I just want to say thank you. This mod has saved my playthrough... after so many raids and so much clothing... i was pointed here from the community... so... THANKS!!!!
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#2
Mods / Re: [MOD REQUEST/ POINT TO?] Is there a A19 mod with a way to reclaim fabric?
October 25, 2018, 07:10:29 PM
Thank you everyone. This is why i love this community! ive decided to try mend and recycle first since it is geared exactly towards what i want to do.
https://ludeon.com/forums/index.php?topic=22894.0
https://ludeon.com/forums/index.php?topic=22894.0
#3
Mods / Re: [mod request] bulk order mod -shutdown all 'mechs' etc
October 24, 2018, 07:41:40 PM
have you checked the Allow tool?
https://ludeon.com/forums/index.php?topic=17218.0
it has a good promise... im not sure about mechanoids specifically tho
https://ludeon.com/forums/index.php?topic=17218.0
it has a good promise... im not sure about mechanoids specifically tho
#4
Mods / [MOD REQUEST/ POINT TO?] Is there a A19 mod with a way to reclaim fabric?
October 24, 2018, 04:16:09 PM
So im looking for a mod that includes a way to get back textiles from clothing. there was one called reclaim fabric but its outdated. is there any current mods that have this feature, even if its not the only feature in the mod? i get way too many clothes from raiders and the low trade values do not equal the storage space they all require in my opinion.... plus waiting for a caravan or sending one is to time consuming when you end up with 50+ peices of clothing your colonists will never wear....
#5
Mods / Re: Is there an electricity meter mod?
October 24, 2018, 04:05:50 PM
colony manager by fluffy has this available as research
https://ludeon.com/forums/index.php?topic=16120.0
https://ludeon.com/forums/index.php?topic=16120.0
#6
Releases / Re: [B18] Technology Blueprints
February 08, 2018, 07:34:19 PM
sounds amazing, downloaded now.
#7
Outdated / Re: [A17] Vegetable Garden [8/22/17]
October 14, 2017, 01:44:40 AM
Hi. First i wanna say that i have really enjoyed your mod. In depth and a variety of stuff to add on really makes it so much better than just making lavish meals. The Depth of gardening tools to farm faster and more efficient. just some great stuff.
That being said, i have finally decided to update to A17 now that most of the mods i use are Updated as well. Ive also gotten some more mods to check out and they are a bit daunting, not to mention additions to mods ive previously used. Due to a major change in the 'colony manager' mod, my play-style has severely shifted. Since i cannot queue up my workstations, my play-style has drastically changed and become much more daunting. Iwas wondering if you have any intentions to make the small standalones like resource plants, and stuff updated to A17? If so would a standalone based around the medicines be plausible/possible?
That being said, i have finally decided to update to A17 now that most of the mods i use are Updated as well. Ive also gotten some more mods to check out and they are a bit daunting, not to mention additions to mods ive previously used. Due to a major change in the 'colony manager' mod, my play-style has severely shifted. Since i cannot queue up my workstations, my play-style has drastically changed and become much more daunting. Iwas wondering if you have any intentions to make the small standalones like resource plants, and stuff updated to A17? If so would a standalone based around the medicines be plausible/possible?
#8
Outdated / Re: [A17] MiniMap
October 10, 2017, 10:22:48 PM
He has a Non-Steam link in the description on his workshop page. it looks like hes just maintaining it over there. and it is A17
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