AMAZING! SC FOREVER!!!!!!!!!
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#1
Outdated / Re: [B18] The Zerg Swarm + Terran Dominion's Armory with CE Patch
April 25, 2018, 12:00:05 AM #2
Ideas / Re: Some ideas for traits.
April 23, 2018, 10:40:44 PM
You guys/gals are totally right! apologies! Let me Church it up for ya: Rico Suave: NAME often tries to swoon those around him/her regardless of their current orientation/religion/bias/relationship status : often causes a heated passion killll ( can be thwarted with arrest)
#3
Ideas / Re: Some ideas for traits.
April 23, 2018, 04:12:44 PM
we don't think canni and murder are just as bad? or organ harvesting hehe.
#4
Ideas / Re: Some ideas for traits.
April 23, 2018, 01:30:51 PM
Must have rapist as a trait... w/out a doubt.
Rapist: NAME succumbs to the lust for pleasure- regardless if the person(s) involved are willing. Will often cause extreme turmoil among the parties involved if in a current relation ship with other(s), generally resulting in a heat of passion murder scene.
Rapist: NAME succumbs to the lust for pleasure- regardless if the person(s) involved are willing. Will often cause extreme turmoil among the parties involved if in a current relation ship with other(s), generally resulting in a heat of passion murder scene.
#5
Ideas / Re: Chemical Weapons / Toxin Weapons, Toxic places, and Chemical Armor Suit
April 23, 2018, 01:25:25 PM
i like it, why not make it so ammunition is a thing? =p mods can do all these but great ideas i think, maybe make uranium bullets have chance to cause radiation poisoning etc.. Combine different chemicals to make and test it out on the enemies or friendlies even! >
#6
Releases / Re: [A17] Ancient Asian Weapons (27.05.2017) A17 update
April 20, 2018, 12:17:29 PM
Hoping to see this continue, great complimentary mod for others w/out a doubt!
#7
Releases / Re: [A12-18][MODLIST] Fluffy's Mods [NEW MOD] Pharmacist
April 20, 2018, 07:05:18 AM
Another great addition Fluffy! Pleased as always here!
#8
Unfinished / Re: [B18] (WIP) Lord of the Rims - A RimWorld Collaborative Project
April 19, 2018, 09:07:07 AM
This looks amazing, I cannot wait to test more things out with this! A+!
#10
Unfinished / Re: [A17/B18] Simple Slavery v0.5k (updated 2018/1/29)
April 10, 2018, 09:34:00 AM
^ from either crafting (tribal stage) square that cost no resources to place or the fueled smithy- I imagine the electric smithy could work too.
#11
Unfinished / Re: [A17/B18] Simple Slavery v0.5k (updated 2018/1/29)
April 09, 2018, 09:31:44 PM
absolutely love this mod. Wish Mayor wasn't acting up with it for me, no error just spamming chatting etc.., anyhow this mod is great for my current scenario "Roaming Giants" I use the slaves as pack animals. they literally carry our beds and food around while we raid cities and use their resources etc. it's a heap of fun.
Any how- curious if you could possibly make it so that you could literally force them to do any job- w/out the use of force pawn etc., i already make them eat their comrades and make em clean up the blood etc.. First post I ever done here =p I felt this mod deserved my attention and spew. ++
Any how- curious if you could possibly make it so that you could literally force them to do any job- w/out the use of force pawn etc., i already make them eat their comrades and make em clean up the blood etc.. First post I ever done here =p I felt this mod deserved my attention and spew. ++
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