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Messages - arkatufus

#2
Quote from: Redjordan on June 04, 2017, 06:04:53 AM
Quote from: arkatufus on June 04, 2017, 02:33:03 AM
I don't know if you need this or not, its the new xml resources from A17
May i ask how you got them?

A little reverse engineering from the game assets, there's a tool to extract some file types out of unity asset packs.
#3
Quote from: Redjordan on June 03, 2017, 07:33:04 PM
If you dont want to continue it, i would realy like to take it over.
I don't know if you need this or not, its the new xml resources from A17

[attachment deleted by admin due to age]
#4
Quote from: Redjordan on June 03, 2017, 07:33:04 PM
Quote from: arkatufus on June 03, 2017, 02:51:43 PM
Oh hey, nice work! Wanna take over the project?

If you dont want to continue it, i would realy like to take it over.

It'd be great if you do take it over, I'm getting swamped with work at the office and can't put too much work on the editor.
#5
Quote from: Redjordan on June 03, 2017, 07:59:13 AM
Hello,
i created a fork of this Save Editor and added a few functions.

Changelog:
v0.6.0.0

  • Code base rewrite
  • Put all colonists into a list on the first tab
  • Add a second tab for editing animals (name, age, training, injuries)
  • Add name editing
  • Fix age editing (Biological works, Chronological not 100% working)
  • Add bodypart names for humans (injuries)

Link: https://bitbucket.org/Redjordan95/rimworldsavemanager

Have Fun!

Oh hey, nice work! Wanna take over the project?
#6
Quote from: TOG II on June 02, 2017, 10:32:41 AM
Quote from: arkatufus on May 23, 2017, 11:07:57 AM
Quote from: TOG II on May 23, 2017, 07:47:43 AM
Quote from: arkatufus on May 07, 2017, 04:45:07 AM
It only edit spacer and tribal characters as of now. Can you tell me which mod are you using?
I'm using the Apini mod.
Hmm... I'd like to help, but I couldn't find a working download for "Humanoid Alien Framework" mod required to run the Apini mod.

https://ludeon.com/forums/index.php?topic=29353.msg335816#msg335816

This looks like a complete mod, I'm afraid that adding support to this mod would be akin to opening a whole can of worm where I would be required to support all rimworld mods out there.
I would give it a try, but this would take some time to do.
#7
Quote from: thinkpad on June 02, 2017, 02:45:07 AM
I found a workaround, I "rented" the game on the library computer, and copied ONLY the mods/core folder, cause that is what the editor needs to work, and it worked.  Made a new folder in the rimworld folder and put the editor and the "rented" mods/core folder and it works again
No clue why it stopped working before.  I compared the "rented" mods/core folder and my steam copy's mods/core folder files and they are the same.  All I know is it's working with my little trick.  If you are wondering if I kept the "rented" copy of the game I did not, I only kept the mods/core folder, nothing else.

It wasn't the save file causing the error, I can't figure out what caused it but I have 8 errors from my attempts to get the program working logged in my event viewer in Windows 7 64bit

If I do ever figure out what caused the problem I'll be sure to write down step by step what I did to reproduce the issue

Can you try reinstalling the latest .Net run time?
#8
Quote from: thinkpad on May 31, 2017, 03:35:08 AM
All of a sudden this has stopped working for me.  I'm still on A16 and today I went to use it and it's saying Rimworld Save Manager stopped working...Looking for solution. This is Windows 7 64bit.

And you're using v0.54.5? That's weird, because I didn't make any changes whatsoever... can you send me your save file so I can try and reproduce the problem?
#9
Quote from: TOG II on May 23, 2017, 07:47:43 AM
Quote from: arkatufus on May 07, 2017, 04:45:07 AM
It only edit spacer and tribal characters as of now. Can you tell me which mod are you using?
I'm using the Apini mod.
Hmm... I'd like to help, but I couldn't find a working download for "Humanoid Alien Framework" mod required to run the Apini mod.
#10
It only edit spacer and tribal characters as of now. Can you tell me which mod are you using?
#11
Tools / Re: [Tool] (A16) Simple Save Editor
May 02, 2017, 01:32:53 AM
Sorry, the zip file should've contained the "how to install.txt" file, I guess I forgot to include it in the latest downloadable zip file x__x
#12
Tools / Re: [Tool] (A16) Simple Save Editor
April 02, 2017, 08:33:24 PM
Quote from: AngleWyrm on April 02, 2017, 01:24:26 PM
Are *.RWS files stored in a standard compression method, and if so which one?

Its not compressed, just open it with a text editor, and yes, its written in XML format.
#13
Tools / Re: [Tool] (A16) Simple Save Editor
March 31, 2017, 11:02:25 PM
Quote from: AngleWyrm on March 31, 2017, 06:29:03 PM
Maybe my computer is just too old. :/

Have you tried updating your .Net Framework runtime? The editor uses .Net Framework 4.5.2, so anything from there and up should work.
Try downloading the web installer here:
https://www.microsoft.com/net/download/framework
#14
Tools / Re: [Tool] (A16) Simple Save Editor
March 31, 2017, 03:31:56 PM
Quote from: AngleWyrm on March 31, 2017, 02:51:45 PM
The version I downloaded doesn't run on 32-bit systems; I'm guessing it was compiled for 64-bit machines. Can you make it 32-bit compatible, or release a second one?

Sorry about that, I thought it would run on both architecture.
Can you try downloading v.5.4.5 again? I've split the build to x86/x64 in the latest zip.
#15
Tools / Re: [Tool] (A16) Simple Save Editor
March 31, 2017, 12:37:34 PM
Done, 3 traits hard limit is removed in v0.5.4.5