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Messages - vedrit

#1
Help / Re: Separate but overlapping power grids
July 06, 2021, 03:42:30 AM
Quote from: RawCode on July 06, 2021, 02:52:21 AM
start googling "harmony+code+injections"
I'll look into that, thanks!

Quote from: Canute on July 06, 2021, 03:11:16 AM
Do you know
Parallel Power Grid (Parallel Conduits)
https://ludeon.com/forums/index.php?topic=38345.0
I do know of it, and mention it in my original post:
Quote(As opposed to Parallel Power Grids, where the color-coded conduits don't directly connect to devices and are more of a carrier between vanilla conduits)
#2
Help / Separate but overlapping power grids
July 05, 2021, 11:15:59 PM
I'm trying to make a mod with color-coded power conduits that act the same way as vanilla conduits, in that they can connect to power consumers without any additional buildings (As opposed to Parallel Power Grids, where the color-coded conduits don't directly connect to devices and are more of a carrier between vanilla conduits).
I've got a script that inherits CompProperties_Power and one that inherits CompPowerTransmitter with adjustments to track the grid color, and the ghosts of the colored grid and vanilla conduits don't connect, they become connected after construction. This leads me to believe that the issue lies the PowerNetManager, but it doesn't seem to have any way of handling separate power grids. I can't inherit it and make necessary adjustments, because the parts that need to be changed can't be overridden, and I can't copy it because other related scripts are looking specifically for the PowerNetManager class (such as PowerNet class and, indirectly, the CompPower class)
Am I just trying the impossible, or am I simply missing something?
#3
I've downloaded and included the most recent version of Combat Realism and I came across an issue with custom scenarios. If the scenario includes the vanilla armor vest, parts cannot be added to the scenario until the armor vest part is removed. Any attempts to click on "Add Part" will not result in the menu opening.
Just something I think would be beneficial for anyone using custom scenarios.