taken as prisoners.



The hospital has never been that full. Good training for our doctors!



And this concludes this long day which started peacefully and ended up in the most unexpected ways.




Day 15: All the colonists are busy patching each others up and repairing the damages. I ask them to rebuild the destroyed turret.

Is this day going to-



I kindly ask my colonists to close all the doors and stay inside as I sneak in my office. The ruminants can roam as much as they wish. This is my last day here and I intend to just spend it in my massage chair. Yeaaaah... just like that.

Croio tells me through the door he finished his plasteel longsword. He says it's not that good.



I do not care. This massage feels good. Everything's fine. A fine movie is playing on the tube television I just installed in my office. Everything's fine.






To my successor:
- Our food production is steady.
- There's a lot to scavenge from the last raid.
- Do not forget about the prisonner rescue.
- There is also a bandit camp opportunity.
- Along with an item stash opportunity.
- Make sure Emerald & Santiago have a really fancy wedding.
- Upgrade the stockpile. We are running out of space, but not of blocks.
- Croio has a smokeleaf dependence.
- I hid insect jelly behind a wall.
- DO NOT TRUST THE COWS.
- Please keep the massage chair pristine.
#2
Captain Tamok reporting in.

My predecessor, the grand emeraldis, gave me a pile of papers, one of them with a big "README - XEO'S BUNKER 101" written on top of it. Eh, who needs that? What we need is a fire. To keep us warm.




Day 1: I barely had time to give a try to that fantastic massage chair the previous captain had installed in his office that someone knocked on my door complaining already.


Okay. I see how it is. I'll get something done about that. Why are you wearing that parka? Someone told you to? Well stand up for yourself!

Libby just drops her old parka on the ground and grabs a new one from the stockpile. Someone saw that coming - the current tailoring bill is all about making brand new parkas.

As I sit back into my chair a loud noise startles me and I have to get up again. Apparently, some cargo pods fell from the sky on a bunch of muffalos and a raccoon, badly injuring a few of them in the process. They are filled with neutroamines. I feel lucky.



Free food? Of course! I promptly tell my goons to go fetch the corpses (well, they're not corpses yet but it's better to put them down right?) along with the precious chemical.

On the way out, I notice a few corpses. More like, skeletons. They have apparently been there for more than a quadrum. My first thought is to loot them but I decide against it - they shall remain here and serve as a warning to any foes that might try to overcome our mighty... what was it called again? XeoBunker©? Yeah, that... I'll still get that steel ikwa back to safety.



To end this day, I'll have the colonists upgrade the freezer. We need more space for all that meat. I will also try to get a proper kitchen running. I can't eat this goo that's been fed to the colony.

Wait, what's happening now?



The voice on the other end of the communicator sounds like the voice of an elderly. She will not be a good fit our colony. Don't get me wrong, I like old people. But not in my colony.



As I ignore the sound coming from the speaker, I feel like it's time to finally try that massage chair out.




Day 2: After an uneventful nights, the scientists knock on my office door. Apparently they're done with their current work and need guidance. They say they could work on more weaponry. Well, color me interested but... Couldn't they go for something... More fun?



I guess our colonists are going to be able to watch news from the rim worlds in a bit!

As I ponder looking through the window of my office, the slight humming of my massage chair filling the room, I notice the corpses of the muffalos, now dead (they apparently bled out during the night) are still outside. Sure, it's cold, but I don't like the idea of things eating them. I check on what my colonists are doing and here they are, mining all the plasteel:



I quickly cancel the designation (by yelling at them from my office). Go haul those corpses!

The day goes on uneventful. During dinner, one of the scientists comes up to me and asks me if they should start working on the project I assigned them. I take note that I should be more careful with my instructions from now on and actually acknowledge the new research.

I also learn that there is something going on between Emeral and Santiago. Amazing news! I will probably have to accomodate for this. But this will be for day 3.



Avecedo being idle, I allow her to keep mining the plasteel.




Day 3: I decide that the new lovers will require a double bed. I order the deconstruction of Emerald's bed and have a new one built there. I feel like they will get more joy from this change.



A mad rabbit charges at Cyber. Poor Cyber, he always seems to be in the way of things that can harm him. He dispatches the rabbit with his plasteel knife, getting bitten in the process.

I unsuspend the bill requesting the creation of fine meals. Finally we'll have some fancy food around. Just as I enjoy the thought, a scout warns me about an incoming raid. It never ends. To arms! To the XeoBunker©! I send Ryo and Santiago to the area labeled as "Toxic Safe" which also appears to be Raid Safe.



The raiders begin their attack soon after I assign everyone positions in the XeoBunker©. In the meantime, I learn that Murderous, previous commander Emeraldis' favorite dog, is pregnant. Talk about a situation.




In less than a few minutes, the raiders are fleeing. As soon as they reached the sight of the XeoBunker©'s defenses, they got destroyed. The very first shot, taken by Acevedo, hits raider Croio and as he stumbles to escape, he gets downed by the turret. In the meantime Libby fires her bolt-action rifle at raider Wolf who tries to get cover before being crumpled by the wound. Raider Sam, equipped with a melee weapon, dashes for the XeoBunker©, trying to go for Cyber. Poor Cyber, him again. I wonder how he made it this far. Little did Sam know that Cyber is already upgraded with a peg leg: her fist only but cracks the wood, causing Cyber no pain in the process. Retaliating with his trusty plasteel knife, Cyber punctures Sam's pelvis and torso before slashing her right leg savagely. Sam stabs Cyber in the spine before in turn being stabbed in the heart, causing her to collapse. The last raider, Black, attemps to run away, but I order Libby and Acevedo to make their way out of the bunker and shoot him.



And one of the heater breaks down. Right. Well, time to loot the corpses and proceed with getting some new slaves. Prisonners. Whatever. I glance at the bleeding raiders and pick two of them to eventually join our rank. Croio will make for a fine crafter and Sam will be a great hauler and shooter. I decide to use the empty bedroom, and also Cyber's, as jail cells. Those raiders better be grateful.

As I strip Wolf to help him freeze faster, I also accidentally strip Croio. But weirdly enough, he thanks me. Apparently, he is a nudist.

Cyber and Libby go rest in the hospital. I am thankful the previous captain had it installed.




Day 4: During the night, cargo pods hit the ground and provide us with limestone blocks. I was wondering why some the colonists refused to go outside - I assumed the raid frightened them. But apparently, when you tell someone to stay in the safe area, they will stay here until you allow them out. Done.

As I notice the dogs eating from the stocks, I decide for a new rule: human corpses should be butchered, and the meat obtained should be fed to the pets. Also, the pets aren't allowed in the food storage anymore. And hey, I mean, one of those dogs is named Murderous so it just all makes sense.

To finish the day, the mighty metal gods the tribal raiders have been talking about curse us with an eclipse. Oh well, the temperature are still cold outside so I am not worried for our foor supply.






Day 5: Following the template provided in the stack of papers I got when I arrived, I design a new bedroom to be constructed. Cyber is getting tired of sleeping outside.

Sayuri the dog is now pregnant too. Will we keep all the pups or will we end up having fancy dog leather armchairs? Armchairs... I think it's time for us to have a decent dining room. After noticing a few of my colonists eating without a table, I decide to build a bigger, heavier, better table. It is in a central area both linked to the chambers and the meal storage room.



We are having some electrical problems because of the eclipse. The lamps keep blinking. The massage chair keeps interrupting itself and my back is suffering highly from those issues. Distressed by all those issues, I decide to build a new solar panel. Once it is built, I realize my mistake. Will I be the doom of this colony?

As I ponder about my mistakes, Libby rushes into my office and lights my desk on fire. What are you doing Libby? Apparently, she's in one of her fire starting sprees I have been warned about. Just like my predecessor, I ignore her and let the other colonists run around, extinguishing fires as they start.






Day 6: The fires have been controlled and Libby went to bed just as if nothing happened.

Later that day, a rare thrumbo appears. As I zoom closer to his location, I notice a bunch of caribous hanging around. Guess it's time to get ourselves some more meat! I however do not trust our colonists with killing a thrumbo just yet.



A radio call warns me about an opportunity to rescue a prisonner. I will try to prepare for the task but I feel like this might be something my successor will have to undertake. Or not.






Day 7: A lone traveler is sighted near the base. He doesn't seem to be visiting.

I have tried to get the double bed reconstructed since it was a bit shoddy to my taste, but the builder rebuilt it poorly, then rebuilt it again as shoddy as it was before. I decided against wasting more wood. I will just hope Emerald and Santiago won't break it.

As the day was going on slowly, a call from the com station suddenly brought me back to reality.

A trading ship! Finally! I rush to the coms and start talking with what seems to be a space pirate. They introduce themselves as Orange Stork Solutions and I ponder about what kind of solutions an Orange Stork might provide. Acevedo pushes me away from the coms and begins to bargain with them. Acevedo insists we resell our prisonners as slaves so we could afford buying better slaves but I do not trust the pirates with that. Plus, keeping the prisonners train her wardening skills.

The colony only sells the old unused weapons and rags for some silver. Nothing interesting is available so we bid farewell to the pirate merchants and get back to work. As the buzzing sound from the coms tunes down, another noise interrupts my day: the sound of a solar generator breaking down. Oh well.




Day 8: What again?

A raid? AGAIN?
What do you mean mechanoids? WHAT DO YOU MEAN?



Oh boy oh boy oh boy, to the XeoBunker© everyone! QUICK. And keep the pet and the non-violent inside! This is no joke. NO JOKE. Fast! Activate the turret switch, hurry!

What now? TRAVELERS?



And a bunch of DEAD ELKS?



REALLY? WHAT IS THIS?

How is this situation going to end?

Should we help them?... Should we really help them? Oh... Too late... THEY'RE COMING OUR WAY!



Acevedo did us proud, taking a few shots from the scyther but emerging victorious in the end.



But wait, there is one more! Where is it?
Looking around, I see a slowly moving scyther. Apprently, his left leg got shot off in the encounter with the travelers. Which means it takes it a few hours to reach the XeoBunker©. Libby instantly took a shot as he appeared around the corner and killed him instantly. Good job, Libby! You made us proud today.



Acevedo is rushed to the hospital to attend to both her charge lance wounds. Simultaneously, Cyber grabs the dead scyther and hauls it inside to the stockpile. The other scyther isn't dead yet, and I do not wish to take of it right now. Considering its mechanoid nature I'm pretty sure it can stay there forever if I wished.

Since we are friends of the Hadba Kingless Concord, I send Santiago out to rescue the traveler Skye, hoping we can fix her and improve our standing with the Concord.

We manage to bring her in just before a cold snap sets in.