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Messages - Hydromancerx

Outdated / Re: [B18] SF Mods 2018 REEEEEEE more mods
January 31, 2021, 05:02:03 PM

Can Mlie please update your mods in his "Continued" mods so these are not lost? Thanks in advance!
Releases / Re: [1.1/1.2] Basic Mirror
September 16, 2020, 04:00:50 PM
Oh good! You are the same person for Steam and the Comment in my idea thread.

Mirror Mod Ideas

Thank you for trying to make this mod!
Mods / Re: [Mod Request] - Mirrors
September 16, 2020, 03:58:21 PM

I haven't seen any Avocados in other mods so here is art for the Tree and fruit. Enjoy!
Mods / [Mod Request] Roofing Floors
August 31, 2020, 02:17:19 PM

This is mainly to go with the Z Layer mod. But floor tiles that look like roofing. Then have it change color depending upon the material (wood, metal, stone) used. Also different types such as thatched, corrugated metal, tiled, shingles, etc.
Releases / Re: [1.0-1.2] Early Times mod
August 28, 2020, 10:04:18 PM
Quote from: vovik on August 28, 2020, 04:20:58 PM
Well, i could not find how to make deer hood makeable only from male deers. I could use some explaining how to do it and then it will be made properly, till then.. well, i can make it makeable from any deer if you wish.
Edit: yes, i did remove tailoring spot and moved recipes to standart crafting one. I dont see any other difference in constructing specialized crafting spots and making 2 separate defs other than latter adding more structure defs.

Well the Deer Extension mod drops antlers. Perhaps integrate that mod.

Deer Extension Mod

1.Butcher juvenile male deer can get pilose antler.
2.Butcher adult male caribou can get caribou horn.
3.Caribou horn can be made into caribou horn artware.
4.Elk and Caribou become pack animals.
5.Adult male Elk can product musk.
6.Musk can be made into sachet. (Sachet: A kind of small pocket which is filled with musk. It can be carried on the body and full of aromatic, relax your body and soothe your mood.)

EDIT: looks like Westerado had antler/horn drops too. It is still 1.0 though.

Releases / Re: [1.0-1.2] Early Times mod
August 28, 2020, 12:49:56 AM
So the tailoring spot disappeared from the ZARS Tribalism mod. Did this mod alter that?

Also i can't find the deer hood.


  <li Class="PatchOperationRemove">
<xpath>/Defs/ThingDef[defName = "Apparel_DeerHood"]</xpath>

So i talked to Dracoix and he showed me where the patch info was. So why was the deer hood removed?
Mods / [Mod Request] - Mirrors
August 13, 2020, 03:12:56 PM
- Types (Standing, Hand, Floor, Wall, Dresser, etc)
- Features (Boosts Social skill when used)
- Provides Beauty deepening upon the mirror.
- Styles (could be made in varying styles for different eras both in the past and future)
- Could give a meditation for pawns with Beautiful and Pretty traits.
- Perhaps even a new Narcissistic trait that gives a buff when using mirrors.
- A new Modest trait that gives a debuff when using mirrors.
- Add a "Funhouse Mirror" which provides recreation.
- Add a "Makeup Mirror" which requires electricity and provides light.
- Add a "Smart Mirror" which requires electricity and provides light and recreation too.
- Material (Would require silver to make but also glass if you have an appropriate mod with glass)
Some requests ...

1. Simosuchus (aka "Pug Croc")

2. Beelzebufo (aka "Devil Toad")

3. Cygnus falconeri (aka "Giant Swan")

4. Mystacina (aka "Walking Bat")

5. Pontolis (aka "Giant Walrus")

Thanks in advance!
Releases / Re: [1.0/1.1] Early Times mod
April 19, 2020, 03:26:58 AM
Could you add integration for bone marrow (bone mod) made at the butcher spots?
Releases / Re: [1.0/1.1] Early Times mod
April 10, 2020, 03:47:17 PM

There is a mod called the Kakamora that has some great primitive weapons perfect for this mod. However they are not craftable. Could you possibly make recipes for them to make them craftable in your mod if you use both mods?
Releases / Re: [1.1]Ancient Rim (28th Feb 20)
April 08, 2020, 09:20:15 PM
@Chicken Plucker

Thank you!!
Releases / Re: [1.1]Ancient Rim (28th Feb 20)
April 08, 2020, 04:36:09 PM

With the recent April Fools mod Vanilla Vehicles Expanded it got me thinking. Its weird for cars to eat and make meat but no so weird for a Chariot. In short perhaps do just as they did in the mod. Just make a normal animal based on the horse but just have it include graphic of a chariot attached and done in a way for the pawn using Giddy Up mod to sit in the chariot correctly.

(Not intended to be used. Just giving an example of how it could be set up)

EDIT: Alternatively maybe it could use the Animal Armor mod to equip the horse.