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Messages - GroeneAppel

#1
General Discussion / Re: Tips For Cave Bases?
October 16, 2016, 07:25:26 PM
1. Cave walls have a negative beauty modifier, make sure to place walls to prevent that.
2. Cave floors have the same issue but can be floored or smoothed.
3. Keep large main hallways, ensure escape routes and always keep turrets in your cavebase.
4. In general, try to keep your prison seperate from the main facility, or atleast easily contained.
5. Consider keeping heaters or coolers around incase you suddenly wish to freeze or heat something. (there was this really interresting mod around that allowed for some proper piping, ala atmos SS13 style)
6. Thin rock roof is NOT secure
7. Pick your entrance carefully, you want it to be defendable.
8. While you are at it, try to focus the bulk of your defences outside, allowing for a retreat inside if really needed. Caves can be a deathtrap.
9. Powerlines burn, wood burns, steel burns; fire generates heat and turns enclosed rooms into ovens. You have been warned.
10. Stonecutting is your friend.
11. Artwork is your wallets and colonist second best friend.
12. Consider stripmining to gather materials, just take care not to turn that stripmining project in a bunch of second entrances to your base.
13. Invest in some indoor farms.
14. Remember that siege equipment cant penetrate thick rock roofs.

Thats just some of the stuff that comes to my mind (and got me killed). Cavebases are easily the most comfortable bases to have, but also come with a unique danger of their own.
#2
I invite everyone to write about the one inevitable thing that will happen to a colonist; death.
What was your strangest, most interresting or simply most amusing way to lose a colonist?

To kick it off i'll talk about my best doctor and surgeon in my currently oldest and best functioning colony: Toni
Toni was an interresting man, 67 years old, hooked on a steady supply of luciferum, filled with bionics and the best damn doctor around. Now I must say I enjoy playing with a few mods (notably EPOE and Glittertech), and the screenshot listed below was initially meant to show the amusing (lack) of balance these mods brought.

However that snapshot turned out to be the last one i'd ever see poor Toni alive on. As Toni died one day after making it. One big question however quickly arose; what could possibly have killed poor Toni?

Looking closely at his health status and pondering why a game like Rimworld had no message history whatsoever, I came to the simple conclusion that I had no idea what could possibly have been his end. It felt especially odd because I dont recall noticing any slowdowns, having sped up time you see.
Perhaps I am just blind, perhaps it was simply old age or perhaps it is truly a mystery. But I have no idea what took poor Toni's life.

Side note: I don't see any spoiler tag option or anything related to hide the image to prevent cluttering, am I double blind or does the forum not have these?