Quote from: mumblemumble on November 12, 2013, 05:25:17 PMQuote from: Nailernforce on November 12, 2013, 04:48:02 PMPlot wise that makes little sense though...why would a colony abandon a perfectly good and safe base to move into a new, possibly more dangerous area?
In Prison Architect you can sell your prison and use the money to build a bigger one.
So how about this:
How about this:
Pack up and resettle
- Choose some equipment / tech to bring with you
- Choose some people to bring with you
- Choose a new and harder AI
- Extra challenges only present in new game +
2 groups form within the colony and one decides to break off. One group stays and the other leaves for the new colony.
A lot of ideas in this thread are jiving with how I compare this game to Tunnel in the Sky by Robert Heinlein. Especially regarding the desire to escape being replaced by the desire to stay. Of course when the actual decision comes you can be surprised by the choice people make.