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Messages - Kenneth79

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1
Ideas / Re: Solution to Combat System
« on: December 01, 2019, 06:03:41 AM »
It should be in vanilla.

2
Ideas / Solution to Combat System
« on: November 29, 2019, 01:19:47 AM »
As of right now, the only way to combat intruders is to pause and unpause and micromanage your colony. This becomes tedious to do because there is so much micromanagement. So I propose an abstraction that does not remove the player's god powers. There should be a button when clicked gives a pawn the ability to act in "free will". This not only helps the players but also gives the players a whole new perspective of playing Rimworld. For example, lets say there is a raid. The player can choose to lead the defense (full control), have some pawns on "free will" and a selected few pawns positioned somewhere exactly (some control -- maybe the medics, support....), or let the pawns act in "free will" (no control upset pause and play button). The player can merely watch the story unfold. This also give more meaning to the pawns stats.... it is not only about positioning your pawns correctly and exploiting spots the player may choose to rely on their pawns' skillsets.

3
Ideas / Rimworld Screenshot history
« on: April 07, 2019, 06:23:52 PM »
You know what would be cool. Besides the history tab with all the graphs there should be an option to see how your colony has grown. It should show a slideshow (fade in and fade out -> transition) of how your colony has grown. Each slide is a screenshot of your colony within a given time interval. So when you play the slide show (you can pick which speed) it shows your colonies development through screenshots. Of course you can adjust when rimworld takes a screenshot of your colony.

4
Ideas / Food server mod
« on: March 24, 2019, 06:01:47 PM »
There should be a mod where  a colonist has the job of serving food like a bartender. How this mod works is that a colonist is assigned the job. In order to bartend he needs a bartending table which colonist approach and ask the bartender for food which the bartender grabs the food and sets it on the table or give to colonist.

5
Mods / Tavern mod
« on: March 24, 2019, 06:01:04 PM »
There should be a mod where  a colonist has the job of serving food like a bartender. How this mod works is that a colonist is assigned the job. In order to bartend he needs a bartending table which colonist approach and ask the bartender for food which the bartender grabs the food and sets it on the table or give to colonist.

6
Ideas / Reminders
« on: July 13, 2018, 03:53:26 AM »
As the world of Rimworld grows... it becomes hard to keep track of things... perhaps Tynan can implement a system that is like a sticky note of an area you are planning to build or a reminder of what that structure is.... idk

7
Ideas / Re: Save Files (More Organized) - READ
« on: November 19, 2017, 12:25:32 AM »
If you don't play the Steam Version you can sort of do this already. Not the way your thinking but if you own the DRM Free Version bought from Ludeon then you can just have multiple instances of the game each in their own standalone folders. Each folder will have it's own dedicated standalone Save Data Folder and Mod Folder.

Message me if you need help setting that up. But if you play Steam version it's not really possible.

Didn't know this. I have it on Steam. Thanks for informing me. :)

8
Ideas / Save Files (More Organized) - READ
« on: November 18, 2017, 11:14:30 AM »
You know what would be an improvement? On the save files and load files screen you should allow the players to make a folder and put certain save within the folder. This way saves are more organized.

YEA SMALL IDEA AND BIG IMPROVEMENTS!!!

9
Ideas / Re: Town: Shops and a Bar
« on: August 29, 2017, 11:48:03 PM »
I think this is a good idea and a solution to travelling the world because it would solve the food problem issue. With a tavern nearby it can be used by the player to restock in food and mingle. It makes a more fun approach rather than just having the colonists trek a long journey. Instead, their are checkpoints in which they can restock and interact with people who are also traveling.

10
Ideas / Improving Combat Mechanic (MUST READ)
« on: August 28, 2017, 01:26:12 PM »
Here is a good idea. How about allowing grouping of certain colonists. That way when you click on a group only that group is selected to move. It has similar functions as total warfare. This improves gameplay because it allows you to accurately pick a group to move without finding and clicking each one individually.

For example, you want Timmy, Bob, Sarah, and Joe to move all at once at a certain position regardless of where they are. You click on their group and all of them move at the position regardless of where they are they scurry to the position. This improves combat mechanics because instead of finding each individual colonist and then putting them in the position you can call up a group and regardless of their position they all show up without you looking around the map playing ispy.

11
Ideas / Security Guard
« on: August 25, 2017, 07:06:24 PM »
We need to add a security guard job in the tasks menu. This will be beneficial considering if your caravan is out a colonist can secure the base. How this security job would work is placing zone restrictions of where you want the security guard to look over. The security guard will have a gun ready and shoot on site any threat or flee into the base if the threat is too big. There will also be an alert tab popping up when the security guard finds a threat.

12
Ideas / Paranormal
« on: June 24, 2017, 03:25:39 PM »
Maybe... just an idea... we add a paranormal aspect in Rimworld. Maybe a dead colonist is roaming the earth as a ghost and then goes back to the grave. This would be fun considering death in Rimworld is limited to just a person dying and that is it. Idk just an idea...

13
Ideas / Map Cabin Fever (Read)
« on: June 09, 2017, 02:07:28 AM »
The IDEA:

I really do believe that there should be more flexibility within the map. I'm talking about your faction base map and not the world map. Sure we can trek the world... but what about trekking the map and owning the map? What I've noticed and it has been consistent with the game play is that your colonists in the map is soooooooo concentrated. There is no diffusion when it comes to building your base. There is always a linear set up in bases and that is a centralized food source, centralized stockpile, centralized colonist locations and etc.

This is what I believe will make Rimworld better. I imagine a map where your colonists don't merely stay at one spot but occupy the whole map in which their location makes sense. For example, farmers are placed in a farming location far away and separate from houses. I also imagine military bases living close to rivers and remote from civilian houses. Of course with this type of diffusion there needs to be internal transportation in the game. So maybe horses and vehicles. Also with stockpiles.... stockpiles will be assigned to specific regions in the map.

14
Ideas / Re: A really good idea
« on: June 09, 2017, 01:50:10 AM »
okey, yes I do not search up everything on the forums. I find it a hassle and sifting through lots of comments to see if I repeated what someone says is annoying. I mean there is nothing wrong with repeating something.... if anything if the topic keeps repeating then it shows it is popular and maybe Tynan will look into it more. This of course is the SUGGESTION section so old or new ideas are welcome here.

15
Bugs / Piled up Elephants & Weird Glitch black icons
« on: June 08, 2017, 11:14:20 PM »
Just found this out. When you pile up two elephants close together and zoom out at a certain point you will see elephants looking glitchy. The stacking of the elephants close to each other and zooming out at a certain point causes the camera to be confused of the layering of the animals. You will see that the top elephant goes to the bottom and the bottom going on the top of the top elephant and then going to bottom and then top. It looks glitchy like they are alternating positions of who is on top of who.

I don't know what happened (happened randomly) but when I looked into the ac and tried to turn down the temperature the icon for the button was fully black and the other icon too. Then when I tried reloading the game it said error loading map or something like that.

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