Quote from: sirgzu on February 01, 2017, 03:32:03 PM
saving a game with unfinished utility walls with lights will corrupt the save.
To replicate:
start a new game
build a utility wall
set the utility wall to have lights
save
load the save
To fix:
open save game in text editor
search for all instances ofCode Select<thing Class="Blueprint_Build">
<def>ClutterUWallLight_Blueprint</def>
...
</thing>
andCode Select<thing Class="Frame">
<def>ClutterUWallLight_Frame</def>
...
</thing>
remove them
note: once the utility wall with light is complete, the save will be valid. Save is only corrupted for unfinished utility walls with light
Oh dear ... Now I know why my saves were all corrupted ... Thanks a lot man !!
