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Messages - Spdskatr

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1
Releases / Re: [B19-B18] Spdskatr's mods | We Factorio now? (20 Jun)
« on: August 24, 2018, 01:08:28 AM »
After a quick browse, this is the state of the repository before "fix for 1.0.1980". I'm pretty sure this works.

Code: [Select]
Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  at System.Activator.CheckAbstractType (System.Type type) [0x0002c] in System/Activator.cs:397
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00027] in System/Activator.cs:348
  at System.Activator.CreateInstance (System.Type type) [0x00000] in System/Activator.cs:254
  at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00495] in \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:185
  at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x0007c] in \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379
XML:
<modExtensions><li Class="ProjectRimFactory.Storage.Editables.DefModExtension_Crate"><limit>25</limit></li></modExtensions>
Verse.Log:Error(String, Boolean) (at \Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:ListFromXml(XmlNode) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:384)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at \Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at \Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at \Assets\Scripts\Verse\Global\Root\Root.cs:58)
\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at \Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Could not find a type named ProjectRimFactory.Storage.Building_Crate
Verse.Log:Error(String, Boolean) (at \Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.ParseHelper:FromString(String, Type) (at \Assets\Scripts\Verse\SaveLoad\ParseHelper.cs:72)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:91)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at \Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at \Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at \Assets\Scripts\Verse\Global\Root\Root.cs:58)
\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at \Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Could not find a type named ProjectRimFactory.Storage.UI.ITab_Items
Verse.Log:Error(String, Boolean) (at \Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.ParseHelper:FromString(String, Type) (at \Assets\Scripts\Verse\SaveLoad\ParseHelper.cs:72)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:91)
Verse.DirectXmlToObject:ListFromXml(XmlNode) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at \Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at \Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at \Assets\Scripts\Verse\Global\Root\Root.cs:58)
\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at \Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Could not find a type named ProjectRimFactory.Common.CompPRFHelp
Verse.Log:Error(String, Boolean) (at \Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.ParseHelper:FromString(String, Type) (at \Assets\Scripts\Verse\SaveLoad\ParseHelper.cs:72)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:91)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
Verse.DirectXmlToObject:ListFromXml(XmlNode) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:379)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:125)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:292)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at \Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at \Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at \Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at \Assets\Scripts\Verse\Global\Root\Root.cs:58)
\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at \Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Config error in Milker: Milker has CompProperties with null compClass.
Verse.Log:Error(String, Boolean) (at \Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at \Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at \Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:232)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at \Assets\Scripts\Verse\Global\Root\Root.cs:58)
\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at \Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Config error in GenericAnimalHarvester: has null thingClass.
Verse.Log:Error(String, Boolean) (at \Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DefDatabase`1:ErrorCheckAllDefs() (at \Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at System.Reflection/MethodBase.cs:115)
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at \Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
Verse.PlayDataLoader:DoPlayLoad() (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:232)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at \Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at \Assets\Scripts\Verse\Global\Root\Root.cs:58)
\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at \Assets\Scripts\Verse\Global\LongEventHandler.cs:367)

Exception in JobDriver tick for pawn zz Construtor driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_8025397) A=Thing_Frame_SAL_SmartHopper2270272) lastJobGiver=RimWorld.JobGiver_Work
System.ArgumentNullException: Argument cannot be null.
Parameter name: type
  at System.Activator.CheckType (System.Type type) [0x00072] in System/Activator.cs:385
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in System/Activator.cs:343
  at System.Activator.CreateInstance (System.Type type) [0x00000] in System/Activator.cs:254
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x000c5] in \Assets\Scripts\Verse\Thing\ThingMaker.cs:44
  at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x0009e] in \Assets\Scripts\RimWorld\Thing\Building\Frame.cs:186
  at RimWorld.JobDriver_ConstructFinishFrame+<MakeNewToils>c__Iterator0+<MakeNewToils>c__AnonStorey1.<>m__1 () [0x00126] in JobDrivers\Construct\JobDriver_ConstructFinishFrame.cs:73
  at Verse.AI.JobDriver.DriverTick () [0x001e2] in \Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:345
Verse.Log:Error(String, Boolean) (at \Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) (at \Assets\Scripts\Verse\AI\JobUtility.cs:22)
Verse.AI.JobDriver:DriverTick() (at \Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:351)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at \Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:131)
Verse.Pawn:Tick() (at \Assets\Scripts\Verse\Pawn\Pawn.cs:556)
Verse.TickList:Tick() (at \Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at \Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
Verse.TickManager:TickManagerUpdate() (at \Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at \Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at \Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)

Exception in JobDriver tick for pawn zz Construtora driver=JobDriver_ConstructFinishFrame (toilIndex=1) driver.job=(FinishFrame (Job_8029954) A=Thing_Frame_PRF_DeepQuarry2270454) lastJobGiver=RimWorld.JobGiver_Work
System.ArgumentNullException: Argument cannot be null.
Parameter name: type
  at System.Activator.CheckType (System.Type type) [0x00072] in System/Activator.cs:385
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in System/Activator.cs:343
  at System.Activator.CreateInstance (System.Type type) [0x00000] in System/Activator.cs:254
  at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x000c5] in \Assets\Scripts\Verse\Thing\ThingMaker.cs:44
  at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x0009e] in \Assets\Scripts\RimWorld\Thing\Building\Frame.cs:186
  at RimWorld.JobDriver_ConstructFinishFrame+<MakeNewToils>c__Iterator0+<MakeNewToils>c__AnonStorey1.<>m__1 () [0x00126] in JobDrivers\Construct\JobDriver_ConstructFinishFrame.cs:73
  at Verse.AI.JobDriver.DriverTick () [0x001e2] in \Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:345
Verse.Log:Error(String, Boolean) (at \Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) (at \Assets\Scripts\Verse\AI\JobUtility.cs:22)
Verse.AI.JobDriver:DriverTick() (at \Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:351)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at \Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:131)
Verse.Pawn:Tick() (at \Assets\Scripts\Verse\Pawn\Pawn.cs:556)
Verse.TickList:Tick() (at \Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at \Assets\Scripts\Verse\Game\Ticking\TickManager.cs:297)
Verse.TickManager:TickManagerUpdate() (at \Assets\Scripts\Verse\Game\Ticking\TickManager.cs:261)
Verse.Game:UpdatePlay() (at \Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at \Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)

It looked like it would work, but these errors appear when you finish building something of the "mod" and the construction disappears as if it had never been made. =(
I don't know then - I don't intend to support an outdated version of RW anyway. Try even earlier commits to see if any of those work.

2
Releases / Re: [B19-B18] Spdskatr's mods | We Factorio now? (20 Jun)
« on: August 23, 2018, 10:19:08 PM »
Hello! Is there a version I can download from "Project RimFactory" to version 1.0.1972?

All the tests I've tested generate errors and I can not use =(

Version 1.0 is old... 0.19.1998 is latest iirc. - If you're really desperate, you can probably find a working version by rummaging through the commit history... Don't expect it to be fully stable or functional though.

I stopped automatically updating the game by "steam" because it broke all saved games whenever I needed to update the mods. So I stopped in this 1.0.1972 version. In this version all mods I used are working fine, some have minor bugs, but they work fine.

You who are the creator of the mod, could you tell me what to download from those old ones?
Even with errors, if the mod works well it has no problems. I luv your mods <3
After a quick browse, this is the state of the repository before "fix for 1.0.1980". I'm pretty sure this works.

3
Releases / Re: [B19-B18] Spdskatr's mods | We Factorio now? (20 Jun)
« on: August 23, 2018, 08:30:08 PM »
Hello! Is there a version I can download from "Project RimFactory" to version 1.0.1972?

All the tests I've tested generate errors and I can not use =(

Version 1.0 is old... 0.19.1998 is latest iirc. - If you're really desperate, you can probably find a working version by rummaging through the commit history... Don't expect it to be fully stable or functional though.

4
Releases / Re: [1.0-B18] Spdskatr's mods | We Factorio now? (20 Jun)
« on: August 19, 2018, 07:08:01 AM »
Running current latest build, 0,19,1998.

Enabling this mod throws this error.


Code: [Select]
XML error: <backstoryCategory>Slave</backstoryCategory> doesn't correspond to any field in type PawnKindDef. Context: <PawnKindDef><defName>PRFSlavePawn</defName><label>slave</label><combatPower>30</combatPower><race>Human</race><baseRecruitDifficulty>0.60</baseRecruitDifficulty><backstoryCategory>Slave</backstoryCategory><defaultFactionType>OutlanderCivil</defaultFactionType><itemQuality>Shoddy</itemQuality><backstoryCryptosleepCommonality>0.2</backstoryCryptosleepCommonality><isFighter>false</isFighter><chemicalAddictionChance>0.05</chemicalAddictionChance><gearHealthRange><min>0.2</min><max>0.8</max></gearHealthRange><apparelTags><li>Outlander</li></apparelTags><apparelMoney><min>150</min><max>300</max></apparelMoney><apparelAllowHeadgearChance>0</apparelAllowHeadgearChance><techHediffsMoney><min>0</min><max>35</max></techHediffsMoney><techHediffsTags><li>Poor</li></techHediffsTags><techHediffsChance>0.01</techHediffsChance><apparelIgnoreSeasons>true</apparelIgnoreSeasons><invNutrition>1</invNutrition><invFoodDef>Pemmican</invFoodDef></PawnKindDef>
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.DirectXmlToObject:ObjectFromXml(XmlNode, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlToObject.cs:270)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
Verse.DirectXmlLoader:DefFromNode(XmlNode, LoadableXmlAsset) (at C:\Dev\RimWorld\Assets\Scripts\Verse\SaveLoad\DirectXml\DirectXmlLoader.cs:123)
Verse.LoadedModManager:ParseAndProcessXML(XmlDocument, Dictionary`2) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:235)
Verse.LoadedModManager:LoadAllActiveMods() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Mods\LoadedModManager.cs:51)
Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:92)
Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)




Error has been fixed. Try re-downloading from GH link if using github. See fix commit here.

5
Releases / Re: [1.0-B18] Spdskatr's mods | We Factorio now? (20 Jun)
« on: August 15, 2018, 03:56:31 AM »
What happened to Researchable Stat Upgrades on steam? It just disappeared.
I grabbed the most recent off github and it works but I'm just wondering why the removal.
Oops, my bad! It's back up now.

6
Releases / Re: [1.0-B18] Spdskatr's mods | We Factorio now? (20 Jun)
« on: July 30, 2018, 04:59:29 AM »
Using 1.0 RimFactory and I can't find the option to build reinforced crates, despite having researched them. God mode shows the option.

Ah, good catch! It's been fixed now on both github and steam.
First off, love many of your mods.

Secondly, is there any way you can make the storage zones able to be renamed for the harvesters?

Thirdly, would it be possible to direct output (wool/milk) to a specific spot (preferably one spot outside the range of the harvester)?

I use Industrial Rollers and would love to be able to make the operations more automated.
Please clarify "storage zone" crates and my other storage buildings are rename-able already, and so are stockpiles.
If I'm not mistaken, Industrial rollers has a growing zone puller device already, it should work with that.

7
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: July 13, 2018, 04:19:43 AM »
8 2 2 1

8
Bugs / Re: [1.0.1958] Bills tab bug
« on: July 13, 2018, 04:17:53 AM »
Hi,
since you use mods, you should try if this still happen without mods.
But i think it is mod related, and if you can idenfy the mod, report it at the proper mod topic.


I am a modder myself and I'm pretty sure my installed mods have nothing to do with the problem. Anyway, I disabled all my mods, and created a brand new colony to test this. The bug is still present in build 1.0.1962 rev1188

9
Bugs / [1.0.1962] Bills tab bug
« on: July 08, 2018, 07:31:38 AM »
Circumstances: I wanted to view the info for a bill.

What happened/how to replicate: In the electric smithy's bills tab, I clicked on "Add bill". In the drop down menu, I clicked on the info button for the bill "make mace". An info card popped up, but the debug log showed "StatRequest for null def."

Code: [Select]
StatRequest for null def.
Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
RimWorld.StatRequest:For(BuildableDef, ThingDef, QualityCategory) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Stats\StatRequest.cs:58)
RimWorld.StatsReportUtility:DrawStatsReport(Rect, Def, ThingDef) (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\UI\Dialogs\PortablePanes\StatsReportUtility.cs:45)
Verse.Dialog_InfoCard:FillCard(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Dialog\DialogsVarious\Dialog_InfoCard.cs:189)
Verse.Dialog_InfoCard:DoWindowContents(Rect) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Dialog\DialogsVarious\Dialog_InfoCard.cs:166)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32) (at C:\Dev\RimWorld\Assets\Scripts\Verse\UI\Windows\Window.cs:202)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle) (at C:\buildslave\unity\build\Runtime\IMGUI\Managed\GUI.cs:1817)

10
Releases / Re: ModSync RW
« on: June 24, 2018, 08:05:05 AM »
Nice work Kiame. I'm gonna join in the ModSync party in 1.0 as well. Making it decentralised and friendly to modders should help bring more modders in.

11
Off-Topic / Re: Count to 9000 before Tynan posts!
« on: June 20, 2018, 07:36:48 AM »
8140

Remember when I was here?

12
Releases / Re: [B18] Spdskatr's mods | We Factorio now? (11 Jan)
« on: June 10, 2018, 07:34:49 AM »
Will the bug for SS damage indicators be fixed where if you shoot a pawn (like say a mechanoid scyther with a sniper rifle) it will sometimes instead say the remaining HP left on a limb instead of the damage actually done by the shot? I'll snipe an undamaged scyther and it will pop up the number "2". I look at the scyther's body part HP and I'll see the number 2 on the remaining HP of a 30 total HP body part. It should have said 28. Is this a bug or a "feature"?
Sadly, I have no idea how that would happen. I use this mod in a lot of my games and it has never appeared that way. Does it only happen sometimes or have you found a way to replicate the bug?

13
Do I win something?



EDIT: Help me please I code on a bright background

14
Releases / Re: [B18] Spdskatr's mods | We Factorio now? (11 Jan)
« on: March 22, 2018, 09:54:39 PM »
Do the products rot in these industrial storages? Or these work like fridge also?
The industrial storage unit does not function like a fridge.

15
Help / Re: Making InspirationHandler less random
« on: March 08, 2018, 08:38:02 PM »
There's been a complication.

Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for NinjaMode.NinjaModeInit ---> System.ArgumentException: No target method specified for class NinjaMode.Pawn_DraftController_Drafted_Patch

This, despite the fact I've clearly denoted the Drafted accessor in Pawn_DraftController.

    [HarmonyPatch(typeof(Pawn_DraftController), "Drafted")]
    public static class Pawn_DraftController_Drafted_Patch
    {
        static void Postfix(Pawn_DraftController __instance)
        {
            Log.Message("NinjaMode");
            Messages.Message(
                "NinjaMode_TestMessage".Translate(new object[] { __instance.pawn.NameStringShort }),
                MessageTypeDefOf.PositiveEvent);
        }


Does this mean accessors are off the table as targets of Harmony?

Try use get_Drafted.

Getters have method signature get_PropertyName. Guess what signature setters have.

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