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Messages - air805ronin

#1
General Discussion / Re: What is/is there an end game?
November 13, 2013, 12:22:04 PM
Quote from: mumblemumble on November 12, 2013, 05:25:17 PM
Quote from: Nailernforce on November 12, 2013, 04:48:02 PM
In Prison Architect you can sell your prison and use the money to build a bigger one.

So how about this:

How about this:

Pack up and resettle
- Choose some equipment / tech to bring with you
- Choose some people to bring with you
- Choose a new and harder AI
- Extra challenges only present in new game +
Plot wise that makes little sense though...why would a colony abandon a perfectly good and safe base to move into a new, possibly more dangerous area?

2 groups form within the colony and one decides to break off.  One group stays and the other leaves for the new colony.

A lot of ideas in this thread are jiving with how I compare this game to Tunnel in the Sky by Robert Heinlein.  Especially regarding the desire to escape being replaced by the desire to stay.  Of course when the actual decision comes you can be surprised by the choice people make.
#2
General Discussion / Re: raiders ?
November 13, 2013, 11:54:51 AM
I played phoebe a bit to get things down and it went like this.

Day 7: 1 raider
Day 14: 3 raiders, 3 pistols
Day 21: 3 raiders, 2 pistols, 1 uzi
Day 28: 3 raiders, 2 pistols, 1 grenade
Day 35: 4 raiders, 2 pistols, 1 uzi, 1 molatov

By the time you hit day 21 thanks to both combat suppliers and slaver visits, you should be able to outgun any attack sent your way.  Or go the way I did and begin assaulting them at their drop site.

It makes for a much more leisurely way to get used to the mechanics.
#3
Quote from: Negocromn on November 08, 2013, 04:14:14 PM
I have no words for this thread, how can someone play once and feel like making a guide, without knowing even the most basic stuff... WHY

Its fairly clear its from his first experience with the game.  Some of the issues he has are the same I had playing the game.

His experience I would think to be fairly valuable, especially to folks like Tynan who might want to know what newcomers are having trouble figuring out.  Is the process of building an outdoor building intuitive?  What's the proper size for a room or building?  What are some ways to make this easier to figure out for the new players?  Would tooltips like those in Prison Architect help, telling you how big the minimum room size should be for something?

This kind of thread provides a lot of really positive UI and interface information in one compact place instead of having to hit several threads.
#4
Ideas / Re: Life on the Rim
November 06, 2013, 10:02:37 PM
Quote from: nickyb on November 06, 2013, 09:51:52 PM
Other than that I would like to be able to send people to talk to people passing by to try and recruit them, same idea with people that crash land.

NickyB

If you draft a colonist you can arrest passerbys/crash landed people.  Really you just put them in a room and ask them every day to join your colony.  Unless you set the game to have them beaten or executed.
#5
Quote from: Grimreaper1704 on November 05, 2013, 05:32:18 PM
i got a questing about your "Prison" i see you not wall up room for prisoners. Do they not brawl? i mean when u have 2 prisoners in the same room they not start to kill each other?  :o

I've only played two games so far, but I haven't had an issue having my prison be one room with three beds.  no issues with quarreling or fisticuffs.
#6
General Discussion / Re: Defence tactics
November 05, 2013, 02:45:07 PM
I think an interesting way to be proactive about raiders is to add trip wires to the game.  you lay them down like electrical cable with one endpoint being attached to a blasting charge.  If anything walks across that line is triggers the blasting charge cook off.

Also, research to allow packing rubble around blasting charges to form crude IEDs.

Lastly, perhaps the option to research defensive fighting positions.  In the real world they tend to be like what people would think of as fox holes.  Double lined sandbags in front and sides to provide a hole to fire through, and a channel to funnel rolling grenades into a pit or a sloped roof.  In game they could be one click buildings you can assign 1-2 colonists to.

edit: Upon further reflection defensive aren't necessary since you can replicate them mostly with walls and a sandbag front.  Darn this game for getting my brain working on overtime.
#7
I played my first game on cassandra classic and saw the same behavior.  I had maybe 1 trade ship in the 14 days I lasted before sniper raiders ended my game.

i played my second on Phoebe Friendly after being wiped out and had a trade ship available almost at all times.  At one point I had three available to trade with.

#8
General Discussion / Re: Enough Is Enough
November 04, 2013, 10:49:25 PM
I just played my first game and the first raid was 1 raider, then I had a long break with some lightning storms and boom rats, and the game just ended with the uber squad killing everyone.  As mentioned I had two pistols for the defense, and my only chance was to bum rush people in melee once they went down.

Super excited to play the game for the first time, and even enjoyed losing everyone.  I learned a long time ago that, "losing is fun!"
#9
General Discussion / Re: Check your email
November 04, 2013, 05:51:47 PM
Hopping on to say thanks, Tynan.  Bug reports no doubt incoming.
#10
General Discussion / Re: A frustration.
November 02, 2013, 12:47:41 AM
Quote from: Greiger on November 01, 2013, 11:48:19 PM
I'm sure they contact anybody who payment failed to go through with and give them time to correct the issue.

This is actually exactly what they do and it has happened for every project I've backed.  Shadowrun Returns, Wasteland, the boardgame Zombicide...

If you look at the numbers almost 10,000 people backed this game.  The law of large numbers suggests that at least a few will not have their transactions go through via lack of credit, lack of funds, anti-fraud measures (valid or not).  Each one of these failures is kicked back in an email saying that the payment didn't go through and allows you to adjust your information.

They give these people a week to correct this information and then run the payments again with the  new info.  If they go past two weeks without a successful payment, they are removed from the backer list.

At the end of the payment time Kickstarter takes a percentage for their trouble, forwards the money and a list of backers for each level to the kickstarter.

There is really nothing to do but wait, I'm sorry.
#11
General Discussion / Re: Introduce Yourself!
October 31, 2013, 01:49:43 PM
Hi! I'm Ben.  I used to be in the Air Force (Tech Control, circuit gods!) but about 5 years ago left that job and took a job in Iowa.  Now I'm a Systems Engineer for a major trucking company.

-What introduced you to RimWorld? Or to this style of game in general?

Youtuber Scott Manley. Long story short, I play KSP and he is my favorite KSP youtuber.  He does little vids occasionally on games I've never heard of.  I play a bit of Dwarf Fortress, but not often because I find its interface and concepts a little overly burdensome.  Seeing this space colony dwarf fortress-esque game with bandit raids and strange squirrel creatures peaked my interest.

-What's your favorite other game?
Almost certainly Kerbal Space Program.

-Most embarrassing gaming-related story?
Back in college I wound up getting absolutely hooked on Halo, and was always going to LAN parties and hooking up 4 xboxes to play 8 on 8 matches.  I was playing probably 6-7 hours of halo a day.  Turns out girlfriends don't like that very much and she very publically dumped me in the dining hall in front of about 350 students, screaming about how much Halo sucks.  Interestingly, met a girl who enjoyed playing halo because of that screaming she did.

-What kind of breakfast cereal is the best?
Frosted flakes with a glass of homebrewed beer on the side.