Already tried it, but unfortunately it doesn't help me find out what's causing all the GC freezes (i.e. what's creating so many objects that the GC is triggered so often and needs so much time).
And the usual memory profiles like dotMemory or Unity's own memory profile don't seem to work with non-debug builds :/
And the usual memory profiles like dotMemory or Unity's own memory profile don't seem to work with non-debug builds :/