This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Pages1
#1
Releases / Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
January 26, 2019, 05:53:20 PM #2
Bugs / Downed pawns told to drop items will fall out of bed
January 05, 2017, 11:02:34 AM #3
Releases / Re: [A16] Moody (v0.1.2) A colonist mood dashboard
January 04, 2017, 12:25:57 AM
1. Also have temperature-bar glitch on world map.
2. and spamming exceptions when: (1) attack other colony and (2) switch Moody to Job tab.
It's on Vanila_a16, mods only are
2. and spamming exceptions when: (1) attack other colony and (2) switch Moody to Job tab.
Code Select
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)
Exception filling window for Moody.Window_Moody: System.NullReferenceException: Object reference not set to an instance of an object
at Moody.Views.JobView.createRow (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
at Moody.Views.JobView.drawDashboard (Rect contentRect) [0x00000] in <filename unknown>:0
at Moody.Window_Moody.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
at Verse.Window+<WindowOnGUI>c__AnonStorey292.<>m__1A0 (Int32 x) [0x00000] in <filename unknown>:0
It's on Vanila_a16, mods only are
Code Select
Core
Moody (0.1.2)
#4
Outdated / Re: [A14] Community Core Library v0.14.3.1
January 01, 2017, 03:31:28 AM
Hi !
I have free time to help with debugging CCL on A15.
Is there are any way to reproduce that hard bug, which prevented mod release on A15 ?
Just compiled mod, runned on A15 my old save game -- and all works
(play using only CCL-vanila mod and CCL-Tweaks)
I have free time to help with debugging CCL on A15.
Is there are any way to reproduce that hard bug, which prevented mod release on A15 ?
Just compiled mod, runned on A15 my old save game -- and all works
(play using only CCL-vanila mod and CCL-Tweaks)
#5
Ideas / More epic visual Events-performances
November 20, 2016, 02:21:46 PM
Need more mods with epic graphic (and music) events.
Just look at «Terminator event» in hardcore-sk mod (on head revision): https://youtu.be/aspelfgKp5o?t=1635
(sorry for Russian, it simulates the appearance of the terminator like in «Terminator 2» movie)
it's call so much emotions from simple script!
(this event was available in that mods earlier, but without epic graphic, only text message like event with «pursued new colonist»)
or other mod with good graphic, I saw, for example:
Crash Landing mod: https://ludeon.com/forums/index.php?topic=8967.0
Just look at «Terminator event» in hardcore-sk mod (on head revision): https://youtu.be/aspelfgKp5o?t=1635
(sorry for Russian, it simulates the appearance of the terminator like in «Terminator 2» movie)
it's call so much emotions from simple script!
(this event was available in that mods earlier, but without epic graphic, only text message like event with «pursued new colonist»)
or other mod with good graphic, I saw, for example:
Crash Landing mod: https://ludeon.com/forums/index.php?topic=8967.0
Pages1