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Messages - fatwilf

#1
General Discussion / Re: crashed pod survivors
January 17, 2020, 09:33:44 AM

"you could also put a tiny 1-cell stockpile for medicine out there, critical priority, haul some stuff out there, treat, etc"

thats not a bad idea, the person doing the treating could haul the medicine out, and get the leftovers hauled back afterwards

but, is there a way i can make people hold medicine in their inventory?

i'd prefer a solution without mods, as i prefer to stick to the true version of the game.
#2
General Discussion / crashed pod survivors
January 17, 2020, 08:46:34 AM
hi all, returning to RW after a year or so and i'm remembering what a brilliant game this is.

a small question, am I missing something or is there no way to treat the survivors who crash in escape pods where they land?
the only right click options are usually rescue / capture etc. but there is no 'treat' option I can see.
when someone is going to die in 5 hours and its a 4 hour walk to the victim and back, it is sometimes close!
this also applies to people downed in other areas of the map (i.e. far away from your base)

i had the idea of creating a medical sleeping spot right next to the injured person and then rescue them to that bed 1-2 squares away, so you can treat them there?
but the rescuer would still have to go back to the base for medicine?

any suggestions?
#3

for $35 you get a highly rated, well balanced, finished and complete game?

its only in the last 10 years~ that people have come to expect regular updates etc to improve/change the game, especially in PC gaming.


#4
General Discussion / Re: Animal Army
August 26, 2015, 09:32:30 AM


A large group (i think 8-10) of tame terriers just joined the colony.

I am going to train them into a mean yappy ankle biting fighting force
#5
Ideas / ICE SHEET - build walls using ice
August 10, 2015, 09:33:47 AM

the title says it all

except for stone and steel there is nothing to build with in the ice sheet. how about ICE? plenty of that around.

#6
Ideas / Re: Shields?
August 10, 2015, 09:31:20 AM
YES +1
#7
Ideas / Re: Choosing the type of food for prisoners
August 10, 2015, 09:31:04 AM
YES YES YES YES

+1
#8
General Discussion / Re: Recruiting prisoners
August 07, 2015, 07:16:42 AM

You also need to check your warden's health tab

I wasn't recruiting anyone either then realised my main wardens "talking" skill was almost non existent due to brain and jaw injuries.
#9
Ideas / Re: REALLY NEED MINIMAP!!!
July 20, 2015, 07:40:14 AM
+1
#10
Ideas / Re: Suggestions wanted: Animals!
July 17, 2015, 10:35:35 AM

+1 for SPIDERS - "a colonist caught in a spider web needs rescue" quick, get there before the spider eats them
+1 for WORMS - popping up through the floor in your fridge room and eating all your food

also agree with FISH, valuable food resource... that, also bigger fish BITE
#11

when I have a good shooter but he has an arm injury or eye injury its not immediately clear how his/her shooting skill would be effected.

tynan could add a line, or area of different colour on the skills bar to show how the injury etc. is effecting the skill level. therefore showing the full skill level and the modified skill level.
#12
General Discussion / Re: I got my first Snowman
June 17, 2015, 04:38:38 AM

the only thing thats missing is a carrot nose!

Alpha 12 please ; )
#13
General Discussion / Re: Visitors going crazy
August 26, 2014, 05:24:26 AM

last time this happened to me one of the colonists (killed by his friend) dropped 983 silver... so, i'm fine with it.

#14
General Discussion / Re: How to beat crashed ships?
August 26, 2014, 05:08:02 AM

EMP is the secret.

I took down 3 cents and about 5 scythers with no problems.

2 colonists on EMP mortars, one with EMP grendades, the rest just blasting away at close range.


All 7 of my guys walked away without a scratch.
#15
Ideas / 3 IDEAS Raiders/Stealth/Colony Leader
August 12, 2014, 05:34:28 AM


ONE -- RAIDERS ACTUALLY DOING RAIDING
I always thought the purpose of the Raiders was to some raiding and steal our stuff, not kill us.
They should break into our base and steal our Food/Silver/Metal etc...
Like y'know.... raiders
Perhaps the purpose of the siege is to break your defenses, then they assault your colony and start thieving, OR they could have some sort of weapon/battering ram to attack your walls to get through faster.

TWO --COLONY LEADER
Have a specific Colony Leader, gives people around him a morale / skill boost (much needed in the current alpha), although they might take a morale hit if he dies.

THREE -- STEALTH
Special raider units, dressed in black, they come at night - maybe they have no name-plate so they are really hard to see?
Maybe they could be THIEVES or ASSASSINS - come to steal specific things, silver, AI core etc. or come to kill the Colony Leader


thoughts?