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Messages - rawrfisher

Pages: [1] 2 3 ... 38
1
Mods / Mystery error
« on: October 08, 2019, 04:16:00 AM »
Code: [Select]
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
at Verse.KeyBindingDef.get_JustPressed () <0x00029>
at Verse.ScreenshotTaker.Update () <0x0003f>
at Verse.UIRoot.UIRootUpdate () <0x0001c>
at Verse.UIRoot_Entry.UIRootUpdate () <0x0001c>
at (wrapper dynamic-method) Verse.Root.Update_Patch1 (object) <0x0015b>

Verse.Log:Error(String, Boolean)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

I've never seen an error like this and I have seen a good 500+ different types of errors
Update:  Its a repeating error and the share logs button disappears when I click it

2
Releases / Re: [1.0] Allow Tool (3.6.1) - The Rimworld Multitool
« on: October 07, 2019, 06:51:32 PM »
Hugs.  I ran into an issue where designating some silver with haul urgently caused my game to stutter so badly it nearly crashed.

3
Releases / Re: Short Range Transport Ships Expanded (SRTS)
« on: October 04, 2019, 02:29:31 AM »
Could ya add a description on how to add your own ships?
If you did I may have missed it

4
Mods / Re: mod recomendations
« on: October 03, 2019, 07:16:07 PM »
Just look at the mods you use the most and only load them then go from there.
I struggle with the same issue and it leads to alot of issues

5
Mods / Trying to track down a mod
« on: October 01, 2019, 11:26:02 PM »
I remember a mod from a while ago that let trees grow anywhere there was diggable terrain and sped up the growth/spread of grass.
Cant remember what it was called but it would be nice to have it again so my maps dont constantly look like a toxic fallout just ended.

6
Releases / Re: [1.0] A RimWorld of Magic
« on: September 30, 2019, 01:39:02 AM »
@Torran
Question:
Would you ever consider adding an option to allow autocasting of healing spells on tamed animals and prisoners?

Pointless Raging:
I have had to fight with my priest and druid during and after every raid when I tell them to rescue a downed colonist and they just go autocast heal/regen then buzz off and do something different.  It angers me quite a bit losing a lv 16+ gunner/melee cause my colonist chooses to heal somone with a cut and ignore an order I give. 
Getting sick of druids not autocasting cure disease on infactions/food posioning.  This is likley just a conflict with my list and not worth looking at but still

Random suggestions:
A class that can summon/control golems.
A class that can summon makeshift mechanoids or take control of enemy mechanoids

Compatability note:
The raise undead does not train in the kill command when using the mod kill for me.   Not a big deal but just making a note of that.

7
Releases / Re: [1.0] ED-Prometheus - 1.0.0.3 - (2019-01-20)
« on: July 15, 2019, 08:56:32 AM »
@Jaxxa Can we get a quick rundown on the status of the mod?

8
Releases / Re: [1.0] Miscellaneous w MAI+Robots
« on: May 30, 2019, 04:55:58 PM »
Gonna play through a colony normally to try it this time around.  The sheer amount of activity did cause my rig to stutter. 

9
I never noticed the apparel bug but apparently I been getting hit by it this whole time XD

10
Releases / Re: [1.0] Miscellaneous w MAI+Robots
« on: May 28, 2019, 11:26:17 PM »
Who knows..  They attacked me and my mortars wanted to have words with em.
This was just a test map using a blueprint of my endgame sea ice base.

11
Releases / Re: [1.0] Miscellaneous w MAI+Robots
« on: May 28, 2019, 04:33:44 PM »
I'll do one on a test map and see how it works.  Just hope its more of a challange then my daily raid on merciless mode

Edit:  Almost good enough to challange my endgame base

12
Any news about future updates?

13
Releases / Re: [1.0] Miscellaneous w MAI+Robots
« on: May 27, 2019, 06:10:26 PM »
So how does the town charter work?  Kinda deciding if its worth the time to go for.

14
Unfinished / Re: [1.0] Starcraft in the Rim
« on: May 27, 2019, 03:44:30 PM »
I dont mind if it looks wonky I just need something to challange a 30+ solder colony hidden behind 3 block thick sandbags with barbed wire and pitfalls in front

15
Lol yea

Gonna have fun if if I could remember the name of that mod and if it was updated to 1.0
Edit:
If I was able to I would add ??? above the wolf's head.  Hacked wolf no UI for it

Pages: [1] 2 3 ... 38