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Messages - Sebrian

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1
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« on: February 13, 2017, 05:44:36 PM »
Hey there guys, thanks for the awesome modpack yet again, don't seem to be having any major issues but seems like the nanite shields and Embrasures/Sand bags are pretty broken, might be due to changes in cl ? Neither of them block any shots anymore, it's pretty much like standing without any cover.

2
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.1: Hell Effect
« on: November 13, 2016, 01:26:56 PM »
Guys, soon i made latest update on github, then start to update for a15.
Combat Realism updated. Already available for vanilla.

I never said i want it disabled period, i was asking if it would be possible to do a version for those who prefer endless amo, as vanilla, it's my personal preference. And the question was not for you to answer, but for the creator of the modpack.
Any chances for No-Ammo version of combat realism for the next version ? :) i'd love the modpack to death if it was possible!

umm no u want them to disable somethign that took them alot of work to do because u want it easier hmmm NO.


@bowmore u need materials u cant build something out of nothing. think of real life and what would u build a grill out of? metal bars.
if u that new to game dont start with hardcore mod. play vanilla till u understand the core systems first.

3
Releases / Re: [A14e] [MODPACK] Hardcore SK global project 4.1: Hell Effect
« on: November 13, 2016, 10:42:57 AM »
Guys, soon i made latest update on github, then start to update for a15.
Combat Realism updated. Already available for vanilla.

Any chances for No-Ammo version of combat realism for the next version ? :) i'd love the modpack to death if it was possible!

4
Help / Re: No Ammo mod for Combat realism Bug
« on: October 23, 2016, 10:33:53 AM »
Thank you for your help... it seems like "CaveworldFlora" is built into the "CoreSk" of that modpack, so it seems like it's enabled by default, ill see if i can comment some of the lines reffering to those objects out... adding the mod itself did not solve the problem, and it seems like the standalone version is only for A15, modpack is A14

5
Help / No Ammo mod for Combat realism Bug
« on: October 23, 2016, 09:04:21 AM »
So i'm running Hardcore SK modpack, and trying to make changes to the Combat realism part of it, so weapons would take no ammo, i downloaded the No ammo version of Combat realism http://www.mediafire.com/file/s59q85is9g46i05/CombatRealism-1.6.7.3-NoAmmo.zip and changed all the files accordingly, everything seems to be working fine but when i try to save the game error in the picture below appears, any help please ?

pic:
https://s3.postimg.org/vfxjmyyur/dafq.png

My mod list and order:

  <buildNumber>1249</buildNumber>
  <activeMods>
    <li>Core</li>
    <li>Community Core Library</li>
    <li>CombatRealism</li>
    <li>Core_SK</li>
   <li>RW_ResearchTree</li>
    <li>Breakdowns</li>
    <li>Clutter_SK</li>
    <li>EdBPrepareCarefully</li>
    <li>Hospitality</li>
    <li>kNumbers</li>
    <li>LT_DoorMat</li>
    <li>LT_Infusion</li>
    <li>LT_NoCleaningPlease</li>
    <li>LT_RedistHeat</li>
    <li>Miscellaneous_Core</li>
    <li>Miscellaneous_Incidents</li>
    <li>Miscellaneous_MapGenerator</li>
    <li>Miscellaneous_Objects</li>
    <li>Miscellaneous_Robots</li>
    <li>Miscellaneous_Robots_Xtension</li>
    <li>Miscellaneous_TrainingFacility</li>
    <li>Skynet_SK</li>   
    <li>QualityBuilder</li>
    <li>RW_Outfitter</li>
    <li>RW_Outfitter_Infused</li>
    <li>PetFollow</li>
    <li>PowerSwitch</li>
    <li>RT_Fuse_SK</li>
    <li>RT_QuantumStorage_SK</li>
    <li>RT_SolarFlareShield_SK</li>
    <li>RW_AreaUnlocker</li>
    <li>RW_EnhancedTabs</li>
    <li>RW_Manager</li>
    <li>RW_FluffyRelations</li>
    <li>RW_FollowMe</li>
    <li>RW_MedicalInfo</li>
    <li>SeedsPlease_SK</li>
    <li>TechAdvancing</li>
    <li>ZoomToMouse</li>
  </activeMods>
</ModsConfigData>

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