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Messages - vidgin

#1
Quote from: spoonshortage on October 18, 2016, 11:54:37 AM
You'd have to go into your mod folder and modify the Items_AnimalBodyParts.xml by removing
      <tradeTags>
         <li>BodyPartOrImplant</li>
      </tradeTags>

from it. this way the parts won't be carried by traders and at least you can play your save again with sufficent human parts until we have a more permanent fix for the traders.

Really thanks for that! It solved the problem at all. Now I can play the game with your mod. Really thanks! :)

Quote from: kaptain_kavern on October 18, 2016, 12:07:30 PM
Can you try this ?

I had to remove Hiroki's leg ...... injuries only :p

https://www.dropbox.com/s/r0szuzdtg2jhxiw/3K1.rws?dl=0

Please tell me if it doesn't work
And thank you too for your attention. Sorry, but I used spoonshortage's advise and removed the mod from traders' lists of goods. But still thanks for your help too :)
#2
Quote from: kaptain_kavern on October 18, 2016, 11:24:31 AM
Like lots of other mods, we can't insure savegame compatibility as is. How do we know which mods folks will be using, are they using our mod or the modified by Aristocat (per example or anyone else on Steam) etc ... We have never said that the mod is save-compatible (like a lots of mods it require a new game) So, no problems, your welcome...


I don't use any other mods except "dog said... Lite". And I really like your mod if it didn't crush traders' balance =\
Quote from: kaptain_kavern on October 18, 2016, 11:24:31 AM
About your savegame : Are you comfortable enough with a bit of coding (mostly search and erase lines) so I just explain how to try to save your savegame? Or do you prefer to send me the savegame for I try to clean it from our Hediff?
Thanks for the help! There is direct link (on webhosting) to save file:
http://rgho.st/8RJtfmH8n
Unfortunately I am bad in coding...
#3
Hello, there very big problem with this mod. Amount of organs, that exotic good traders bring with them self, remains the same. So before I could buy 1-2 bionic human arms/legs atleast every time when traders came. After installing mod the traders bring the bionic animal organs instead of human organs. So I have only 1-2 bionic human organs per 7-8 traders, not per 1-2 as before. It is very big problem and this crash the balance, because need of human organs much MORE than animal organs.

You should (imho):
1) Remove the animal organs from traders (not very good solution)
2) Make another goods category for animal organs, so amount of animal organs will not affect the amount of human organs that the traders has with them.

Thanks. But your mod ruined my game. I don't use mod to create bionic parts so I can buy them only. And now I can't buy them because of their lack.

And now my saves don't work after turning OFF "a dog said ... Lite". I've sold all animals with bionic organs from this mod, I've sold all bionic organs that I made. I distracted my workbench. And still the saves don't work without this mod. There are the logs:
Could not load refernce to Verse.HediffDef named BionicLegAnimal
Exception from asynchronous event: System.InvalidOperationException: SaveableFromNode exception: System.InvalidOperationException: SaveableFromNode exception: System.InvalidOperationException: SaveableFromNode Not all LoadlDs wich were read were consumed. 41 singles and 41 lists remain.

What is going on??