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Messages - Anarcraft

#1
Ideas / Re: Coffee
January 24, 2024, 07:06:55 AM
In real life roasted unground coffee has a shelf life of 15 days, don't believe what the labels say!
#3
Ideas / Circle selection UI and overlapping enemies
July 06, 2022, 04:03:47 PM
When using the circle selection UI (for telling a drafted colonist to attack, use psi cast, insanity lance, etc) on a group of pawns that are overlapping it can be hard to tell which one you are selecting.  When they overlap close enough there could be a contextual menu that appears letting you select a specific pawn.
#5
This isn't "Cutting" that is happening, it's "Harvesting".  You'd need a mod that lets you disable harvesting.
#6
Bugs / [1.3.3076b] Public execution "No Prisoner"
July 31, 2021, 07:52:23 AM
Ideology and Royalty.
OS: Arch Linux

Faction Ideology precept: Honorable execution if guilty

I build a 2x2 prison room, put a bedroll or a bed and capture a prisoner (tried with enemy and one of my own colonists).  When I try to initiate the "Public Execution" ritual it says I don't have a prisoner even though I do have one.  This happens with all prisoners, regardless of their "Guilty" status.

Moderator Note:
I am unable to reproduce this in 1.3.3108.  Thanks for the report. IF you find you still have this issue, please post a new report, with a save attached!
#7
Ideas / Re: Your Cheapest Ideas
December 01, 2020, 07:58:37 AM
When calling a shuttle, it should have to fly across the world map to you from the nearest Empire base and then take you across the world map to your destination.
#8
Ideas / Re: Your Cheapest Ideas
November 17, 2020, 05:05:18 AM
People often make a very "cheesy" 1x3 room and put their stove in it to have an almost always clean room.  IRL you would never do this and the room is very constrained, blocking all sides of the stove with walls, you have to stand in the door.  This could easily be fixed by adding a work speed penalty if the room is too small (a certain size or smaller).
#9
Ideas / Re: Your Cheapest Ideas
November 13, 2020, 06:32:59 AM
When a noble gives a throne speech, if they have a spouse with a meditation throne in the same room, they should sit on their throne while their spouse gives a speech.
#10
Ideas / Re: Your Cheapest Ideas
November 12, 2020, 02:16:07 PM
Enemies should be able to rescue their own when fleeing.  This would add more depth to battles and harder to get prisoners.
#11
Ideas / Re: [1.1] Update Unity for multithreading
April 13, 2020, 10:51:44 AM
OK, my mind is blown!  Saying "no matter what you throw at it won't help, it's single-threaded and won't matter" isn't true anymore!  I just got an AMD Ryzen 9 3950X (16 cores/32 threads) and they must be doing something new at the hardware level, some sort of CPU parallelizing.  It depends on what your thread is doing (depends on the math probably).  For example when RimWorld is starting up it uses 100-104% CPU.  When my game is running with 147 mods and speed 4 (600-700 TPS) it uses 167% CPU consistently.  I've seen it jump to 600% CPU when a group of pawns generates, for example (trade caravan).  RW using 15GB of RAM as well, heh.

It's probably something like the following:
You have 9 bits of data in a thread, the CPUs can handle as follows:
CPU A: Bits 1, 4, 7
CPU B: Bits 2, 5, 8
CPU C: Bits 3, 6, 9
I'm no expert but it's a guess...
#12
Ideas / Re: Your Cheapest Ideas
February 23, 2020, 11:56:24 AM
The trade screen could have "<$" and ">$" buttons to "buy max" "sell max" as much as the buyer can afford, in silver, just like the "<M" and ">M" buttons for "add max mass" and "remove max mass" in caravan interface.
#13
Ideas / Re: Your Cheapest Ideas
February 13, 2020, 11:29:48 AM
This was probably mentioned already but I'll say it just to be sure.  Give the ability to click and drag across the arrow buttons in the Trade & Form Caravan list interfaces like you can do with lists of zones and assignments (medicine, response, outfit policy, food policy, drug policy) and other various checkmarks.

Oh yea, and allow changing the food policy for a caravan.
#14
Ideas / Re: Ideas for Rimworld 2
February 12, 2020, 04:13:09 PM
1. Multi-core support.
2. Multi-player support.

Everything else is fine the way it is.
#15
Some mod, or a combination thereof, causes a crash once you update to macOS 10.15, but I'm not sure which one(s).  Vanilla appears to run fine.