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Messages - DCDKCaju

#1
Outdated / Re: [B18] cuproPanda's Mods (10 Jan 18)
January 15, 2018, 06:57:56 PM
Hi guys,

I don't know what to do anymore. Before the core game update, I used to use Cupro Alloys, which made it way harder to develop the colony because things like coolers and other eletronic stuff would require aluminium and copper. The problem is that now, with the update, I cannot seem to find a way to replicate this set up, and I have absolutely no idea of what I'm doing wrong. I have a lot of mods, but most of them are the same that I have used before. Is this something normal or eletronics should still require these materials? Also, maybe this is relevant, but I was using Industrialisation together with Cupro Alloys (I am still, but since Industrialisation is not updated, I tried taking it out of my load list to see if it made a difference, but it didn't alter the result).

Here's my loading list, Industrialisation and Cupro Alloys are in the bottom because I was trying to tamper with the order to see if anything happened.

         <li>Core</li>
         <li>EdB Prepare Carefully</li>
         <li>HugsLib</li>
         <li>JecsTools</li>
         <li>Nackblad Inc Rimhair</li>
         <li>Rimsenal - Rimhair</li>
         <li>Spoons Hair Mod</li>
         <li>Xeva's Rimhair</li>
         <li>Apparello 2</li>
         <li>Visible Pants</li>
         <li>Rimsenal</li>
         <li>Rimsenal - Storyteller pack</li>
         <li>Medieval Times</li>
         <li>Miscellaneous 'CORE'</li>
         <li>Misc. Training</li>
         <li>Misc. Weapon Repair</li>
         <li>Misc. Incidents</li>
         <li>Misc. Objects</li>
         <li>Misc. MapGenerator</li>
         <li>Expanded Prosthetics and Organ Engineering</li>
         <li>Glitter Tech (No Surgery)</li>
         <li>[A18] Balanced Neutroamine Production</li>
         <li>Thrumbo Extension</li>
         <li>Expanded Roofing</li>
         <li>GeneticRim b18</li>
         <li>Stack Merger</li>
         <li>Humanoid Alien Races 2.0</li>
         <li>Colony Manager</li>
         <li>Fluffy Breakdowns</li>
         <li>Medical Tab</li>
         <li>Miniaturisation</li>
         <li>Tilled Soil</li>
         <li>Work Tab</li>
         <li>[T] ExpandedCloth</li>
         <li>[T] ExpandedCrops</li>
         <li>SeedsPlease</li>
         <li>[T] MoreBedsCloth</li>
         <li>[T] MoreFloors</li>
         <li>Bo's Milkable Animals</li>
         <li>A Dog Said...</li>
         <li>LBE's A Dog Said Easy Patcher</li>
         <li>WhaleysDogs</li>
         <li>Narco-Drug Mod</li>
         <li>NW Sterile Wall B18</li>
         <li>WM Smarter food selection</li>
         <li>Storage Solutions</li>
         <li>HelpTab</li>
         <li>Animals Logic</li>
         <li>Notifications Archiver</li>
         <li>[RF] Smooth Stone Walls [b18]</li>
         <li>Dubs Bad Hygiene - BETA</li>
         <li>[KV] RimFridge - B18</li>
         <li>VGP Vegetable Garden</li>
         <li>Dirt Paths</li>
         <li>Fences And Floors</li>
         <li>Ceiling and Floor Lamps</li>
         <li>Simple sidearms</li>
         <li>Blueprints</li>
         <li>Animal Tab</li>
         <li>QualitySurgeon</li>
         <li>[KV] Refugee Stats - B18</li>
         <li>While You're Up</li>
         <li>Locks</li>
         <li>ElectricFence</li>
         <li>Animated Marshes</li>
         <li>Area Rugs B18</li>
         <li>CleaningArea</li>
         <li>LT-DoorMat</li>
         <li>Call of Cthulhu - Cosmic Horrors</li>
         <li>Call of Cthulhu - Industrial Age</li>
         <li>Rim of Madness - Arachnophobia</li>
         <li>Call of Cthulhu - Straitjackets</li>
         <li>GeneticRim Cosmic Horrors Patch</li>
         <li>[RF] Wild Cultivation [b18]</li>
         <li>[KV] Trading Spot - B18</li>
         <li>Megafauna</li>
         <li>PrisonExtensions</li>
         <li>Prison Labor</li>
         <li>H.P. Lovecraft Storyteller - Remastered</li>
         <li>Cocoa's Embrasures</li>
         <li>Neuter Animals</li>
         <li>LT-Gardening</li>
         <li>RunAndGun</li>
         <li>[RF] Basic Bridges [b18]</li>
         <li>[RF] Basic Bridges - Fishing Add-On [b18]</li>
         <li>Psychology</li>
         <li>ED-EnhancedOptions</li>
         <li>Harvest Organs Post Mortem - 2.0 [B18]</li>
         <li>Organized Research Tab</li>
         <li>Roof Support B18</li>
         <li>CrustyTextiles B18</li>
         <li>[RF] Fertile Fields [b18]</li>
         <li>Buildable Terrain B18</li>
         <li>More Furniture [B18]</li>
         <li>Misc. MAI</li>
         <li>Misc. Robots</li>
         <li>3DG's Weapons Pack 01</li>
         <li>3DG's Electroshock Pack</li>
         <li>RT's Weapon Pack B18</li>
         <li>Realistic Firearm Names</li>
         <li>Mass Graves</li>
         <li>20th Century Weapons Mod (20CWМ)</li>
         <li>Cyberpunk</li>
         <li>Weapon Tech B18</li>
         <li>WW1 Weapons Pack</li>
         <li>ED-Moat</li>
         <li>Quarry</li>
         <li>Animal Hide Working</li>
         <li>Stuffed Workbenches</li>
         <li>Glowstone</li>
         <li>Survivalist's Additions</li>
         <li>VGP Garden Drinks</li>
         <li>Zen Garden</li>
         <li>Additional Joy Objects</li>
         <li>Preset Filtered Zones</li>
         <li>Flags</li>
         <li>Bulk Stone Cutting</li>
         <li>Cupro's Stones</li>
         <li>Bulk Stone Cutting Cupro's Stone Patch</li>
         <li>Small Shelf</li>
         <li>Cupro's Drinks - Core</li>
         <li>Cupro's Drinks - Alcohol</li>
         <li>Cupro's Drinks - Soda</li>
         <li>Cupro's Drinks - Energy</li>
         <li>Increased Forest Density - Base Version V6 B18</li>
         <li>Realistic Darkness V4.95 B18</li>
         <li>Spidercamp's Dog Pack (B18)</li>
         <li>Cupro's Alloys</li>
         <li>Industrialisation</li>