Day 9: Skye is stabilized and I have hopes she can leave soon. I just hope she doesn't leave during the cold snap.
It would seem I had my hopes up for nothing. As soon as I logged this entry, I heard Skye get up and get on her way.
On top of that, I can hear scratching behind the wall of the new room we just built... I wonder what it might be.
Let's ignore that for now.
Let's focus on this new pirate merchant that just contacted us. They call themselves the AT Export Company but I feel like they're just the same old Orange Stork Solutions rebranded because of some shady business.
I sell them the three leaf joints I found on the dead travelers for 2 silvers and bid them farewell. They had nothing I could afford anyway.
The scratching behind the wall intensifies and I feel like I should do something about it.
My plan is to send our armed team on both sides of the wall and have someone deconstruct said wall. Then as the parasites, attracted by the light and scent of human flesh, come out, BAM. Dead.
This plan is flawless. Santiago the non-violent has been designated to breach the wall. Acevedo is rejecting my proposition to stay closer to Cyber to avoid shooting him. It is too late for me to figure out why.
Santiago bolts out of the room as soon as the wall is down and I lock the door behind him. Godspeed, minions.
During the fight with the spelopede, Acevedo hits Cyber with her machine pistol. Poor Cyber. Quickly, the insect stops moving, and a megaspider takes its spot. It fiercely defends its hive and cuts both Cyber and Emerald, but there is no immediate danger. As Acevedo digs in the sandstone wall with her machine pistol, Libby fires precisely at the megaspider's pronotum, piercing its shell. The evil pest collapses, writhing in pain on the ground. It's a victory!
Emerald takes this opportunity to leave and rush to the hospital, followed by peglegged Cyber. Acevedo is given the task to terminate the megaspider while Libby deals with the hive itself. As Acevedo goes to help Libby she accidentally shots her in the left arm. Soon, the matter of having pest in the walls is a bad memory. The colonists can now feast on some tasty insect jelly. Or not, I plan on forbidding it since it doesn't spoil and can be used to travel or as an emergency ration.
To brighten the day, something wonderful happened. As Santiago was feeding Emerald in her hospital, he proposed to her. And she said yes! This is so wonderful! I will design a wedding area and get roses planted for the occasion!
Day 10: Surprisingly, after taking a whole day to travel across the map, Skye made it. The Concord is very grateful.
I temporarily assigned a priority 1 hauling order to Libby. There is a lot of items scattered around the base. And a lot of silver. I have to remember to put it back to 3 later on.
A caravan approached the base today. Pirate merchants. It's like this world is all about pirates. They are from the Accord of Orveder and set up camp next to the south wall. The slaves they try to sell us have rotten teeth and are way too expensive. I am secretly hoping for another type of merchants.
A local raccoon went mad and tried to maul, but got mauled instead. Three of the merchants were injured, none by the raccoon.
Day 11: Today I decided to begin the day merrily. We will remove the left blade of the remaining scyther then we will dance around its dancing corpse. I still do not want to turn it off. It amuses me.
I noticed the bills for sandstone cutting has been set on forever. We now have about 1500 blocks. I suspended the task until the colony has nothing better to do.
The com station rings and I pick up then hang up right away. Damn telemarketers.
Just before bed time, the scientists excitedly tell me the current research has ended! I tell them to go work on making new guns while I ponder about the best way to use our new invention.
Day 12: While sleeping, Emerald had dreams. Dreams of being a leader, of expanding the colony. She got inspired to recruit. So I will let her handle the prisoners and see how inspired she really was! And guess what? She managed to recruit Croio, one of our prisoners. He joined the colony and I happily turned his cell back into a normal bedroom.
I decided to trust him. He will be our new main crafter. Ryo is relieved from smithing and tailoring. I give him a steel knife since he seems to be really bad a shooting.
The alpha beavers are migrating. There is a lot of them. We do not need their meat yet so I will leave them alone. Santiago enjoyed the sight of the magnificent beaver herd.
I decided to put some materials outside. We need space.
Day 13: Croio tried to make a longsword today. I yelled at him when I noticed he used plasteel. Now he has to finish it and make me proud or I will harvest his organs. I swear.
After all the excitement from the first days, it almost feels too quiet. I decide to add some walls to make the base safer and have our crafters make some more stone blocks.
Day 14: I got a message telling me about a bandit camp with a lot of silver to loot. Sadly, as I am approaching the end of my time here, I cannot go there. Maybe my successor will.
Emerald and Scout have formed a bond. I am happy Emerald is having the good life with her fiance & her dogs.
Another message informed me about an item stash opportunity. I have heard it contains a bionic leg. That would be really amazing for Cyber. Who, by the way, I am renaming after myself: Tamok. So to my successor: go get Tamok his new leg. He deserves it after all the hardships he went through.
Just after that a stray wolf I hadn't noticed decided to pay the XeoBunker© a visit then infiltrate the base and attacked Tamok, who was just minding his own business.
I order him to fight back using his amazing plasteel knife. I also ask a few others to help him, you never know. As a result of the fight, which involved 4 colonists, the timber wolf managed to chomp Tamok's left ear right off his head. Tamok is now looking for a new ear too. Luckily, Emeral sliced the timber wolf in the spine, effectively killing it while Libby aimed at the wall.
And to end the day uneventfully a... WHAT
ANOTHER RAID?
Well it would seem so. And not one of the small ones.
Tamok's ear is getting patched by Libby right as the raiders enter the map. With a bit of luck, the timing will allow Tamok to fight without having flesh dangling from the left side of his face.
To the XeoBunker©! Croio grabs a gun in place of his knife and rushes to the bunker along with his fellow fighters. Libby barely has time to patch Tamok's ear up so he wouldn't bleed out that they both have to go to the bunker, Tamok still bleeding from his torso and right leg.
This is going to be a tough fight.
The raiders go straight for the turret and destroy it right away. This allows our fighters to shoot at them and down a few of them. The archers in the distance are a pain to deal with. They have way better aiming skills than we do! They manage to down Avecedo before the turret explodes.
I hurry Santiago to rescue Avecedo to avoid further damage while Libby, Croio and Emerald fight back. Lots of the raiders die but the archers remain and relentlessly attack the XeoBunker©.
As one of the raiders make his way inside the bunker, Croio is downed. Ryo, who was running around in the bunker out of nowhere, is tasked with rescuing him while Tamok takes care of the intruder. Using his fabulous plasteel knife he perforated the raider's torso, killing him on the spot. Upon seeing their dead comrade, the other raiders decide to flee. Yet another victory for the Doomed!
None of the injuries seem to be too bad. I allow Libby to keep firing at the fleeing raiders. As I gaze upon the corpses, I feel saddened that none of them survived to be taken as prisoners.
The hospital has never been that full. Good training for our doctors!
And this concludes this long day which started peacefully and ended up in the most unexpected ways.
Day 15: All the colonists are busy patching each others up and repairing the damages. I ask them to rebuild the destroyed turret.
Is this day going to-
I kindly ask my colonists to close all the doors and stay inside as I sneak in my office. The ruminants can roam as much as they wish. This is my last day here and I intend to just spend it in my massage chair. Yeaaaah... just like that.
Croio tells me through the door he finished his plasteel longsword. He says it's not that good.
I do not care. This massage feels good. Everything's fine. A fine movie is playing on the tube television I just installed in my office. Everything's fine.
To my successor:
- Our food production is steady.
- There's a lot to scavenge from the last raid.
- Do not forget about the prisonner rescue.
- There is also a bandit camp opportunity.
- Along with an item stash opportunity.
- Make sure Emerald & Santiago have a really fancy wedding.
- Upgrade the stockpile. We are running out of space, but not of blocks.
- Croio has a smokeleaf dependence.
- I hid insect jelly behind a wall.
- DO NOT TRUST THE COWS.
- Please keep the massage chair pristine.
It would seem I had my hopes up for nothing. As soon as I logged this entry, I heard Skye get up and get on her way.
On top of that, I can hear scratching behind the wall of the new room we just built... I wonder what it might be.
Let's ignore that for now.
Let's focus on this new pirate merchant that just contacted us. They call themselves the AT Export Company but I feel like they're just the same old Orange Stork Solutions rebranded because of some shady business.
I sell them the three leaf joints I found on the dead travelers for 2 silvers and bid them farewell. They had nothing I could afford anyway.
The scratching behind the wall intensifies and I feel like I should do something about it.
My plan is to send our armed team on both sides of the wall and have someone deconstruct said wall. Then as the parasites, attracted by the light and scent of human flesh, come out, BAM. Dead.
This plan is flawless. Santiago the non-violent has been designated to breach the wall. Acevedo is rejecting my proposition to stay closer to Cyber to avoid shooting him. It is too late for me to figure out why.
Santiago bolts out of the room as soon as the wall is down and I lock the door behind him. Godspeed, minions.
During the fight with the spelopede, Acevedo hits Cyber with her machine pistol. Poor Cyber. Quickly, the insect stops moving, and a megaspider takes its spot. It fiercely defends its hive and cuts both Cyber and Emerald, but there is no immediate danger. As Acevedo digs in the sandstone wall with her machine pistol, Libby fires precisely at the megaspider's pronotum, piercing its shell. The evil pest collapses, writhing in pain on the ground. It's a victory!
Emerald takes this opportunity to leave and rush to the hospital, followed by peglegged Cyber. Acevedo is given the task to terminate the megaspider while Libby deals with the hive itself. As Acevedo goes to help Libby she accidentally shots her in the left arm. Soon, the matter of having pest in the walls is a bad memory. The colonists can now feast on some tasty insect jelly. Or not, I plan on forbidding it since it doesn't spoil and can be used to travel or as an emergency ration.
To brighten the day, something wonderful happened. As Santiago was feeding Emerald in her hospital, he proposed to her. And she said yes! This is so wonderful! I will design a wedding area and get roses planted for the occasion!
Day 10: Surprisingly, after taking a whole day to travel across the map, Skye made it. The Concord is very grateful.
I temporarily assigned a priority 1 hauling order to Libby. There is a lot of items scattered around the base. And a lot of silver. I have to remember to put it back to 3 later on.
A caravan approached the base today. Pirate merchants. It's like this world is all about pirates. They are from the Accord of Orveder and set up camp next to the south wall. The slaves they try to sell us have rotten teeth and are way too expensive. I am secretly hoping for another type of merchants.
A local raccoon went mad and tried to maul, but got mauled instead. Three of the merchants were injured, none by the raccoon.
Day 11: Today I decided to begin the day merrily. We will remove the left blade of the remaining scyther then we will dance around its dancing corpse. I still do not want to turn it off. It amuses me.
I noticed the bills for sandstone cutting has been set on forever. We now have about 1500 blocks. I suspended the task until the colony has nothing better to do.
The com station rings and I pick up then hang up right away. Damn telemarketers.
Just before bed time, the scientists excitedly tell me the current research has ended! I tell them to go work on making new guns while I ponder about the best way to use our new invention.
Day 12: While sleeping, Emerald had dreams. Dreams of being a leader, of expanding the colony. She got inspired to recruit. So I will let her handle the prisoners and see how inspired she really was! And guess what? She managed to recruit Croio, one of our prisoners. He joined the colony and I happily turned his cell back into a normal bedroom.
I decided to trust him. He will be our new main crafter. Ryo is relieved from smithing and tailoring. I give him a steel knife since he seems to be really bad a shooting.
The alpha beavers are migrating. There is a lot of them. We do not need their meat yet so I will leave them alone. Santiago enjoyed the sight of the magnificent beaver herd.
I decided to put some materials outside. We need space.
Day 13: Croio tried to make a longsword today. I yelled at him when I noticed he used plasteel. Now he has to finish it and make me proud or I will harvest his organs. I swear.
After all the excitement from the first days, it almost feels too quiet. I decide to add some walls to make the base safer and have our crafters make some more stone blocks.
Day 14: I got a message telling me about a bandit camp with a lot of silver to loot. Sadly, as I am approaching the end of my time here, I cannot go there. Maybe my successor will.
Emerald and Scout have formed a bond. I am happy Emerald is having the good life with her fiance & her dogs.
Another message informed me about an item stash opportunity. I have heard it contains a bionic leg. That would be really amazing for Cyber. Who, by the way, I am renaming after myself: Tamok. So to my successor: go get Tamok his new leg. He deserves it after all the hardships he went through.
Just after that a stray wolf I hadn't noticed decided to pay the XeoBunker© a visit then infiltrate the base and attacked Tamok, who was just minding his own business.
I order him to fight back using his amazing plasteel knife. I also ask a few others to help him, you never know. As a result of the fight, which involved 4 colonists, the timber wolf managed to chomp Tamok's left ear right off his head. Tamok is now looking for a new ear too. Luckily, Emeral sliced the timber wolf in the spine, effectively killing it while Libby aimed at the wall.
And to end the day uneventfully a... WHAT
ANOTHER RAID?
Well it would seem so. And not one of the small ones.
Tamok's ear is getting patched by Libby right as the raiders enter the map. With a bit of luck, the timing will allow Tamok to fight without having flesh dangling from the left side of his face.
To the XeoBunker©! Croio grabs a gun in place of his knife and rushes to the bunker along with his fellow fighters. Libby barely has time to patch Tamok's ear up so he wouldn't bleed out that they both have to go to the bunker, Tamok still bleeding from his torso and right leg.
This is going to be a tough fight.
The raiders go straight for the turret and destroy it right away. This allows our fighters to shoot at them and down a few of them. The archers in the distance are a pain to deal with. They have way better aiming skills than we do! They manage to down Avecedo before the turret explodes.
I hurry Santiago to rescue Avecedo to avoid further damage while Libby, Croio and Emerald fight back. Lots of the raiders die but the archers remain and relentlessly attack the XeoBunker©.
As one of the raiders make his way inside the bunker, Croio is downed. Ryo, who was running around in the bunker out of nowhere, is tasked with rescuing him while Tamok takes care of the intruder. Using his fabulous plasteel knife he perforated the raider's torso, killing him on the spot. Upon seeing their dead comrade, the other raiders decide to flee. Yet another victory for the Doomed!
None of the injuries seem to be too bad. I allow Libby to keep firing at the fleeing raiders. As I gaze upon the corpses, I feel saddened that none of them survived to be taken as prisoners.
The hospital has never been that full. Good training for our doctors!
And this concludes this long day which started peacefully and ended up in the most unexpected ways.
Day 15: All the colonists are busy patching each others up and repairing the damages. I ask them to rebuild the destroyed turret.
Is this day going to-
I kindly ask my colonists to close all the doors and stay inside as I sneak in my office. The ruminants can roam as much as they wish. This is my last day here and I intend to just spend it in my massage chair. Yeaaaah... just like that.
Croio tells me through the door he finished his plasteel longsword. He says it's not that good.
I do not care. This massage feels good. Everything's fine. A fine movie is playing on the tube television I just installed in my office. Everything's fine.
To my successor:
- Our food production is steady.
- There's a lot to scavenge from the last raid.
- Do not forget about the prisonner rescue.
- There is also a bandit camp opportunity.
- Along with an item stash opportunity.
- Make sure Emerald & Santiago have a really fancy wedding.
- Upgrade the stockpile. We are running out of space, but not of blocks.
- Croio has a smokeleaf dependence.
- I hid insect jelly behind a wall.
- DO NOT TRUST THE COWS.
- Please keep the massage chair pristine.