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Messages - kotler

#2
1. Down pawn
2. save them on the bed
3. open inventory and try drop some cloth
4. result: the pawn drops from bed and need to be saved. (no exceptions in debug log)

#3
1. Also have temperature-bar glitch on world map.
2. and spamming exceptions when: (1) attack other colony and (2) switch Moody to Job tab.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42)

Exception filling window for Moody.Window_Moody: System.NullReferenceException: Object reference not set to an instance of an object
  at Moody.Views.JobView.createRow (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Moody.Views.JobView.drawDashboard (Rect contentRect) [0x00000] in <filename unknown>:0
  at Moody.Window_Moody.DoWindowContents (Rect canvas) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey292.<>m__1A0 (Int32 x) [0x00000] in <filename unknown>:0


It's on Vanila_a16, mods only are
Core
Moody (0.1.2)

#4
Outdated / Re: [A14] Community Core Library v0.14.3.1
January 01, 2017, 03:31:28 AM
Hi !

I have free time to help with debugging CCL on A15.

Is there are any way to reproduce that hard bug, which prevented mod release on A15 ?

Just compiled mod, runned on A15 my old save game -- and all works
(play using only CCL-vanila mod and CCL-Tweaks)
#5
Ideas / More epic visual Events-performances
November 20, 2016, 02:21:46 PM
Need more mods with epic graphic (and music) events.

Just look at «Terminator event» in hardcore-sk mod (on head revision): https://youtu.be/aspelfgKp5o?t=1635
(sorry for Russian, it simulates the appearance of the terminator like in «Terminator 2» movie)

it's call so much emotions from simple script! 
(this event was available in that mods earlier, but without epic graphic, only text message like event with «pursued new colonist»)


or other mod with good graphic, I saw, for example:
Crash Landing mod: https://ludeon.com/forums/index.php?topic=8967.0