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Messages - TheGakurniawan

#1
Releases / Re: [1.0] Nyaron (Catgirl race)
November 22, 2019, 11:03:31 PM
Quote from: harpo99999 on October 24, 2019, 06:51:37 PM
is there (or will there be) a dry version(non steemed) as cats are not partial to lots of water ?

yes, minor/major debuff when in water ?
perhaps add a new traits like (hydrophobic/hydrophilia)?
#2
sorry, not taking any commision atm  8)
#3
Releases / Re: [1.0] Better Loading Mod
November 12, 2019, 03:24:22 PM
Quote from: Roxaereon on November 10, 2019, 03:31:19 AM
I have it on my modorder but it doesn't work for me.

have you tried putting it above "core"?
#5
Mods / [Mod Request] Prisoner Cage
October 23, 2018, 06:01:54 PM
So,i just found out the 1.0 Resistance thingy that prisoner have, and i've observed that you can lower it by using the prisoner interaction, and, after i found out that my colony suffer many mental breakdown because i harvested some the raider part till they're dead, which is a suprise for me, since i don't expect that.

now, im hoping that someone will make a mod, where colony can imprison a prisoner in a 1x1 cage, where when in there, the prisoner's resistance increased per interaction, and the interaction i propose is

1. Humiliate : +1 resistance,+10 mood [Insulted a prisoner]
2. Spit : +2 resistance, +15 mood [Spat at a prisoner]
3. Throw pebble : +5 resistance, minor bruise to random external body part, +20 mood [Thrown pebbles at prisoner]

Now, as to how to get the prisoner there,
First : You can name the cage
Second : A new line in the prisoner tab [Move to cage....]
Third : When prisoner is in the cage, add new line in the prisoner tab [Return to cell] or u can manually send a drafted unit to un-cage a prisoner
fourth : ???
Fifth : Profit!

now, about the logistic and thingy :
1. Warden only can feed the caged prisoner
2. Different grade of cage? (wood, steel, plasteel, etc)
3. Add a new trait, [Kind] (no mood + from torturing prisoner, or even mood loss when doing it), [Sadist] (extra mood + from torturing prisoner)
4. Add a research for the cage, a cheap one, it's a cage, not a High tech ship
5. Prisoner got naked/not when in the cage
6. You can shoot the prisoner in the cage, the cage have hp, if hp low enough, prisoner can escape
7. Colonist can do one of the interaction as exchange of Joy action.
8. Yes, raider want to liberate their prisoned fellow, maybe add a raid scenario where raider main goal is to liberate caged prisoner and flee
9. Add new item, Blindfold, for no social impact when interacting
10. And you can also manually interact with the prisoner

TL:DR  add cage to torture ppls in rimworld plz


(Closing Remark) Rimworld is a dark place, but not dark enough, and it need more spice to Spice Things Up,
(Closing Remark 2) Im not a programmer (yet), and simple/hard programming in modding still out of my reach, so i post this here in order to Spice Up Rimworld with more... spice.... (yes im using spice a lot, Idk why, and also english isn't my first language, so pardon my bad english)
#6
Outdated / Re: [B18] Body Part Storage
November 25, 2017, 08:41:19 PM
does this work with EPOE (ExpandedProsthetic&OrganEngineering)
#7
Outdated / Re: [A17] Useless Search
October 21, 2017, 09:34:43 AM
good mod, especially for the endgame-manycolonist-donetheresearch playthrough

now, what'll happen if you debug-finish the "infinite" research?
#8
Releases / Re: [A17] Locks
October 04, 2017, 11:53:43 AM
this mod have "potential", but

1. screenshot of the locking, that'll help a lot
2. what if, you can unlock&lock door, but in long range,  (main controller that can control a multiple door, but it's high end)
#9
Outdated / Re: Cheated Mood
September 30, 2017, 06:50:28 AM
Not bad for those who want cheaty version of rimworld,

but.

1. write the version [A17]/[A17b]/[A17c][A17d][A17e]
2. some screenshot would be good.
3. put the download in github
#10
Outdated / Re: [A17b] Lance Corporation Sniper Rifle
September 30, 2017, 06:41:33 AM
S.S.Several suggestion&suggestion

1. Why would you ask people to give suggestion through email, that's seems, suspicious
2. Some screenshot for the mod content would be helpful
3. It's kinda weird to make people have to send email to someone which have different email and name
4. How (in my screen) this is the first thing that post, the same day that you create your account.
5. i feel like it's kinda weird for you to make people send suggestion through email, not gonna lie.
#11
Outdated / Re: [A17] Toolmetrics: Work Tools for Pawns
September 03, 2017, 01:56:56 PM
so.. i put this mod in my old save file that have colonist who can't do violence..

long story short, he won't pick up even a dufflebag/bag (which could be Deadly i know)
is this suppose to happen or....

Ps. i'm using Sidearm mod (idk if that'll do anything)
#12
Outdated / Re: [a17] Chemical plant - waste disposal
August 30, 2017, 09:54:45 AM
Some Suggestion
1. in the version name, use capital [A17] instead of [a17] it bothers me somehow
2. screenshot pls
3. show the process of making ANYTHING (yes anything) that your mod add if you prefer to
#13
Outdated / Re: Simple Rubber Bullets Mod
August 24, 2017, 09:04:35 AM
The mod itself have some good concept, but there's some problem
1. show the version of the mod (A17, A16 etc)
2. Make it rubber bullet come out from a special gun would nerf this mod a bit.
3. make dis mod compatible with other gun mod (i'm using 20th century weapons mod, the \ to activate rubber bullet doesn't affect it in anyway)
4. as an alternative, make the activation of rubber bullet as a thing that you click, rather than using something in the keyboard ( \ / ), so it'll be easier to detect if the rubber bullets working or not