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Messages - Zebukin

#1
Outdated / Re: [A16] RimFridge
January 16, 2017, 09:56:17 PM
Quote from: DarkZero on January 14, 2017, 01:18:55 PM
Um,I can't store human's dead body in fridge..
Try to chop it before.
#2
Outdated / Re: [A16] Camping Stuff v0.2.2
January 16, 2017, 12:08:37 PM
Also I request of ability to switch off portable stove. In the summer it is only useful to cook, but not all day long. Now I need uninstall it to switch off and not to waste fuel.
#3
Outdated / Re: [A16] Camping Stuff v0.2.2
January 16, 2017, 11:48:51 AM
Quote from: drakulux on January 16, 2017, 09:50:19 AM
Hey, great mod to go with your other mod, its nice that you thought about this too. Havent started playing yet, just gathering mods but this is already in my modlist. Wanted to add a little helping hand cuz no offence but I aint sleeping in that...what is that micheline man?

So here is somehing to help out  ;)

You need to rotate the picture and save it to have it for all rotation sides, just look in the mod textures molder you will understand.
I think, the initial sprite was just a placeholder.
Also I made new one for myself. So here it is.
All positions in archive. Tested in game, optimized with pngcrush.

[attachment deleted by admin due to age]
#4
Ideas / Re: Your Cheapest Ideas
January 16, 2017, 09:54:13 AM
Build wall from any block.
Really. Sometimes there is no need to calculate how many blocks of each type I have.
I Just want to buld temporary fireproof barrack or some columns and no matter, what sort of stone they will be.
#5
Ideas / Re: Your Cheapest Ideas
January 16, 2017, 08:04:37 AM
Before all mechanics of caravan forming will be reworked, there is two things, that can make it possible to form caravan without heavy problems:
a) ability to send chosen person to sleep. Just because I can send person to go to eat or smoke joint for the relaxing.
b) it is not so necessary but ability to mark the zone, where animals shoud stop untill they will be loaded full.
#6
General Discussion / Re: Pathing question
January 16, 2017, 07:49:53 AM
ATM use mod. Really helpful and gives good results. Vanilla pathing isn`t good.
#7
General Discussion / Re: Mortars: Useful or not?
January 16, 2017, 07:45:14 AM
Just a roullete. It worth to shot once or twice. Not more. Just because it is faster to research new turrets and buld them, than deal some serious damage with mortar. Once I shooting at mechanoinds whole day and about 40 shells.
1 of 9 was down, and ship was still good.

So the mechanic should be reworked.
Each shot at the same spot will increase the chance of succes. Just because operator can make corrections and aim better.
So the mortar will be useful for static targets as they are IRL.

May be even less damage at the radius (100% center, 50% 8 tiles around, 15% 1+ far tiles)
But precise enough to get rid of turrets or wall.
#8
Releases / Re: [A16] Rikiki's M&Co. (08-01-2017)
January 16, 2017, 05:26:57 AM
Quote from: Rikiki on January 14, 2017, 05:14:31 PM
Thanks for the report. Do you have any other details about it?
What was doing the pawn? Was he in a caravan?

Yes, I have some.
At the moment of error it was one MMS and two helmets in the game.
1st helmet was on the pawn, who was in caravan.
2nd was just laying on the floor.

Also MMS after switching off still scanning and consuming energy from it`s inner storage.
It stops consuming evergy only when scan  progress is 100%

#9
Quote from: szypkiyakwonsz on January 12, 2017, 07:51:06 AM
that's the feature that should be added long long long ago.

Already done. Not a cheap solution, but worth it.
SunLamp is too expensive on the start.
Also few variants for  window textures (change Dubs Skylight\Textures\Things\Building\skylight.png)

[attachment deleted by admin due to age]
#10
Releases / Re: [A16] Rikiki's M&Co. (08-01-2017)
January 14, 2017, 03:38:05 PM
Mining Helmet error.

Also MMS after switching off still spinning.

[attachment deleted by admin due to age]
#11
Thanks for mods. Jerky is the good thing to make at camps (SetUp Camp mod) without growing something.
And MRE are pretty balanced too.
#12
Outdated / Re: [A16] Camping Stuff v0.1.1
January 14, 2017, 11:17:34 AM
Quote from: Seeker89 on January 06, 2017, 12:22:02 PM
Is there a plan to add bigger tents?
You can deconstruct 1 wall, place another tent, deconstruct wall between them.
#13
Outdated / Re: [A16] Camping Stuff v0.2.2
January 14, 2017, 10:29:09 AM
I found one thing. Even without fuel, stove still warming up the tent.
#14
Outdated / Re: [A16] Camping Stuff v0.2.0
January 14, 2017, 10:23:40 AM
Quote from: Nandonalt on January 09, 2017, 02:02:29 PM
-> Tents are now rotatable (default keys are Q and E while selecting a place)
Good!

This ability helps to unite few tents.
#15
Outdated / Re: [A16] Set-Up Camp v0.1.0
January 14, 2017, 10:02:09 AM
Quote from: Nandonalt on January 13, 2017, 07:28:52 PM
VERSION V.0.1.1 - CHANGELOG
-> The camera nows automatically enters the camp when formed, so you don't need to "jump in" manually.
-> New feature - MOD SETTINGS!
-> Enable dev. mode on game options to add a new button to caravans, the "Set-Up Camp Settings".
-> There you can change the minimum and maximum size of the camps (it's always random, but you can lock on a single size)
-> You can also enable a new experimental feature: permanent camps. While this is activated, camps will not get automatically deleted when everybody leaves the map. To delete the map for good, just click on it and press the Destroy button.
-> Settings effects all your save games, but size only affects camps formed after the change.

Oh, thanks! Awesome!
Permanent medium camp is very good thing to stop and rest on the regular trading route or leave some usefull stuff there!