Got an interesting question that i can't test on my own atm, what are the chances that the Astartes modification will play nicely with the new body modifications that the GeneticRim mod adds? will we be able to make even stronger marines than the Imperium allows... or at least ones that explode on death
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#2
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
August 23, 2017, 03:15:04 PM
This heretical Adeptus Mechanicus chapter house has decided to investigate this xeno-tech and inform you on their results free of charge... this time.
I have other mods installed but non of them have anything to do with warhammer so there shouldn't be a problem.
The bug happens to me only with weapons both close range and long range, and it appears once i relaunch the game.
When a weapon is spawn for the first time it will have its textures and will retain them as long as the game is running and as long as the game isn't closed it will still have it's textures including all of its subsequent copies. Only after closing the game completely and relaunching it any weapon that is still on the map will lose its textures (this mod only) while weapons that have yet been spawn will retain them until another relaunch
Edit: just had another ork raid, the weapons they brought had had textures while the ork weapons that lie in storage do no, relaunching the game makes the new weapons lose their textures like the old ones
I have other mods installed but non of them have anything to do with warhammer so there shouldn't be a problem.
The bug happens to me only with weapons both close range and long range, and it appears once i relaunch the game.
When a weapon is spawn for the first time it will have its textures and will retain them as long as the game is running and as long as the game isn't closed it will still have it's textures including all of its subsequent copies. Only after closing the game completely and relaunching it any weapon that is still on the map will lose its textures (this mod only) while weapons that have yet been spawn will retain them until another relaunch
Edit: just had another ork raid, the weapons they brought had had textures while the ork weapons that lie in storage do no, relaunching the game makes the new weapons lose their textures like the old ones
#3
Outdated / Re: [A15 Test Release] Napoleonic Age:
November 22, 2016, 03:54:35 PM
Enjoying the mod but i believe i found a bug with the French uniform, well either that or my game is bugging out.
"French Line Infantry Tunic" appears twice on the tailoring bench. The only difference between them is that one requires 50 Cloth and the other 65.
Also the "French Light Infantry Tunic" has the exact same stats as the two line tunics.
"French Line Infantry Tunic" appears twice on the tailoring bench. The only difference between them is that one requires 50 Cloth and the other 65.
Also the "French Light Infantry Tunic" has the exact same stats as the two line tunics.
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