There is working b18 version of Razzle Dazzle! but it has minor problem with vampires mod(pawns with vampirism wont perform or listen/watch performances they just ignore them) other than that i didnt encounter problems with it.
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#2
Mods / Re: [Mod Request] - personal shield that pawns can shoot through
February 18, 2018, 03:39:27 PM
There is another mod with personal shields working that way which is currently on b18 ,its part of Polarisblock (https://rim-world.com/rimworld-mod-packs/polarisbloc-all-mods-pack/ ), bear in mind that this mod brings crazy powerfull stuff besides shields and ridiculously op faction,comados from glittertech are childs play compared to them .
#3
Mods / Re: [Mod Request] Funeral Mod
October 28, 2017, 02:19:57 AM
I believe psyhology mod has that option already ,if decased pawn had friends in colony they might trigger funeral event to alleviate grieve after him.
#4
Releases / Re: [A17] Trading Economy Ver1.4 - "Faction Leader Unavailable" bug fixed
October 15, 2017, 03:29:55 AM
You might to cosider disabling Walkblem Soldier as visitors due to hospitability mod ,since there is a lot of walkblem factions making them most likely visitors to show, its just too easy to simply recrut their pawns with all their possesions alternatively when they show as visitors they should wear only basic stuff(since they in theory are off duty it makes sense they shouldnt be wearing company gear ).
#5
Outdated / Re: [A17] Crystalloid ~ Crystalline Humanoid Race V2.1 (Updated 10/08)
October 14, 2017, 08:54:02 AMQuote from: AtomicRavioli on October 12, 2017, 01:04:01 PMIssue resoleved , it was some weard interaction with other mods load order.Now there is other issue though ,but most likely not related to your end ,cant heal scars(epoe 2.0) on regular pawns ,crstaloids mend scars properly.
I can't reproduce this on my end, is the issue consistent and recurring?
#6
Releases / Re: [A17] Genetic Rim - Combine your animals to create new hybrids - v1.7
October 14, 2017, 08:35:36 AM
I wish some modding wizzard could code in to the game biological egzoskeletons growened in vats besed on splicing multiple dna strands from various animals ,some sort of living superarmor capable of self regenerating ,which pawns could wear.Probably not gona be posible but still i leave this idea here ither way
#7
Outdated / Re: [A17] Crystalloid ~ Crystalline Humanoid Race V2.1 (Updated 10/08)
October 12, 2017, 08:55:24 AM
Psionic field scanner disappearing upon finished building with such debug log:
Exception in Tick (pawn=Doc, job=FinishFrame A=Thing_PsionicFieldScanner_Frame596652, CurToil=2): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x00000] in <filename unknown>:0
at RimWorld.JobDriver_ConstructFinishFrame+<MakeNewToils>c__IteratorE.<>m__34 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.DriverTick () [0x00000] in <filename unknown>:0 lastJobGiver=RimWorld.JobGiver_Work, curJob.def=FinishFrame, curDriver=RimWorld.JobDriver_ConstructFinishFrame
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
Exception in Tick (pawn=Doc, job=FinishFrame A=Thing_PsionicFieldScanner_Frame596652, CurToil=2): System.ArgumentNullException: Argument cannot be null.
Parameter name: type
at System.Activator.CheckType (System.Type type) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
at Verse.ThingMaker.MakeThing (Verse.ThingDef def, Verse.ThingDef stuff) [0x00000] in <filename unknown>:0
at RimWorld.Frame.CompleteConstruction (Verse.Pawn worker) [0x00000] in <filename unknown>:0
at RimWorld.JobDriver_ConstructFinishFrame+<MakeNewToils>c__IteratorE.<>m__34 () [0x00000] in <filename unknown>:0
at Verse.AI.JobDriver.DriverTick () [0x00000] in <filename unknown>:0 lastJobGiver=RimWorld.JobGiver_Work, curJob.def=FinishFrame, curDriver=RimWorld.JobDriver_ConstructFinishFrame
Verse.Log:Error(String)
Verse.AI.Pawn_JobTracker:StartErrorRecoverJob(String)
Verse.AI.JobDriver:DriverTick()
Verse.AI.Pawn_JobTracker:JobTrackerTick()
Verse.Pawn:Tick()
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#8
Releases / Re: [A17] Rimatomics - Nuclear Power | Energy Weapons
September 09, 2017, 09:04:01 AM
If there is not jet implemented any tech for rapid cooling system for reactor core with deadman switch in case of masive overheating(similar pasive gravitational systems with no need for external power are instaled in modern reactors) i would strongly request one . In event of turbine brake there is no way to cooldown core before it blowup or im missing something(exept of building secondary turbines i asume ).
#9
Mods / Re: [Mod Request] Censored Rimworld (IKR BLASPHEMY lol)
September 08, 2017, 02:01:49 PM
Censoring content of a game just becouse youre too lazy to explain kid what he/she should know as soon as its posible is kinda ridiculous , just let him learn that if one takes drugs there are bad consequencess,if you shoot peaple they die(8 years old is enough to comprehend such concepts),slapping reality in the face make humans grow thats how it is ,deal with it.
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