Adding an option for mass to end user would be nice. Or some research to increase maximum items/mass.
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#1
Outdated / Re: [A16] Crate (v1.0) - A crate to put all your stuff in!
January 13, 2017, 01:38:28 AM #3
Outdated / Re: [A16] Additional Joy Objects
December 24, 2016, 11:13:26 PM
yeah, good to see you open new thread for your a16 updated mod. Now could you please do the same to all others?
Also, it would be nice if you upload the source to someplace like github.
Thanks.
Also, it would be nice if you upload the source to someplace like github.
Thanks.
#4
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 23, 2016, 04:51:21 AM
Megasloth wool need to be fixed due to name change. Old def not working.
#5
General Discussion / Re: Join almost all leathers/meat together?
December 22, 2016, 04:02:08 AM
Blame dwarf fortress, which is where this game pull its idea from.
In dwarf fortress, at least there is masterdf mod to unify meat and leather.
In dwarf fortress, at least there is masterdf mod to unify meat and leather.
#6
General Discussion / Re: Wanderlust update thoughts and suggestions
December 22, 2016, 03:54:38 AM
But then there will be tons of problems like how should the data sheet get abstracted and what will happen when you out zoom in a lot of times, where are those newly priduced resources going to be etc. You make it sounds like an easy task to implement such idea where in reality it is very difficult to do.
#7
Releases / Re: [A15] Clutter ("A15 kinda" September 25, 2016)
December 22, 2016, 02:24:09 AM
Hi, love
I think you should open new thread for all the mods that has been updated to a16 for easyier tracking.
You can always add links to old thread in your thread if you want to give original author some credits.
I think you should open new thread for all the mods that has been updated to a16 for easyier tracking.
You can always add links to old thread in your thread if you want to give original author some credits.
#8
Mods / Re: Nominate a mod to be included in RimWorld!
December 06, 2016, 07:07:43 PM
I think most dllmod that improve QOL and reduce micro should add into core, included but not limit to:
Allow tool
Better path finding
Extended crafting
JTExport
JTZonebutton
JTMoreArea
Medical Tab
Wildlife Tab
Numbers
Allow tool
Better path finding
Extended crafting
JTExport
JTZonebutton
JTMoreArea
Medical Tab
Wildlife Tab
Numbers
#9
Mods / Re: [Mod Request] Deconstruct power conduits
December 06, 2016, 07:01:43 PM
try redistheat mod,it has a tool called deconstruct reverse.
#10
Outdated / Re: [A15c] Jamestec's Mods (export bills/stockpiles, replace walls, make bionics)
December 04, 2016, 08:36:03 AM
JTZoneButtons only works in English mode, in other locale (ChineseSimplified), the added button wont show.
#11
Outdated / Re: [A15c] WM mods (previously: Smarter food selection) (updated 24.11.2016)
November 28, 2016, 05:16:53 AM
It seems that newer version will spam red error of unable to determine food preference level for mod added drug & food.
One big example is the alcohols added by vegetable garden.
One big example is the alcohols added by vegetable garden.
#12
Outdated / Re: [A15c] Smarter food selection (updated 17.11.2016)
November 19, 2016, 06:05:42 AM
It seems that with this MOD my tamed animal will stave on wild grass. Can grass also be part of allowed diet?
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