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Messages - Seskil

#1
Releases / Re: [1.0] Psychology (2018-11-1)
November 03, 2018, 07:40:16 AM
Quote from: Linq on November 03, 2018, 06:28:55 AM

Yep, I think so.

Will be great, coz like i thing (correct me if I'm wrong) def file could by only one, while i translate this, anyone who want to play in my language must separately download my translate and replace this (changed) def*.xml? Sorry for trouble, i never before translate rimworld mods.  :D
#2
Releases / Re: [1.0] Psychology (2018-11-1)
November 03, 2018, 05:26:30 AM
Hey! Great mod, i loved. I try to create translation (polish), but localistion dir miss one file PersonalityNodes.xml i think, most important.
You are able to put this file in Languages folder like other ones? Or i miss something?
#3
Help / Copper/Many mods
May 28, 2014, 06:52:24 PM
Hey!

Firstly sorry for my english.

Now about the problem, and so I started the day before yesterday to play some mods
( Betterpower+, Clutter, IndustrialRimBetaV1.1.2, InventoryPanel, ProjectArmory205, Workplaces(projectarmory version and Zombie )

Everything generally works until you surprised that mods does not "bite", the problem is rather one mod, the point is that I have no idea what, so the question directed to people who are familiar with the mods, one of them turned metal on metal ee and added other raw materials such as cooper or metal bars. Well, just, cooper is needed to build the most useful objects, but nowhere I can dig it, as it gets copies, iron ore, these smelt into metal, but nowhere option to copper production, from 95 days (so it been in the game) there was no metal dealer. Nah, torche is pointless if you can just buy copper...

Ye, me english... So beatiful.  ::) Please help!