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Messages - coldcell

#1
Releases / Re: [1.0] SimpleSidearms (1.3.1)
November 01, 2018, 12:38:18 PM
Does this mod conflict with Smart Medicine? That mod allows doctors to carry medicine, so I don't know how the inventory system from this mod will affect it.

Regardless, thanks for the 1.0 update!
#2
Releases / Re: [1.0] Static Quality Plus 1.0
October 28, 2018, 12:29:45 AM
Thanks for the mod!

Just curious if you'll upload to Steam so the mod will be automatically updated (if you do future updates)
#3
Mods / Re: Community Animal Pack
April 09, 2018, 02:58:14 PM
Quote from: XenGrimm on February 14, 2017, 04:59:39 PM
http://steamcommunity.com/profiles/76561197992399296/myworkshopfiles/?appid=294100

I have a few other animals I haven't released yet. Most are colorshifted variants of existing animals, a couple have original assets.

Xen, will you update the AnimalCollabProj files on your github? The one in Steam is updated much recently compared to github's.

Thanks!
#4
Quote from: Saebbi on April 04, 2018, 11:05:13 AM
Quote from: coldcell on April 04, 2018, 10:36:29 AM
For Misc Core patch, I'm still having this red letters error:

XML error: <armorPenetration>5.0</armorPenetration> doesn't correspond to any field in type ProjectileProperties.

Try redownloading, as the newest version works fine.

I'm using the latest of both (Misc Core and your CE patch). I don't think it's a big deal since it doesn't break any game, just thought you may want to know. When I remove both Misc Core and the CE patch, the error is gone.
#5
For Misc Core patch, I'm still having this red letters error:

XML error: <armorPenetration>5.0</armorPenetration> doesn't correspond to any field in type ProjectileProperties.
#6
Mods / Re: mods that are not on available steam
April 03, 2018, 11:47:04 AM
Not sure if anyone wants to put the effort in doing that. A possible scenario is a collaborative effort, but I don't see you (the OP) contributing anything to start.
#7
I understand mods that add new weapons aren't compatible due to the ammo system.

How about melee weapons? Specifically the Lightsaber mod. Is it safe to use since it's melee, and thus has no ammo?

Edit: Nvm it's not compatible.
#8
Quote from: Saebbi on April 02, 2018, 12:24:28 PM
I added a recipe and fixed AnimalCollab, bur maybe i overlooked something.
Misc Robots won't be gamebreaking, but the Robots won't use the CE system.
Currently my left hand is immobilized, but as soon as i can use it again, i'll make a patch for it.

Sorry to hear about your hand. Please take your time. Thanks for the hard work!
#9
It's me again.. Sorry to bother you. This time I got error when I load Misc Core and Misc Core CE patch.



Load order:
Quote
Core: (no assemblies)
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
ModSync Ninja: 0Harmony(1.0.9.1), ModSyncNinjaApiBridge(1.0.0.0), RimWorld_ModSyncNinja(1.1.0.2)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
[B18] Advanced Animal Frameworks 1.0: AnimalJobs(1.0.0.0), AnimalVehicles(1.0.0.0), AnimalWeaponFramework(1.0.0.0)
Combat Extended: 0Harmony(1.0.9.1), CombatExtended(1.0.0.0)
Combat Extended Guns: (no assemblies)
Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
Blueprints: Blueprints(18.1.0.7)
Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.4.318)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.3.10)
Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.5.106)
Xeva's Rimhair: (no assemblies)
ED-Embrasures: (no assemblies)
ED-EnhancedOptions: 0Harmony(1.0.9.1), ED-EnhancedOptions(1.0.0.0)
ED-Laser Drill: ED-LaserDrill(1.0.0.0)
ED-OmniGel: (no assemblies)
ED-ReverseCycleCooler: ED-ReverseCycleCooler(1.0.0.0)
A Dog Said...: (no assemblies)
Centralized Climate Control: $HugsLibChecker(0.4.0.0), CentralizedClimateControl(1.5.0.0)
Efficient Light: (no assemblies)
Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.13.0.0)
JTExport: JTExport(1.0.0.0)
JTZoneButtons: JTZoneButtons(1.0.0.0)
QualityBuilder: QualityBuilder(0.18.3.0)
JTReplaceWalls [B18]: JTReplaceWalls(1.0.0.0)
[KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
Psychology: $HugsLibChecker(0.3.0.0), Psychology(18.3.18.0)
Hand Me That Brick: Hand Me That Brick(2.8.18.0)
I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
Map Reroll: $HugsLibChecker(0.4.0.0), MapReroll(2.2.3.0)
Mending: Mending(1.0.6531.27502)
Pick Up And Haul: 0Harmony(1.0.9.1), PickUpAndHaul(0.18.1.8)
RBSE Lite Edition: ScarRemoving(1.0.0.0)
Rimworld Search Agency: 0Harmony(1.0.9.1), RSA.Core(0.1.0.0), RSA(2.1.0.0), _harmonycheck(1.0.0.0)
Simple sidearms[1.2.5]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
Snow Clearance Sanity: 0Harmony(1.0.9.1), SnowClearanceSanity(1.0.6516.38371)
Giddy-up! Core: GiddyUpCore(0.18.7.0)
Giddy-up! Battle Mounts: Battlemounts(0.18.5.0)
Giddy-up! Caravan: GiddyUpCaravan(0.18.1.0)
Giddy-up! Ride and Roll: GiddyUpRideAndRoll(0.18.0.0)
[B18] Trading Economy Mod 2.6 : WalkingProblemUpdateNote(1.0.0.0)
Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
GeneticRim b18: 0Harmony(1.0.9.1), AnimalRangedVerbsUnlocker(1.0.0.0), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.6.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0)
GeneticRim (CE compatibility patch): (no assemblies)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Miscellaneous Core CE Patch: (no assemblies)




Red text errors with Misc Core CE patch:
Quote
XML error: <armorPenetration>5.0</armorPenetration> doesn't correspond to any field in type ProjectileProperties.

CE ammo injector found no recipe named MakeAmmo_RailgunMKI





Also when activating AnimalCollabProj CE patch, I've these red text errors:
Quote
Unexpected document element in patch XML; got Defs, expected 'Patch'

XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <capacities><capacities><li>PlatypusSting</li></capacities></capacities>

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw




I'm not sure if you want the full log. I thought I'd just show the red letters to save some space in the thread. Also since you've done CE patch for Misc Core and Misc MAI, does it mean Misc Robots is safe to use without any CE patch?

Thanks!
#10
Quote from: Saebbi on April 01, 2018, 07:15:22 PM
Quote from: coldcell on April 01, 2018, 12:55:17 PM
Are the red letters in the log file safe to be ignored? I noticed someone already asked about this. I'm only getting the red letters when I put these CE patches (including the mod itself of course).

The errors you posted in the CE thread should be fixed by now, you just have to redownload the patches for AnimalCollabProject and Genetic Rim

Much appreciated!
#11
Quote from: Saebbi on April 01, 2018, 02:04:23 PM
I already replied to you on my thread, but now i see whats wrong.
It's just a few spelling errors like "Serpentoid" instead of "Serpentine" etc.
I'll fix these when i get home, thank you for telling me, i wouldn't have noticed.

My bad.. I should have edited my post here. I posted here originally not knowing the red letters are caused by your mod. After posting, I deactivated all mods and turned them on 1 by 1 to see where the problems were. After isolating it to your CE patches, and finding out they are harmless, I went ahead and posted in your thread then have been playing the game since =)

Thanks for your continuous work!
#12
Are the red letters in the log file safe to be ignored? I noticed someone already asked about this. I'm only getting the red letters when I put these CE patches (including the mod itself of course).
#13
I'm using the release version and I got this error after loading up the mods:

Quote
Loaded mods:
Core: (no assemblies)
HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
JecsTools: 0Harmony(1.0.9.1), 0JecsTools(1.0.8.0), AbilityUser(1.18.0.0), AbilityUserAI(1.18.0.0), CompActivatableEffect(1.18.0.0), CompAnimated(1.18.0.0), CompDeflector(1.18.0.0), CompDelayedSpawner(1.18.0.0), CompExtraSounds(1.18.0.0), CompInstalledPart(1.18.0.0), CompLumbering(1.18.0.0), CompOverlays(1.18.0.0), CompOversizedWeapon(1.18.0.0), CompSlotLoadable(1.18.0.0), CompToggleDef(1.18.0.0), CompVehicle(1.17.0.1), PawnShields(1.0.0.0)
ModSwitch: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), ModSwitch(1.4.0.125)
ModSync Ninja: 0Harmony(1.0.9.1), ModSyncNinjaApiBridge(1.0.0.0), RimWorld_ModSyncNinja(1.1.0.2)
EdB Prepare Carefully: 0Harmony(1.0.9.1), EdBPrepareCarefully(0.18.2.0)
[B18] Advanced Animal Frameworks 1.0: AnimalJobs(1.0.0.0), AnimalVehicles(1.0.0.0), AnimalWeaponFramework(1.0.0.0)
RBSE Lite Edition: ScarRemoving(1.0.0.0)
Psychology: $HugsLibChecker(0.3.0.0), Psychology(18.3.18.0)
Colony Manager: 0Reloader(1.0.0.0), Fluffy_ColonyManager(18.3.4.318)
Hospitality[0.18.7]: $HugsLibChecker(0.4.0.0), Hospitality(0.18.7.0)
Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
Xeva's Rimhair: (no assemblies)
Medical Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), MedicalInfo(18.1.3.10)
Animal Tab: 0Harmony(1.0.9.1), AnimalTab(18.2.0.16)
Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.1.0)
A Dog Said...: (no assemblies)
Mending: Mending(1.0.6531.27502)
Hand Me That Brick: Hand Me That Brick(2.8.18.0)
Blueprints: Blueprints(18.1.0.7)
Efficient Light: (no assemblies)
Miscellaneous 'CORE': ColonistKeys(0.8.0.0), CommonMisc(0.10.0.0)
Misc. Robots: AIRobot(0.18.0.0)
Misc. MAI: AIPawn(1.9.0.0)
Misc. Training: TrainingFacility(1.0.0.0)
Snow Clearance Sanity: 0Harmony(1.0.9.1), SnowClearanceSanity(1.0.6516.38371)
Centralized Climate Control: $HugsLibChecker(0.4.0.0), CentralizedClimateControl(1.5.0.0)
JTReplaceWalls [B18]: JTReplaceWalls(1.0.0.0)
Better Workbench Management: $HugsLibChecker(0.4.0.0), ImprovedWorkbenches(18.13.0.0)
Giddy-up! Core: GiddyUpCore(0.18.7.0)
Giddy-up! Ride and Roll: GiddyUpRideAndRoll(0.18.0.0)
Giddy-up! Caravan: GiddyUpCaravan(0.18.1.0)
Giddy-up! Battle Mounts: Battlemounts(0.18.5.0)
JTExport: JTExport(1.0.0.0)
JTZoneButtons: JTZoneButtons(1.0.0.0)
Mad Skills: 0Harmony(1.0.9.1), MadSkills(0.0.0.0)
Map Reroll: $HugsLibChecker(0.4.0.0), MapReroll(2.2.3.0)
QualityBuilder: QualityBuilder(0.18.3.0)
[KV] RimFridge - B18: 0Harmony(1.0.9.1), RimFridge(1.0.0.0), SaveStorageSettingsUtil(1.0.0.0)
Pick Up And Haul: 0Harmony(1.0.9.1), PickUpAndHaul(0.18.1.8)
Work Tab: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), WorkTab(18.1.5.106)
I Can Fix It!: 0Harmony(1.0.9.1), ICanFixIt(1.0.6532.22682)
ED-ReverseCycleCooler: ED-ReverseCycleCooler(1.0.0.0)
ED-Embrasures: (no assemblies)
ED-EnhancedOptions: 0Harmony(1.0.9.1), ED-EnhancedOptions(1.0.0.0)
ED-Laser Drill: ED-LaserDrill(1.0.0.0)
ED-OmniGel: (no assemblies)
Stack Merger: 0Harmony(1.0.9.1), _harmonycheck(1.0.0.0), StackMerger(18.1.4.11)
Rimworld Search Agency: 0Harmony(1.0.9.1), RSA.Core(0.1.0.0), RSA(2.1.0.0), _harmonycheck(1.0.0.0)
GeneticRim b18: 0Harmony(1.0.9.1), AnimalRangedVerbsUnlocker(1.0.0.0), DraftingPatcher(1.0.0.0), ExplosionTypes(1.0.0.0), ModCheck(1.6.0.0), NewAnimalSubproducts(1.0.0.0), NewHatcher(1.0.0.0)
AnimalCollabProj: AnimalVariations(1.0.6508.29519), SpiritWolfEvent(1.0.0.0)
AnimalCollabProj ADS Patch: (no assemblies)
Combat Extended: 0Harmony(1.0.9.1), CombatExtended(1.0.0.0)
Combat Extended Guns: (no assemblies)
Simple sidearms[1.2.5]: $HugsLibChecker(0.2.0.0), SimpleSidearms(1.0.0.0)
AnimalCollab CE Patch: (no assemblies)
GeneticRim (CE compatibility patch): (no assemblies)
Miscellaneous Core CE Patch: (no assemblies)
MAI CE Patch: (no assemblies)

Quote
Red errors
RSA Core loaded...

RSA Main injected ...

Unexpected document element in patch XML; got Defs, expected 'Patch'

CombatExtended :: Harmony_GenRadial_RadialPatternCount :: Info: Post GenRadial patch maximum radius: 119.4194

Combat Extended :: initialized

XML format error: List item found with name that is not <li>, and which does not have a custom XML loader method, in <capacities><capacities><li>PlatypusSting</li></capacities></capacities>

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named Serpentoid found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named Serpentoid found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named BirdLike found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftClaws found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named Serpentoid found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named Serpentoid found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named BirdLike found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftClaws found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named Serpentoid found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named Serpentoid found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named BirdLike found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftClaws found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Config error in GR_AlphaIguana: has tool with linkedBodyPartsGroup FrontLeftPaw but body QuadrupedAnimalWithClawsTailAndJowl has no parts with that group.

Config error in GR_AlphaIguana: has tool with linkedBodyPartsGroup FrontRightPaw but body QuadrupedAnimalWithClawsTailAndJowl has no parts with that group.

Config error in GR_Chickenlizard: has tool with linkedBodyPartsGroup FrontRightPaw but body Bird has no parts with that group.

Config error in ACPBlackRhinoceros: duplicate thingdef tool id horn

Config error in ACPWalrus: duplicate thingdef tool id head

Config error in SpineAnimalSimple: stages are not in order of minSeverity

Config error in GR_AlphaIguana: has tool with linkedBodyPartsGroup FrontLeftPaw but body QuadrupedAnimalWithClawsTailAndJowl has no parts with that group.

Config error in GR_AlphaIguana: has tool with linkedBodyPartsGroup FrontRightPaw but body QuadrupedAnimalWithClawsTailAndJowl has no parts with that group.

Config error in GR_Chickenlizard: has tool with linkedBodyPartsGroup FrontRightPaw but body Bird has no parts with that group.

Config error in ACPBlackRhinoceros: duplicate thingdef tool id horn

Config error in ACPWalrus: duplicate thingdef tool id head

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named Serpentoid found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named Serpentoid found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No CombatExtended.BodyShapeDef named BirdLike found to give to CombatExtended.RacePropertiesExtensionCE CombatExtended.RacePropertiesExtensionCE

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftClaws found to give to CombatExtended.ToolCE right claw

Could not resolve cross-reference: No Verse.BodyPartGroupDef named RightLeftPaw found to give to CombatExtended.ToolCE right claw

OnLevelWasLoaded was found on ModInitializerComponent
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
(Filename:  Line: 376)

Def-linked translation error: Found no Verse.ThingDef named AirVent_Blueprint to match AirVent_Blueprint.label

Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.label

Def-linked translation error: Found no Verse.ThingDef named AirVent_Frame to match AirVent_Frame.description

JTReplaceWalls probably sucessfully replaced Designator_Build.CanDesignateCell(). Code stolen from CCL/RawCode.

JTReplaceWalls probably sucessfully replaced GenConstruct.PlaceBlueprintForBuild(). Code stolen from CCL/RawCode.

JTReplaceWalls probably sucessfully replaced GenConstruct.BlocksConstruction(). Code stolen from CCL/RawCode.

JTReplaceWalls probably sucessfully replaced GenSpawn.SpawningWipes(). Code stolen from CCL/RawCode.

JTReplaceWalls: detected Embrasure

RimFridge: Adding Harmony Postfix to GameComponentUtility.StartedNewGame

RimFridge: Adding Harmony Postfix to GameComponentUtility.LoadedGame

RimFridge: Adding Harmony Prefix to CompTemperatureRuinable.DoTicks - Will return false if within a RimFridge

PickUpAndHaul v0.18.1.8 welcomes you to RimWorld with pointless logspam.

EnhancedOptions.Patcher.Patcher(): Starting.

EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: Blight Graphics

EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: Blight Graphics

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchBuildingTrap

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: CanSetForcedTargetPrefix

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchCompBreakdownable

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchCompSchedule(SunLamps)

EnhancedOptions.Patch.ApplyPatchIfRequired: Applying Patch: PatchLetterStack

EnhancedOptions.Patch.ApplyPatchIfRequired: Applied Patch: PatchLetterStack

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchMainTabsRoot - HideSpots

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: LockDevMode

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Plant24HEnabled

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchPowerNetGraphics

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Speed4WithoutDev

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: SuppressCombatSlowdown

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: SuppressStrippingCremationCorps

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchRoofCollapseBuffer

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchFireWatcher

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: PatchSkillRecord

EnhancedOptions.Patch.ApplyPatchIfRequired: Skipping Applying Patch: Debug Log

EnhancedOptions.Patcher.Patcher(): Complete.

Type ModInitializer probably needs a StaticConstructorOnStartup attribute, because it has a field obj of type GameObject. All assets must be loaded in the main thread.

Reloader: analyzing Fluffy_ColonyManager, Version=18.3.4.318, Culture=neutral, PublicKeyToken=null

CE ammo injector found no recipe named MakeAmmo_RailgunMKI

Combat Extended :: Ammo injected

Combat Extended :: Bounds pre-generated


I try to put CE as far down as possible, then the CE patches below CE. What am I doing wrong?
#14
When it says "12 commits to master since this release", does this mean I should download the master file instead of the CombatExtended.zip file?
#15
Quote from: Saebbi on March 31, 2018, 09:19:16 PM
Quote from: coldcell on March 31, 2018, 03:53:50 PM
Unrelated but is there non-steam AnimalCollabProj available? The one I found on github is outdated.

Thanks for the CE patches!

This is the only download i found. (site is in russian, but file is in english)
http://lttlword.ru/rimworld-mod-animal-collab-project

Is your CE patch for this version of the mod? Awesome I'll get both then! Thanks for the work!