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Messages - Vincent

#1
Bugs / Re: Monument impossible to construct
June 19, 2020, 09:41:45 PM
You can choose any material for each part of your monument, there is no isue in that.

Another one I just got.

#2
Bugs / Re: Monument impossible to construct
June 14, 2020, 04:25:24 PM
Another one... this bug is becoming annoying.

#3
Ideas / Re: Warning when arresting allies
June 11, 2020, 08:42:26 AM
I second this, I arrested an ally having a breakdown and they turned hostile. Now I know but at the time i couldnt have known.
#4
Bugs / Re: [1.1.2654] Building shows as unroofed
June 11, 2020, 08:24:57 AM
The case is too far away from support to build the roof. it is actually unroofed.
#5
Bugs / Re: Impossible monument
June 11, 2020, 02:29:30 AM
I had the same problem and I also reported it and sharing my save : https://ludeon.com/forums/index.php?topic=52200.0

no reply tho
#6
General Discussion / Re: Turrets... That's insane.
June 07, 2020, 05:41:56 PM
Open defenses never work in Rimworld, its how it always has been... You can defend a very high number of scythers with only a handful of colonist, some animals and a coridor, not even a killbox, just a room with a door is more than enough.
#7
This has always been like that as far as I know, you can eventually setup a temporary restrictive zone where the pawn arent allowed to touch the rice.
#8
I think this has happened to me as well, and now my game run super slow... did you experience the same thing ? I have no idea what to do as I play permadeath and I have no previous backup
#9
It happened to me as well twice, at first I didn't bother and built the sarcophagus elsewhere. I also use no mod in my game.

I don't know if my Save File can help because this bug happened to me very early in the lets play https://drive.google.com/file/d/1-bWn7AMf2fDl0amosghbrjAORcvSrua7/view?usp=sharing
#10


The blueprint is impossible to realise...

I am not sure how this happened, I just accepted a quest.

Save File : https://drive.google.com/file/d/1-bWn7AMf2fDl0amosghbrjAORcvSrua7/view?usp=sharing
#11
Mods / Re: [Request] Blunt weapons damage consciousness
November 23, 2016, 02:25:44 AM
Quote from: skullywag on November 22, 2016, 05:05:55 AM
Quote from: Vincent on November 20, 2016, 05:18:16 PM
Glitter Tech knife have 100% chance of downing the pawn and not killing, so it's possible to change the 46%

I dont think thats right, theres no assembly with that mod and it simply uses a damagedef to set a hediff of heatstab which just uses pain to cause unconsciousness, so the same rules apply.

I've never killed a pawn with the weapon but it could just be confirmation bias
#12
Outdated / Re: [A14] Community Core Library v0.14.3.1
November 22, 2016, 02:16:32 PM
Quote from: Devon_v on November 22, 2016, 10:28:59 AM
Quote from: GanjaBoss on November 21, 2016, 03:21:12 PM
I think steam rules explictly states that no one can upload someone else work without their permission. In any case just contacting the mod uploader asking him to delete mod could be enough (ask skullywag  :) )

You can flag mods that violate the rules, I've done in other workshops when people reupload mods for no reason, the Workshop moderators will get around to it eventually.

Steam just has a lot of asshats because every Steam user is automatically a Workshop users, too. Nexus/Ludeon requires a minimum level of effort. :)

Why are you guys not just working with Tynan ? it sounds like CCL could/should be implemented into rimworld if it is so vital for that many mods
#13
No Rimworld 2 please...  :-\
#14
Mods / Re: [Request] Blunt weapons damage consciousness
November 20, 2016, 05:18:16 PM
Glitter Tech knife have 100% chance of downing the pawn and not killing, so it's possible to change the 46%
#15
Mods / Re: [Request] Blunt weapons damage consciousness
November 18, 2016, 07:22:38 PM
I've played with a mod that does that (Glitter work) and it's ridiculously OP, you should try it by yourself; the item is called OC defense knife or something