Yeah I like this mod because I wanted something between Crashlanded and Lost Tribe.
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#1
Releases / Re: [1.0] Playable Settlers Mod & Scenario - Out in the Frontier!
April 26, 2019, 03:28:08 AM #2
Releases / Re: [1.0][MODLIST] Fluffy's Mods - last update: 4-2
April 20, 2019, 03:11:10 AM
Hello Fluffy, I love your mods.
I made a modded version of your mod, The birds and the bees RBSE edition.
https://steamcommunity.com/sharedfiles/filedetails/?id=1717832369
Of course, I included your name in the credits section.
I made a modded version of your mod, The birds and the bees RBSE edition.
https://steamcommunity.com/sharedfiles/filedetails/?id=1717832369
Of course, I included your name in the credits section.
#4
Translations / Re: Official: Japanese
April 17, 2019, 11:10:50 AM
Yes, It's definitely "denev-rove", I checked that person's edit history and I confirmed it.
#5
Translations / Re: Official: Japanese
April 17, 2019, 10:02:31 AM
I have same opinions as Proxyer.
Because that person have overwritten names of things in Rimworld (like Healroot or Inferno Launcher) with weird and awkward names, many Japanese Rimworld players think this translation is inferior compared to the previous translation of Rimworld.
Because that person have overwritten names of things in Rimworld (like Healroot or Inferno Launcher) with weird and awkward names, many Japanese Rimworld players think this translation is inferior compared to the previous translation of Rimworld.
#6
Unfinished / Re: [1.0] (WIP) PawnBadge 0.1 - Add badges to colonist bar
April 04, 2019, 03:06:54 PM
I think this website has good icons for this mod.
You can edit colors of icons too.
https://game-icons.net/
I attached examples.(for mining and social skills)
[attachment deleted due to age]
You can edit colors of icons too.
https://game-icons.net/
I attached examples.(for mining and social skills)
[attachment deleted due to age]
#7
General Discussion / Re: I found out a new RimWorld trailer and think its too ridiculous, dont you think?
March 29, 2019, 08:03:45 AM
I think that trailer was weird because it didn't mention more fun things like organ harvest or cannibalism.
#8
Releases / Re: [1.0] Simple Slavery
February 19, 2019, 09:38:08 PM
Thanks for nice update.
I was often annoyed by colonists becoming really sad by deaths of slaves, because I like to use slaves as disposable cannon fodder.
I was often annoyed by colonists becoming really sad by deaths of slaves, because I like to use slaves as disposable cannon fodder.
#9
Ideas / Re: We need Poop
February 10, 2019, 02:12:41 PM
I would love to make a prison cell with many manure.
#10
Ideas / Re: Bionic Stomach should be able to digest ALL organics.
February 10, 2019, 02:04:11 PM
I second that.
It would make foods more interesting.
It would make foods more interesting.
#11
Releases / Re: [1.0] Simple Slavery
January 30, 2019, 04:31:47 AM
I would like to see violent escape attempts.
Unlike normal escape attempts, slaves pick up weapons and actively attack nearby colonists while escaping.
Unlike normal escape attempts, slaves pick up weapons and actively attack nearby colonists while escaping.
#12
Releases / Re: [1.0] Better Loading Mod
January 29, 2019, 12:48:35 AM
Nice, I like to being able to see the progress.
#13
Unfinished / Re: [1.0] Gen-spliced Xenohumans
January 10, 2019, 06:31:20 AM
Wow, It's nice to hear you are still working on your mod!
I wanted to see gravity dwarves, though.
I wanted to see gravity dwarves, though.
#14
Releases / Re: [1.0] XND's RimWorld Mods - Updated 2018-11-23
November 23, 2018, 05:00:38 AM
I have a suggestion for your Targeting Mode mod.
I think colonists should be able to hit the targeted part of an incapacitated enemy in 100% chance, like Dwarf Fortress's adventure mode.
I sometimes order my colonists to destroy legs of downed enemies because installing peglegs costs some medicines...
But colonists can't hit their legs often, despite they can't move at all.
So I made this suggestion.
I think colonists should be able to hit the targeted part of an incapacitated enemy in 100% chance, like Dwarf Fortress's adventure mode.
I sometimes order my colonists to destroy legs of downed enemies because installing peglegs costs some medicines...
But colonists can't hit their legs often, despite they can't move at all.
So I made this suggestion.
#15
Off-Topic / Re: Rimworld DLC Ideas
November 17, 2018, 09:11:50 AM
Muffalo Armor DLC: Armors for muffalos. It has 255 color variants.
$9.99 (for each variant)
H*ll no Pyromaniacs DLC: This DLC will change pyromaniac trait to pyrophobia trait.
Pyrophobias will instantly die when they witnessed the fire.
$19.99
$9.99 (for each variant)
H*ll no Pyromaniacs DLC: This DLC will change pyromaniac trait to pyrophobia trait.
Pyrophobias will instantly die when they witnessed the fire.
$19.99