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Messages - bigheadzach

Pages: [1] 2 3 ... 11
1
Releases / Re: [1.0] Expanded Woodworking (Revived) (2018-12-17)
« on: December 18, 2018, 09:14:01 AM »
Does the VGP version get similar updates?

2
Releases / Re: [1.0a] Vegetable Garden Project [11/4/18]
« on: December 14, 2018, 10:12:39 AM »
I am also working on a new version of my mod lots and lots of patches to make it work better with other mods and a few other things ppl have asked for. Hopefully a weekend release for non-steam users.

Christmas coming a week early! EEEEEEEE

3
Releases / Re: [1.0] Sparkling Worlds - Glittertech on the Rim
« on: December 05, 2018, 05:09:03 PM »
Gotta say, it's worth traveling to the emitter and bringing it home, because then you've now got a soother for your base!

4
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
« on: December 03, 2018, 01:33:17 PM »
It is a new terrain that replaces sand, yeah. Can't say if it will be compatible with other mods, though

I can see it being useful to integrate with Rainbeau's Fertile Fields and/or Vegetable Garden -> Garden Tools as it currently allows fertilizer to be used to create Rich Soil / Plowed Soil. Do the squids just leave a trail of converted sand or is there an actual substance at play? Perhaps a terraforming action which can convert a Fertilized Sand to Sand which produces Fertilizer?


5
Releases / Re: [1.0] Alpha Animals - 1.09 (01/12/18)
« on: December 03, 2018, 01:07:55 PM »
Is fertilized sand a brand new terrain type? Does it jive well with any other agriculture/terraforming mods that you know if?

6
Releases / Re: [1.0] Mend And Recycle
« on: November 28, 2018, 08:48:59 AM »
What about Change Mirror?

7
Releases / Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« on: November 14, 2018, 08:49:48 AM »
Grow+?

9
I imagine the brains have to come from live donors and not the recently deceased? So basically you get them from [un]willing donors?

Imagine all of your enemies packed into the equivalent of Hell's phonebooth.

10
Releases / Re: [1.0] Tech Advancing (1.8.7)
« on: November 11, 2018, 09:59:41 AM »
An error on loading a savegame:
Code: [Select]
Null key while loading dictionary of Verse.Pawn and RimWorld.Faction. label=TA_Expose_People
Verse.Log:Error(String, Boolean)
Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode, List`1&, List`1&)
Verse.Scribe_Collections:Look(Dictionary`2&, String, LookMode, LookMode)
TechAdvancing.MapCompSaveHandler:ExposeData()
Verse.CrossRefHandler:ResolveAllCrossReferences()
Verse.ScribeLoader:FinalizeLoading()
Verse.Game:LoadGame()
Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String)
Verse.Root_Play:<Start>m__0()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

ModList:
Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2059</buildNumber>
  <activeMods>
    <li>MOD-E</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools</li>
    <li>AllowTool</li>
    <li>ModManager</li>
    <li>Miscellaneous_Core</li>
    <li>GiddyUpCore</li>
    <li>Rah's Bionics and Surgery Expansion</li>
    <li>A_Dog_Said</li>
    <li>RimHUD</li>
    <li>Vegetable Garden</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>SteelIsIron</li>
    <li>ConsolidatedTraits</li>
    <li>MoreTraitSlots</li>
    <li>RimFridge</li>
    <li>VGP_Canning</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_Tools</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Trees_Flowers</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>Share The Load</li>
    <li>SmartMedicine</li>
    <li>SimpleSidearms</li>
    <li>RF - Advanced Bridges</li>
    <li>RF - Concrete</li>
    <li>RF - Editable Backstories</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>RF - Pawns are Capable!</li>
    <li>RF - Wild Cultivation</li>
    <li>SYR_SetUpCamp</li>
    <li>T-MoreFloors</li>
    <li>ForbiddableDebris</li>
    <li>MemorableAuroras</li>
    <li>ProfitableWeapons</li>
    <li>ProperShotguns</li>
    <li>RangedStaggerRebalanced</li>
    <li>StuffedFlaks</li>
    <li>TurretExtensions</li>
    <li>TETurretExpansion</li>
    <li>UseThatSniperScope</li>
    <li>WatermillTweaks</li>
    <li>Achtung</li>
    <li>AlphaAnimals</li>
    <li>AnimalTab</li>
    <li>AnimalsLogic</li>
    <li>architect-icons</li>
    <li>AreaUnlocker</li>
    <li>AvoidFriendlyFire</li>
    <li>ImprovedWorkbenches</li>
    <li>BetterMiniMap</li>
    <li>Blueprints</li>
    <li>BoomMod</li>
    <li>CameraPlus</li>
    <li>Collapser</li>
    <li>ColorCodedMoodBar</li>
    <li>ConduitDeconstructMod</li>
    <li>CraftingQualityRebalanced</li>
    <li>DefensivePositions</li>
    <li>DoorsExpanded</li>
    <li>DrawABead</li>
    <li>Dubs Mint Menus</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedRoofing</li>
    <li>FashionRIMsta</li>
    <li>Firestarter</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>WhatTheHack</li>
    <li>battlemounts</li>
    <li>GiddyUpCaravan</li>
    <li>GiddyUpMechanoids</li>
    <li>GiddyUpRideAndRoll</li>
    <li>TechAdvancing</li>
    <li>TD Enhancement Pack</li>
    <li>HardworkingAnimals</li>
    <li>HeatMap</li>
    <li>Hospitality</li>
    <li>Bubbles</li>
    <li>JustIgnoreMePassing</li>
    <li>LabelsOnFloor</li>
    <li>Meals On Wheels</li>
    <li>MedicalTab</li>
    <li>MendAndRecycle</li>
    <li>Moody</li>
    <li>More Faction Interaction</li>
    <li>MoreHarvestDesignators</li>
    <li>More Vanilla Turrets</li>
    <li>MoreVanillaTurretsTEPatch</li>
    <li>NamesGalore</li>
    <li>PickUpAndHaul</li>
    <li>P-Music</li>
    <li>Power Logic</li>
    <li>RT_Fuse</li>
    <li>RT_PowerSwitch</li>
    <li>PowerSwitch</li>
    <li>QualityCooldown</li>
    <li>QualityBuilder</li>
    <li>RangeFinder</li>
    <li>Realistic Rooms</li>
    <li>RelationsTab</li>
    <li>RemoteTech</li>
    <li>Replace Stuff</li>
    <li>ResearchTree</li>
    <li>ReverseCommands</li>
    <li>RIMkea</li>
    <li>Rimsenal Vanilla</li>
    <li>RunAndGun</li>
    <li>SafelyHiddenAway</li>
    <li>SameSpot</li>
    <li>SeasonalWeather</li>
    <li>SupplyAndDemand</li>
    <li>BirdsAndBees</li>
    <li>The Price Is Right</li>
    <li>Therapy</li>
    <li>Toolboxifier</li>
    <li>MarvsUghYouGotMe</li>
    <li>VergeOfGalaxy-B19.0</li>
    <li>Wall Light</li>
    <li>WheresTheGravelGrayscale</li>
    <li>While You're Up</li>
    <li>WorkTab</li>
    <li>PrepareLanding</li>
    <li>Nightvision</li>
    <li>RF - Tribal Pawn Names</li>
    <li>RF - Tribal Raiders</li>
    <li>RF - Archipelagos</li>
    <li>Flamethrower</li>
    <li>Grenade Launcher</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>RF - Permafrost</li>
    <li>WanderingCaravans</li>
    <li>FloorLights</li>
    <li>WildAnimalSex</li>
    <li>RF - Etched Stone Walls</li>
    <li>Spidercamp Dog Pack</li>
    <li>Dog Pack Dog Said Patch</li>
    <li>Spidercamp Horses</li>
    <li>AnimalAlerts</li>
    <li>FoodRestrictions</li>
    <li>ChangeMirror</li>
    <li>ConfigurableMaps</li>
    <li>DamageIndicators</li>
    <li>10_DESurgeries4RBSE</li>
    <li>DesignatorShapes</li>
    <li>RimworldDisasterTornado</li>
    <li>SYR_DoorMats</li>
    <li>EfficientUtilities</li>
    <li>ExtendedInspectData</li>
    <li>FactionControl</li>
    <li>FoodAlert</li>
    <li>SYR_GlowingHealroot</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_MAI</li>
    <li>RF - Packed Lunches</li>
    <li>Playable Settlers Faction</li>
    <li>SYR_ProstheticIcons</li>
    <li>SYR_ProstheticTable</li>
    <li>RainWashesAwayFilth</li>
    <li>RimQuest</li>
    <li>Room Food</li>
    <li>RoomSense</li>
    <li>SaveStorageSettings</li>
    <li>ShelfRenamer</li>
    <li>ShowModDesignators</li>
    <li>Small Shelf</li>
    <li>SnapOut</li>
    <li>SparklingWorlds Full Mod</li>
    <li>StuffedFloors</li>
    <li>TargetingModes</li>
    <li>TradingSpot</li>
    <li>VisiblePants</li>
    <li>DefensesExpanded</li>
    <li>RimSearch</li>
    <li>Cargo Pod Transport[1.0]</li>
    <li>ModSyncRW</li>
    <li>Palisade</li>
    <li>PawnRules</li>
    <li>Smart-Speed</li>
    <li>RF - Rumor Has It</li>
    <li>RF - Scenarios</li>
    <li>Five Second Rule</li>
    <li>Fuel Economy</li>
    <!--<li>BetterPawnControl</li>-->
    <li>GearUpAndGo</li>
    <li>SYR_LightRadius</li>
    <li>Mining Priority</li>
    <li>UseBedrolls</li>
    <li>What Is My Purpose</li>
    <li>Spoons_Hair_Mod</li>
    <li>DontShaveYourHead</li>
    <li>Psychology</li>
  </activeMods>
</ModsConfigData>

(Turned off BPC until I can get an answer on an error it was causing.)

11
Releases / Re: [1.0] Better Pawn Control (v1.9.5)
« on: November 10, 2018, 08:23:06 AM »
Getting an error on load after installing this (v1.9.5). Presumed it was due to Gear Up & Go not seeing it so I moved it later, but still threw the error.
Code: [Select]
Could not find a type named BetterPawnControl.MainTabWindow_Work_Policies
Verse.Log:Error(String, Boolean)
Verse.ParseHelper:FromString(String, Type)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2)
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()


Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<ModsConfigData>
  <buildNumber>2059</buildNumber>
  <activeMods>
    <li>MOD-E</li>
    <li>Core</li>
    <li>HugsLib</li>
    <li>JecsTools</li>
    <li>AllowTool</li>
    <li>ModManager</li>
    <li>Miscellaneous_Core</li>
    <li>GiddyUpCore</li>
    <li>Rah's Bionics and Surgery Expansion</li>
    <li>A_Dog_Said</li>
    <li>RimHUD</li>
    <li>Vegetable Garden</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>SteelIsIron</li>
    <li>ConsolidatedTraits</li>
    <li>MoreTraitSlots</li>
    <li>RimFridge</li>
    <li>VGP_Canning</li>
    <li>VGP_Garden_Drinks</li>
    <li>VGP_Fabric</li>
    <li>VGP_Garden_Gourmet</li>
    <li>VGP_Medicine</li>
    <li>VGP_Tools</li>
    <li>VGP_More Veggies</li>
    <li>VGP_Soylent Production</li>
    <li>VGP_Trees_Flowers</li>
    <li>VGP CoffeeTeaDrugs</li>
    <li>Share The Load</li>
    <li>SmartMedicine</li>
    <li>SimpleSidearms</li>
    <li>RF - Advanced Bridges</li>
    <li>RF - Concrete</li>
    <li>RF - Editable Backstories</li>
    <li>RF - Fertile Fields</li>
    <li>RF - Fishing</li>
    <li>RF - Pawns are Capable!</li>
    <li>RF - Wild Cultivation</li>
    <li>SYR_SetUpCamp</li>
    <li>T-MoreFloors</li>
    <li>ForbiddableDebris</li>
    <li>MemorableAuroras</li>
    <li>ProfitableWeapons</li>
    <li>ProperShotguns</li>
    <li>RangedStaggerRebalanced</li>
    <li>StuffedFlaks</li>
    <li>TurretExtensions</li>
    <li>TETurretExpansion</li>
    <li>UseThatSniperScope</li>
    <li>WatermillTweaks</li>
    <li>Achtung</li>
    <li>AlphaAnimals</li>
    <li>AnimalTab</li>
    <li>AnimalsLogic</li>
    <li>architect-icons</li>
    <li>AreaUnlocker</li>
    <li>AvoidFriendlyFire</li>
    <li>ImprovedWorkbenches</li>
    <li>BetterMiniMap</li>
    <li>Blueprints</li>
    <li>BoomMod</li>
    <li>CameraPlus</li>
    <li>Collapser</li>
    <li>ColorCodedMoodBar</li>
    <li>ConduitDeconstructMod</li>
    <li>CraftingQualityRebalanced</li>
    <li>DefensivePositions</li>
    <li>DoorsExpanded</li>
    <li>DrawABead</li>
    <li>Dubs Mint Menus</li>
    <li>EdBPrepareCarefully</li>
    <li>ExpandedRoofing</li>
    <li>FashionRIMsta</li>
    <li>Firestarter</li>
    <li>FluffyBreakdowns</li>
    <li>FollowMe</li>
    <li>WhatTheHack</li>
    <li>battlemounts</li>
    <li>GiddyUpCaravan</li>
    <li>GiddyUpMechanoids</li>
    <li>GiddyUpRideAndRoll</li>
    <li>TechAdvancing</li>
    <li>TD Enhancement Pack</li>
    <li>HardworkingAnimals</li>
    <li>HeatMap</li>
    <li>Hospitality</li>
    <li>Bubbles</li>
    <li>JustIgnoreMePassing</li>
    <li>LabelsOnFloor</li>
    <li>Meals On Wheels</li>
    <li>MedicalTab</li>
    <li>MendAndRecycle</li>
    <li>Moody</li>
    <li>More Faction Interaction</li>
    <li>MoreHarvestDesignators</li>
    <li>More Vanilla Turrets</li>
    <li>MoreVanillaTurretsTEPatch</li>
    <li>NamesGalore</li>
    <li>PickUpAndHaul</li>
    <li>P-Music</li>
    <li>Power Logic</li>
    <li>RT_Fuse</li>
    <li>RT_PowerSwitch</li>
    <li>PowerSwitch</li>
    <li>QualityCooldown</li>
    <li>QualityBuilder</li>
    <li>RangeFinder</li>
    <li>Realistic Rooms</li>
    <li>RelationsTab</li>
    <li>RemoteTech</li>
    <li>Replace Stuff</li>
    <li>ResearchTree</li>
    <li>ReverseCommands</li>
    <li>RIMkea</li>
    <li>Rimsenal Vanilla</li>
    <li>RunAndGun</li>
    <li>SafelyHiddenAway</li>
    <li>SameSpot</li>
    <li>SeasonalWeather</li>
    <li>SupplyAndDemand</li>
    <li>BirdsAndBees</li>
    <li>The Price Is Right</li>
    <li>Therapy</li>
    <li>Toolboxifier</li>
    <li>MarvsUghYouGotMe</li>
    <li>VergeOfGalaxy-B19.0</li>
    <li>Wall Light</li>
    <li>WheresTheGravelGrayscale</li>
    <li>While You're Up</li>
    <li>WorkTab</li>
    <li>PrepareLanding</li>
    <li>Nightvision</li>
    <li>RF - Tribal Pawn Names</li>
    <li>RF - Tribal Raiders</li>
    <li>RF - Archipelagos</li>
    <li>Flamethrower</li>
    <li>Grenade Launcher</li>
    <li>Miscellaneous_BeeAndHoney</li>
    <li>Miscellaneous_MapGenerator_FactionBase</li>
    <li>Miscellaneous_MapGenerator Urban</li>
    <li>RF - Permafrost</li>
    <li>WanderingCaravans</li>
    <li>FloorLights</li>
    <li>WildAnimalSex</li>
    <li>RF - Etched Stone Walls</li>
    <li>Spidercamp Dog Pack</li>
    <li>Dog Pack Dog Said Patch</li>
    <li>Spidercamp Horses</li>
    <li>AnimalAlerts</li>
    <li>FoodRestrictions</li>
    <li>ChangeMirror</li>
    <li>ConfigurableMaps</li>
    <li>DamageIndicators</li>
    <li>10_DESurgeries4RBSE</li>
    <li>DesignatorShapes</li>
    <li>RimworldDisasterTornado</li>
    <li>SYR_DoorMats</li>
    <li>EfficientUtilities</li>
    <li>ExtendedInspectData</li>
    <li>FactionControl</li>
    <li>FoodAlert</li>
    <li>SYR_GlowingHealroot</li>
    <li>SYR_HarvestYieldPatch</li>
    <li>Miscellaneous_Robots</li>
    <li>Robots_PlusPlus_Misc_Robots_Xtension</li>
    <li>Miscellaneous_MAI</li>
    <li>RF - Packed Lunches</li>
    <li>Playable Settlers Faction</li>
    <li>SYR_ProstheticIcons</li>
    <li>SYR_ProstheticTable</li>
    <li>RainWashesAwayFilth</li>
    <li>RimQuest</li>
    <li>Room Food</li>
    <li>RoomSense</li>
    <li>SaveStorageSettings</li>
    <li>ShelfRenamer</li>
    <li>ShowModDesignators</li>
    <li>Small Shelf</li>
    <li>SnapOut</li>
    <li>SparklingWorlds Full Mod</li>
    <li>StuffedFloors</li>
    <li>TargetingModes</li>
    <li>TradingSpot</li>
    <li>VisiblePants</li>
    <li>DefensesExpanded</li>
    <li>RimSearch</li>
    <li>Cargo Pod Transport[1.0]</li>
    <li>ModSyncRW</li>
    <li>Palisade</li>
    <li>PawnRules</li>
    <li>Smart-Speed</li>
    <li>RF - Rumor Has It</li>
    <li>RF - Scenarios</li>
    <li>Five Second Rule</li>
    <li>Fuel Economy</li>
    <li>BetterPawnControl</li>
    <li>GearUpAndGo</li>
    <li>SYR_LightRadius</li>
    <li>Mining Priority</li>
    <li>UseBedrolls</li>
    <li>What Is My Purpose</li>
    <li>Spoons_Hair_Mod</li>
    <li>DontShaveYourHead</li>
    <li>Psychology</li>
  </activeMods>
</ModsConfigData>

12
Suggestions / Re: Reworking sexuality.
« on: November 06, 2018, 01:54:30 PM »
Tynan coded part of the simulatory experience to be about interpersonal relationships between neighbors and/or co-workers under a crisis situation, how people find hope and joy (and yes, sexual release) in the context of an isolated community free of other expectations or conforming influences. It is a part of being human that extends beyond the mere mating urge and into essential human intimacy and the need for security amongst people.

I think Rainbeau mentioned this in his description for the Rational Romance mod that barring any strong culturally-confirming influence, most humans probably rate between 2 and 4 on the Kinsey scale (bisexual/pansexual with a slight preference towards a certain gender/sex presentation), and it's only through enforcement of the family unit that we're strongly influenced to form monogamous relationships or portray ourselves as Kinsey-0/Kinsey-6. In a colony setting, that influence may not exist or be heavily ignored in favor of survival instincts and just fulfilling the basic need for intimacy or the cool wave of mood-uplifting hormones that a good O can provide.

Both Rational Romance and Psychology give you the freedom to shape your game's reality the way you feel comfortable with by adjusting how diverse sexualities are (and being a single-player experience there's no one around to disagree with you), and I think that's the best option that satisfies those who want to address realism versus those who don't want to have that in their human-hat-fabrication sim.

13
That's one hell of a booty call.

14
Suggestions / Re: Reworking sexuality.
« on: November 05, 2018, 03:27:40 PM »
That is pretty unfair, yeah. I don't think it's enough to just make the other traits visible because it's obviously a disadvantage, losing a slot and all. I'm in support of any changes to improve this.

Both Rainbeau's Rational Romance and Linq's Psychology address this entirely, and in a respectful and realistic way.

15
Rational Romance and Psychology don't work together, do they?

They really don't, and at this point the main difference between them is that Psychology introduces a whole new system of personality traits and mental illnesses beyond just retooling the romance/sexuality framework.

As a fan of both modders, I say if you're not interested in the above, Rational Romance becomes your "must-install" mod, just for its own changes.

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