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Messages - chumbaba

#1
Hi,
I want to share my experience with this compilation so far. Installations doesnt went that well.

QuoteYep, github don't got a release zip, they just got a working area.
The HCSK team should realy made a stable release for all these lazy gamers.

Download a clone from github.
Delete all folder/files inside rimworld/mods except "Core".
Extract all and copy the mods to Rimworld main folder, overwrite existing files.
Copy modconfig.xml to the config folder.

After I ve done this I had 3 pages of red line errors. So I opened up the modconfig.xml and it looks like a mod order. So I tabbed in and out to make the mod order in rimworld like in the modconfig. Is the modconfig.xml made for this? Or should it order the mods automatically? Dont know, but if this file is for the user then it should be explained.
Now I only have 1 red line

Couldn't relax research project coordinates apart after 200 passes.
Verse.Log:Error(String)
Verse.ResearchProjectDef:GenerateNonOverlappingCoordinates()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__735()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__733()

Probably harmless what do you think?  At least mod is working fine so far.

Another thing
Now I got my first enemy corpses, so I researched training facilities but it didnt unlock the autopsy table. What did I miss?
#2
Quote from: Serenity on October 10, 2016, 09:58:01 AM
But it's a pier. You'd think they'd just sink the posts in deep enough.

I know it's that way in vanilla and for most buildings it makes sense. Here it's not just illogical, but also bad for gameplay as in boreal forest all lakes are surrounded my a strip of marsh

vegetable garden mod offers a solution for changing mud into soil and therfore useable with the pier
#3
Yes :)
As someone totally addicted to coffee, I cant imagine it to drink it cold

edit: after thinking about it...I never build this nutrient paste thingy....maybe a giant coffeeautomat?
#4
I dont believe anyone stores his coffee or tea in a refrigerator
but, okay, do as you like, just wanted to give some feedback
#5
tea will rot if not cooled (not good /i dont speak of the leafes)
coffee will not rot.
understand?
btw i started a game as a neolitic tribe and wondered if I really need a food prep table for coffee. wouldent the milling stone do it too?
#6
I wondered why TEA needs cooling and coffee not. Is it intended?
I would prefer not to have it to cool (using hospitality mod). So I may put them in the guest room. "no drunken hooligans in my colony"^^
#7
should I just alter this to the new version?
-edit on about file

<targetVersion>0.14.1220<


EDIT:
whoohoo I did it and it works.
feels like I got a level from total noob to wanna-be-modder
thx^^
#8
the medical tab is listed in a15 here, but rimworld has another opinion. does it work on a15 actually? even if marked red?
#9
Releases / Re: [A15] Rikiki's Miscellaneous (05-09-2016)
September 28, 2016, 09:36:51 AM
Maybe your Git-versions are corrupt?
Fish and Cave works when they come from the Steam-Workshop. If I try it myself I get:

http://steamcommunity.com/sharedfiles/filedetails/?id=771330941

edit: have the same messages with all others: force field/laserfence/mininghelmet/mms
at least mininghelmet I can confirm it works over workshop
#10
hi there,

@orion a little request
could you pls update your first post weather a ccl  is, or is not required? you edited 1st post on 24 sep but you explained somwhere between the 73 pages of posts thats its not required.
I know there s no ccl 15 already, but everyone new on this forum will be confused.

thats all
#11
Quote from: Diana Winters on September 15, 2016, 03:25:13 PM
Quote from: chumbaba on September 15, 2016, 08:12:34 AM
<snip>

Edit: Tomatoes are no fruits

after a bit research in the net i am totaly surprised that there is obviously a harsh and mercyless war of scientiest against cooks what the tomato actually is. fruit or vegetable.
Nevermind. I can go with both.

but ... one thing. Dont think that the tomato is a "sharp-tasting" fruit. (maybe US GM-tomatos taste sharp?)

#12
hello rimworlders

i enjoy this mod and would like to share my thoughts

one thing is a bit too easy in this mod i believe.
the ability to improve the soil without costs.
maybe it is possible to include a new product, call it dung^^
we got animals, so it should be possible.
maybe it is too much work to do this, but there should be any cost for improving soil.

Edit: Tomatoes are no fruits