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Messages - nobodeex

#1
Quote from: Harry_Dicks on December 03, 2017, 12:30:01 PM
More info on the Vanometric Cells? Do they require refuel (if so what, how much, and how often), how much power do they give off, and do they give off heat? Sorry but your info posted was a bit lacking..  :P

Check the changelog for B18. Tynan also explained what they do in his update video.
#2
Mods / Re: [MOD REQUEST] - Wall Vents
December 28, 2016, 08:04:07 AM
https://ludeon.com/forums/index.php?topic=21770.0

here you go. the author is still working on the A16 update.
#3
Outdated / Re: [A16] Megatherium not Megasloth
December 28, 2016, 06:08:36 AM
Quote from: Hydromancerx on December 28, 2016, 03:54:53 AM
Please give credit for my art.

http://hydromancerx.deviantart.com/art/Patagonian-War-176740292

I'm sorry I forgot to put it in the OP! Though I credited you in the about.xml :)

EDIT: It's in the OP now
#4
Mods / Re: [MOD REQUEST] - Visible Temperatures
December 27, 2016, 07:10:05 AM
Quote from: Thyme on December 26, 2016, 03:22:21 PM
Define hot and cold.

I suppose once someone has figured out how to do it it'd be possible to add few buttons similar to the AC for setting the thresholds.
#5
Mods / Re: [Mod Request] Bring Back Megatheriums!
December 26, 2016, 04:01:36 PM
Quote from: Thyme on December 26, 2016, 02:53:10 PM
Whoa, that's amazing. Gotta suggest this mod to be included in the core game!

I think it was in the core game before A16 but got changed so I guess it wont be reverted.
#6
Mods / Re: [MOD REQUEST] A way to save plans....
December 26, 2016, 07:24:02 AM
Fluffy did something like this called Blueprints https://github.com/FluffierThanThou/RW_Blueprints/releases I don't know if it works across saves but it might be worth a try.
#7
Outdated / [A16] Megatherium not Megasloth
December 26, 2016, 07:13:48 AM
Quote from: O Negative"Sloths are lame. Theriums are awesome!"

picture credit to http://hydromancerx.deviantart.com/art/Patagonian-War-176740292

This is a small mod that was made by O Negativehttps://ludeon.com/forums/index.php?action=profile;u=62135 for this mod requesthttps://ludeon.com/forums/index.php?topic=28393.0.

After I initially failed miserably he did it with
Quote from: O Negative on December 25, 2016, 08:52:40 PMA whopping TWO lines of code :D

I just added a preview pic plus source.

[attachment deleted by admin due to age]
#8
Mods / Re: [Mod Request] Bring Back Megatheriums!
December 26, 2016, 06:55:41 AM
Quote from: skullywag on December 26, 2016, 06:51:05 AM
Leather wool and meat are autogenerated things. So changing the animals details in its def would change all of them as they all call back to that. Hope that helps.

wtf how is this game so intuitive to mod?!  :o  :D
#9
Mods / Re: [Mod Request] Bring Back Megatheriums!
December 26, 2016, 06:29:35 AM
Quote from: Thyme on December 26, 2016, 05:07:45 AM
Thank you! But does it also change the names of meat, leather & wool? (Don't have A16 for testing)

I don't know if it did before but I renamed it after learning how to do that (thank you, O Negative!) for the hell of it.

EDIT: added pic

[attachment deleted by admin due to age]
#10
Mods / Re: [Mod Request] Bring Back Megatheriums!
December 25, 2016, 11:33:32 AM
Quote from: RawCode on December 22, 2016, 03:59:49 AM
megasloth is fine

also you can change name of object literally by single line mod*



*will be a bit more then single line due to XML syntax rules

I have tried it and could not do it by just altering the name. How would you go about this? Asking generally and not just for this case.

EDIT: apparently I'm a dumbass