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Messages - tobi1449

#1
Already tried it, but unfortunately it doesn't help me find out what's causing all the GC freezes (i.e. what's creating so many objects that the GC is triggered so often and needs so much time).
And the usual memory profiles like dotMemory or Unity's own memory profile don't seem to work with non-debug builds :/
#2
I'm currently having the same problem (tons of mods, latest Rimworld). Is there any way to attach a memory profiler to Rimworld to see what is actually causing this?
#3
Releases / Re: [A18] SimpleSidearms (1.2.5)
June 23, 2018, 06:53:34 AM
As a suggestion for another cool feature:
There are mods with weapons (especially melee weapons) that give stat boosts. A feature to check if a pawn has a sidearm that boosts a newly started job and switch to it would be great.
Also, overriding the "hunter lacks ranged weapon" check and switch to a ranged sidearm would also be a nice idea if the hunter in question actually has a ranged weapon as sidearm.
#4
Mod bugs / Re: Extreme performance issues
February 19, 2018, 08:08:54 AM
I solved it, WM Sync Growth was the culprit.
#5
Mod bugs / Extreme performance issues
February 18, 2018, 09:22:49 PM
Hi,
I'm having extreme performance issues with my modded game right now.
If I start a new colony, it runs about 5-10 seconds with 60, then the game hangs for 20-30 seconds and then it continues with 1-3 fps. There's nothing in the logs that could give me a hint, no exceptions, nothing.
Here is a logfile with my modlist, if anyone had similar problems and sees a mod that could cause this I'd be very grateful. https://gist.github.com/HugsLibRecordKeeper/8b55c302d205dd2c7dcf9b2838d62587

Edit: The weird thing is that my save from a week or two ago works fine, so it might be something related to world generation.
#6
Releases / Re: [A17] Animals Logic 🐾
December 09, 2017, 06:51:56 PM
Quote from: Oblitus on August 27, 2017, 04:25:01 PM
Quote from: sirgzu on August 27, 2017, 03:57:15 PM
I have no idea if it has something to do with AL but my pawns stop training/shearing/milking after some time for no reason. Reloading the save makes them do it again for a little while until they decide to stop again. Taming of wild animals is unaffected.
Log?

Any idea what could cause this on B18 (no Pawns Play Together)?
Pawns Play Together is known to cause such problem.
#7
Releases / Re: [B18][MODLIST] Glitter Tech
December 02, 2017, 08:30:06 PM
Can I add this to an existing save? And  if yes, is there any way to safely regenerate the world factions and/or the deep drill deposits?
#8
Correction: Smart Duct Outlets seem to eat both upper and lower ducts laid in their square when switching them between upper and lower.
#9
When I've researched the honey stuff, my base started to get filled up with randomly spawning honey, please help, I'm drowning in it x(

Jokes aside, this is the error:
Exception ticking Brown: System.NullReferenceException: Object reference not set to an instance of an object
  at BeeAndHoney.CompTimedRespawn.SpawnDefAndVanishSelf () [0x00000] in <filename unknown>:0
  at BeeAndHoney.CompTimedRespawn.CompTickRare () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.TickRare () [0x00000] in <filename unknown>:0
  at Verse.ThingOwner.ThingOwnerTickRare (Boolean removeIfDestroyed) [0x00000] in <filename unknown>:0
  at Verse.Pawn_InventoryTracker.InventoryTrackerTickRare () [0x00000] in <filename unknown>:0
  at Verse.Pawn.TickRare () [0x00000] in <filename unknown>:0
  at Verse.Pawn.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0

And here is the full log.

Edit: apparently this happens when a queen bee is held inside a pawn's or pet's inventory and dies. It can't despawn but every time it tries it spawns honey instead.
#10
Releases / Re: [A17] SimpleSidearms (1.2.0)
June 23, 2017, 01:01:28 PM
Is there any way to prevent pawns switching away from their main weapon when they don't have a sidearm?
#11
Found it, "silkspider" from the Animal Collab Mod has both CompProperties_Spawner and the trade tag "StandardAnimal".
Unfortunately I don't really see what exactly the issue is, since it's apparently an animal that can be bought from traders and drops spidersilk on death. Anyway, I'll direct the mod author(s) here and hopefully they know what to do ^^

Thanks for you help :)
#12
https://gist.github.com/HugsLibRecordKeeper/54a93f423c26c0e95ea203cad518f748

A new game doesn't have the problem and I've already tried to turn off the animal collab project, but unsurprisingly, the save wouldn't load then.
#13
Same problem here, I've got a myriad of mods (among them the animal collab project too). Any idea so far what could cause this?
#14
You know that it's pretty easy to recover the source code of a C# program, e.g. with http://ilspy.net/?
#15
How do you use the industrial cooler with the latest update?
Do you have to set both the cooler and the exhaust ports to room? Or the exhaust ports to network?