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Messages - Seppukun

#1
Hi Tynan

Thanks for your direct response. I am pretty sure the recent stable version of Debian doesn't support glibc (and libc) above version 2.13. A user (I) can't get the needed GLIBC 2.14 or 2.15 without switching to the testing version of Debian or going quite out of our own way to upgrade libc.

I think Ubuntu users probably don't have this issue, I hope you can understand I don't want to switch/install a new OS as a solution.

Is there any way you could hold off on using the newest version of Unity to generate Linux executables, until Debian moves up to g/e/libc version 2.14+ in the "stable" version of its distro? and use whichever version of Unity you used to make 0.9.727 and earlier, for Debian users?

I understand you have a lot of work to do and little time to do it in, I hope you could accommodate my request, if it's even doable. I'm a long time fan and player. Thanks.
#2
Hi all,

I can't get the latest version of the Linux client to run. (0.10.780 rev916). I have made my client executable (chmod +x) but I receive the following error:

./RimWorld780Linux.x86_64: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.15' not found (required by ./RimWorld780Linux.x86_64)
./RimWorld780Linux.x86_64: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.14' not found (required by ./RimWorld780Linux.x86_64)

The  current maintained version of libc in Debian Wheezy is 2.13-38+deb7u8.

This does not appear to be an issue for game clients version 0.9.727 rev29404 and earlier, I can run them all.
#3
Support / Re: Mac OS Right Click disabled
November 21, 2013, 01:59:21 PM
Your colonist has to be a soldier to arrest wanderers.

See if you can order a civilian to equip a gun. There is usually one in the starting area. Select the civilian then attempt to right click on the gun.

You can right-click using the touch of two fingers next to each other if you have a touchpad.

CTRL-click is usually the right-click alternative.
#4
Ideas / Re: Got an idea for a Storyteller incident?
November 11, 2013, 08:05:21 PM
Earthquake: Geyser production is interrupted for x amount of time and a ton of walls need to be repaired. Structures on sand take damage. Boulder rubble appears spontaneously in caves and near cave exits.
#5
Ideas / Re: Your Cheapest Ideas
November 11, 2013, 07:59:44 PM
Quote from: Matty on October 27, 2013, 12:28:16 AM
Not sure on the coding capabilities (or if it's been said)

-What about a fire hydrant or sprinkler system where if placed, fire has a 50% chance of going out. Or something to that effect.


I had this same idea earlier today because fires in RimWorld are the bane of my existence.

Sprinkler system would be a 1x1 placeable structure; it has an area of effect, like sun lamps, and requires power, but only 100 W. Actively drains fires, but a new fire could start (boomrat, molotov cocktail) and they make firefighting 2x more effective.

OR

Sprinklers as a research item / base upgrade. Makes firefighting 250% more effective in covered rooms (no placeable, just an upgrade.)
#6
I'm also really enjoying the game and that is part of the strategy -- turret placement and limited power supply. So we really have to consider if we want 500 lights and what will be the best coverage for a select number of turrets. Also during the night while all the colonists are sleeping you can toggle the power for things which no one is using: lights, comms console, even the nutrient dispenser AND turrets. In fact, you can keep turrets off all the time, just turn them back on when raiders show up.

One way to avoid (or lessen the chance of) being wiped out by boomrats is to kill them off early, spread things out in your base to make firefighting easier, and equip all your colonists with weapons so you can switch them to soldier mode in a moment's notice and cut down the insane rats when they attack.
#7
Yes! good catch thank you, it seems like the same thing.
#8
This affects RimWorld versions 0.250 to 0.254b on the Macbook Pro, OS X 10.8.5

Problem: Moving the game window from the main display to a secondary display causes the game to misinterpret the true location of the mouse, and the mouse input sent to the window is lower or higher than the actual mouse location. Game elements cannot be directly clicked on with the mouse anymore, instead the user must place the mouse well below or above the target element to interact with it. It doesn't matter if the main display is set to the Macbook built-in display or the external monitor; this bug is present both ways.

Requirements: An external monitor connected to the Macbook so that the user has one display which is smaller or larger than the other.

Steps to reproduce:

1) Launch Rimworld -- it will launch in the main display.
2) Drag the game window to the other display.
3) Attempt to interact with the game interface:
o If the destination display is larger, the mouse input will be higher than its true location.
o If the destination display is smaller, the mouse input will be lower than its true location.
#9
Support / Re: Send owl downloads
November 07, 2013, 10:23:08 PM
Sorry to say I've got the same problem, down to 2 downloads remaining on SendOwl, having downloaded the Mac version. I understand it's being worked on, thanks in advance.
#10
General Discussion / Re: Call for Linux/Mac testers
November 07, 2013, 05:57:11 PM
I can be a Mac tester.

My writing is usually clear and I've written bug reports before for various software, as an end user. Plus, RimWorld has ended up being hugely addicting/ engaging.

• What's your experience with testing systems?
I've used WINE a lot to try and get windows programs going, mainly in Linux, sometimes on Mac, and done some reporting on winehq. I have experience messing around in Linux systems, I also successfully installed a Gentoo distro on my Eeepc (wasn't easy in the past) and Fedora 9 on an ancient Power PC. I've spent a lot of time in the past playing with different OSes.

• Ever used a bug tracker before? Does the Ludeon bugtracker look foreign to you or familiar?
I haven't. Ludeon seems a lot simpler than bugzilla, and I'm sure I can figure it out.

• What OSes do you have?
Mac OS 10.8.5

• How much time do you have to test?
Several hours a week, not more than 5-8 due to work & living w/fiancee.
#11
Aesir,

Thank you -- this was the case, and I was able to launch the app after making it executable. I wasn't sure which/where the executable was. Thanks again.
#12
Hi and thanks in advance for your time. I saw the bug tracker (ludeon.com/bugs) and registered, but couldn't determine any way to submit a report.

Experiencing the following problem: When I double-click Rimworld250Mac.app in Finder, the app appears to launch, but then nothing happens.

Please let me know if additional software is needed to run the game.

Security & Privacy preferences are set to "Allow applications downloaded from Anywhere"

File permissions for RimWorld250Mac.app are drwx------ and file ownership is set to my user account.

Bringing up the Inspector from Finder on the app says the version is "Unity Player version 4.2.2f1 (54f0fc09defb). (c) 2013 Unity Technologies ApS. All rights reserved."

My Unity Web player version is 4.2.2f1.

System: Mac OS X 10.8.5, (Late 2011 model)
Processor: 2.4 ghz
Memory: 16 GB