enslaving a prisoner gave my game the lags had to roll back to a save point. other people enslaving and still have a smooth running game?
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Unfinished / Re: [A17] Simple Slavery v0.5g
November 25, 2017, 04:19:35 AMQuote from: Archadeas on November 18, 2017, 12:30:39 AM
They must be stripped and reslaved, the issue is the slave collar being easy to remove from other mods like Dubs Hygiene. There needs to be a more permanent method like a brand suggested earlier, otherwise this mod becomes useless/dangerous. Already had a raider slave(16 shooting), take a shower, break into the armory, steal a minigun, kill 2 babies and the doctor before my guards that were working outside the base could get back, one of which died from his wounds due to the doctor being a little headless... I use prison labor for most of my stuff now with slave labor as a much later option.
Dubs hygiene does not remove clothing, that function belongs to the unpopular hygiene mod. Im confused by your need assessment regarding something other than collars, why is the collar coming off? Unless i strip a slave or command them to remove their own collar - how does this even happen. Use dubs hygiene instead!
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Unfinished / Re: TableTopRPG Overhaul ShadowRun Edition
May 06, 2017, 06:04:03 PM
ShadowRun is a really cool theme, id love to see this. seems like a huge project that gives us good feelings in our minds when we imagine how fantastic it could be. i never get my expectations up for huge projects but if ShadowRunRimWorld happens ill be all over it.
#4
Ideas / Re: Prisoners with individual agendas when they try to break out
March 28, 2017, 10:25:31 AM
i like it.
start fires, kidnap incap colonists, load up on supplies before leaving.
start fires, kidnap incap colonists, load up on supplies before leaving.
#5
Unfinished / Re: Children and Pregnancy - v0.1j (2017/Feb/14)
March 15, 2017, 06:44:35 PM
rimworld sorta sucks in regards to pawn awareness. Pawn A + B will be married or whatnot, Pawn C will romantically advance on B right in front of A. This event is not logged, A has no reaction, A and C are still best friends or whatever. this is rimworld, in its current state - and being such its impossible to suggest that C&P might consider adding a reaction to events such as B + C having a child when A + B are married (or lovers, etc).
lack of pawn believability is the factor most limiting my further interest in the rimworld experience.
lack of pawn believability is the factor most limiting my further interest in the rimworld experience.
#6
Unfinished / Re: Children and Pregnancy - v0.1j (2017/Feb/14)
March 02, 2017, 11:05:31 AM
its like the trial of howard roark
whoever got the //eat shit was most likely "pretty nasty" also. who was the firestarter?
edit: i should not have used a term like firestarter. i assumed there was a reason whichever mod was banned, and this is what i meant. not to blame someone in the forum for posting about the code. sorry for poor use of language, lol.
whoever got the //eat shit was most likely "pretty nasty" also. who was the firestarter?
edit: i should not have used a term like firestarter. i assumed there was a reason whichever mod was banned, and this is what i meant. not to blame someone in the forum for posting about the code. sorry for poor use of language, lol.
#7
Unfinished / Re: Children and Pregnancy
January 30, 2017, 04:59:57 AM
Id really like to children scared of the dark - stronger child darkness debuff & potential cowering. as they get older not so much. superawesome mod much appreciated. i know you are focused on core stuff right now, just wanted to suggest.
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