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Messages - lelukeson

#1
Thank you so much for updating this mod, I really missed my playthroughs using it. Great job, cheers.
#2
Releases / Re: [B18][MODLIST] Glitter Tech
March 13, 2018, 10:22:43 PM
Is there any way to make this work with the ED-ShieldsBasic mod? The bullets do damage to the shield, but they pass right through instead of being stopped. I have tried to mess with the XML files but with no success.
#3
Releases / Re: [B18] Remote Explosives (1.14.0)
February 19, 2018, 08:03:36 AM
Ok got it! I am altering mine to use stone blocks, I think it feels better this way. But I understand if you did this for balancing, I have no idea if it got to easy to make them now. The foam canisters combined with some vents, gas canisters and corridors are REALLY OP, but god is it fun.
#4
Mods / Re: Playable Xenomorph Mod
February 16, 2018, 11:07:41 AM
Hi there, amazing idea for a mod, I have started studying to be able to mod because I wanted to create the Xenomorph as a species with lifecycle in Rimworld, and now seeing your post I cant help but think your idea is even better, a playable hive!

Now reading all the posts, it really remids me of the game  Aliens vs Predator: Extinction (http://avp.wikia.com/wiki/Aliens_versus_Predator:_Extinction)

Many of the mechanics for playing as the Xenomorphs would translate directly into Rimworld mechanics, many of those you already have in your first post. I believe it would be a great source of material and ideas you could use as reference.
#5
Releases / Re: [B18] Remote Explosives (1.14.0)
February 15, 2018, 06:05:16 PM
Hi there. Is the foam cannister supposed to be built using herbal medicine or is my recipe wrong? Thanks for this amazing mod, im loving it.