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Messages - bonmar14

#1
Outdated / Re: [B18] Cheated Mood
October 21, 2018, 02:38:38 AM
Sure I'll work on the update when I got some free time
#2
Quote from: beeeboop on March 27, 2018, 07:26:16 AM
Any recommendations
Well since you asked a guess a I can suggest you prison labor or simple slavery here on the unfinished topic sections
these are the one I know you can get prisoners to work for the colony
#3
Outdated / Re: [B18] Precission Mortar
February 04, 2018, 11:03:05 AM
Well actually I manage to make the miss rate of the mortar round to a small radius that it can actually hit the target when it is not moving too much that it can't Dodge the hit. But I am actually trying to do some of the thing that you described so at the meantime it will only be just a modified mortar that it's force miss radius is smaller than the base game mortar. if only I had enough time to look into the code of the game and mod
#4
Outdated / [B18] Precission Mortar
February 04, 2018, 05:43:46 AM
This mod adds a very accurate mortar that can strike a target with a "nearly"  direct hit

Download

Drive https://drive.google.com/file/d/1-v6FuQsJWuqPMOf6qme5Uy-Xm0ZZ8slN/view?usp=sharing
or
Attachment


[attachment deleted by admin: too old]
#5
Outdated / Re: [B18] Cheated Mood
February 03, 2018, 05:06:30 AM
Sure Here's the updated version for B18. Also I modified some of the prisoner related social opinion. the download's at the attachment ill have an third-party link soon
#6
Help / Re: Texture Loading Problem
January 20, 2018, 07:15:39 PM
Ok thank you very much for helping out
#7
Help / Texture Loading Problem
January 20, 2018, 06:20:57 AM
Total beginners mistake i made i think. I made a custom melee weapon with a custom made textures that I made with everything in the weapon code checked by comparing the core file with mine when loading in to the game from startup it gives me an error and I think its with the texture I made. Can any of you reading this help me out with this. even tho every thing is in the right folders


Could not load UnityEngine.Texture2D at Things/Item/DualSword in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()

and this comes with this bellow it

MatFrom with null sourceTex.
Verse.Log:Error(String)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>m__3()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()


#8
Mods / Re: [Mod Request] Faction Base Turret Hacking
November 06, 2017, 04:42:40 AM
Ok I'll take a look on that mod
#9
Mods / [Mod Request] Faction Base Turret Hacking
November 04, 2017, 01:43:31 AM
I was wondering if their is a way to mod a item to be used by a pawn to hack a enemy faction's turret during faction base raid's
#10
Outdated / [B18] Cheated Mood
September 30, 2017, 05:49:58 AM
This is basically a Edited Mood XML That increase the mood of everything well most of it
This is Basically a mod just to mess around while playing rimworld

PS. I just made this for fun and so I could do a messy base without someone going on a mental break during testing around with mods. Also other mods can overwrite the code so if you want to use it with a mod that overwrite the core mood xml put this on last in the mod list

Download on
A-17 Drive https://drive.google.com/open?id=0B0sTZ7p4JX99UzBiWXVUVTdWV2s
B-18 Drive https://drive.google.com/file/d/1-sNfkOuxsrnPQLdQfD22PmrPJTHA-h3X/view?usp=sharing  or
Attachment

[attachment deleted by admin: too old]
#11
Oh ok thanks for the quick reply
#12
Hi just wondered because when I was looking at the xml codes of the mod I saw a code for the radiation suit locker I just asking if your gonna add a suit locker soon in the future updates of the mod
#13
Quote from: DemonLordM on June 30, 2017, 08:23:12 PM
Do worker slaves work in cupros quarry mod?
I think no because I set a animal zone on one of the quarry that I build
and set the work slaves and no matter what they don't mine at the quarry
#14
On a scale of 1 to 10 hows the bug fixing on the mod is going?
#15
Hi I have an error when I assign a ship to a fleet
this error pops up

Could not load UnityEngine.Texture2D at Things/IoM/Ships/OHUDropShipFleetIcon in any active mod or in base resources.
Verse.Log:Error(String)
Verse.ContentFinder`1:Get(String, Boolean)
OHUShips.CompShip:get_fleetIconTexture()
OHUShips.ITab_Fleet:DrawFleetMember(Single&, Single, ShipBase)
OHUShips.ITab_Fleet:DrawFleetEntry(Single&, Single, KeyValuePair`2)
OHUShips.ITab_Fleet:FillTab()
Verse.<DoTabGUI>c__AnonStorey3C6:<>m__566()
Verse.ImmediateWindow:DoWindowContents(Rect)
HugsLib.GuiInject.<>c__DisplayClass1:<_WindowOnGUI>b__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, GUISkin, Int32, Single, Single, GUIStyle)

Also the error just spams until i remove the ship from the fleet