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Messages - mora145

#1
Translations / Re: Official: Spanish
July 05, 2018, 12:01:54 AM
Quote from: prosykito on January 18, 2018, 12:04:46 PM
Quote from: Snowy86 on January 07, 2018, 10:26:20 AM
¿Hay alguien a cargo de la traducción a español de España? El ticket que abrí en github lleva más de un mes y nadie ha dicho nada :S.

Yo tengo bastante traducido (quitando la parte del combate y alguna cosa más suelta) incluidos algunos mods. Si alguien se prestase a indicarme como subirlo lo haría sin problema

Escribeme facebook.com/ysha.lict
#2
Tools / Re: Duplicate defName Conflict
May 15, 2017, 04:49:04 PM
Is the software available?
#3
Translations / Re: Official translation projects
April 11, 2017, 10:47:22 AM
Hi.
I am added to the translation group "Spanish" but my native language is "Latin Spanish". Is it possible to change me?
#4
Quote from: skyarkhangel on March 18, 2017, 06:50:03 AM
Quote from: mora145 on March 17, 2017, 06:52:32 PM
Quote from: skyarkhangel on March 16, 2017, 01:49:32 AM
Quote from: porcupine on March 08, 2017, 04:11:49 PM
Hey skyarkhangel,

Are you going to add the Real Fog of War mod into this pack for future releases?  Seems like if we're going for hardcore play, FOW should definitely be included! :D

This feature need to be compatible with our combat system based on Combat Realism (Combat Extended). We'll see in the future.

Hey man! Please contact me for the Spanish translation of the entire pack

Hello, Join our discord server and wrote me.

Completed. Which is your user? Mine is Mora
#5
Quote from: skyarkhangel on March 16, 2017, 01:49:32 AM
Quote from: porcupine on March 08, 2017, 04:11:49 PM
Hey skyarkhangel,

Are you going to add the Real Fog of War mod into this pack for future releases?  Seems like if we're going for hardcore play, FOW should definitely be included! :D

This feature need to be compatible with our combat system based on Combat Realism (Combat Extended). We'll see in the future.

Hey man! Please contact me for the Spanish translation of the entire pack
#6
Translations / Re: Official: Spanish
March 15, 2017, 08:46:46 AM
Saludos!!!!

Ya casi termino la traduccion de Hard Core Sk, voy a un 70%. Quien se anima a ayudarme a corregir y a darme una mano con los errores amarillos que salen al iniciar el pack?
#7
How do these problems be solved?

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Meat to match Cassowary_Meat.label
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()


[attachment deleted by admin due to age]
#8
Saludos. Ya voy a un 70% de la traduccion al español de este grandioso pack. Espero comunicarme pronto con el "moder" para asignar a algunos que lo prueben, y asi corregir los errores de traduccion! :) saludos.
#9
Quote from: Upuaut on February 19, 2017, 05:39:05 AM
Quote from: mora145 on February 18, 2017, 12:05:56 PM
My settlers do not work. They do nothing or the simplest tasks. Someone knows something about it? I'm new with this mod.  :-\ :-\

Same thing here. Installed the mod, activated them. Got the background image and started a new game. After the world loads. I can designate zones for hauling or mark stuff to be mined but the 3 persons don´t do anything.

https://gist.github.com/f11f419e179af41d001cbeb625328936
The link to the first log message after starting the game




After deaktivating the Fluffy Breakdown mod the game works as intended!

The solution in the order of the Mod: the mod Fluffy Breakdowns goes after HugsLib

[attachment deleted by admin due to age]
#10
Quote from: Upuaut on February 19, 2017, 05:39:05 AM
Quote from: mora145 on February 18, 2017, 12:05:56 PM
My settlers do not work. They do nothing or the simplest tasks. Someone knows something about it? I'm new with this mod.  :-\ :-\

Same thing here. Installed the mod, activated them. Got the background image and started a new game. After the world loads. I can designate zones for hauling or mark stuff to be mined but the 3 persons don´t do anything.

https://gist.github.com/f11f419e179af41d001cbeb625328936
The link to the first log message after starting the game

After deaktivating the Fluffy Breakdown mod the game works as intended!

I continue to present the problem

https://gist.github.com/mora145/146e08de6181ed3c2052ed533099bde3
#11
My settlers do not work. They do nothing or the simplest tasks. Someone knows something about it? I'm new with this mod.  :-\ :-\
#12
Quote from: mora145 on February 17, 2017, 11:53:25 PM
Quote from: Owlchemist on February 17, 2017, 11:41:03 PM
Quote from: mora145 on February 17, 2017, 10:14:41 PM
Thanks again. I am translating the MOD Pack into Spanish. That is why my doubt.

Eventually, we would need to have a new Spanish-SK language set, like Russian has.

I'm doing all the translation, including the "Defs" of all mods and Core SK.

One of the parts that I have already finished

[attachment deleted by admin due to age]
#13
Quote from: Owlchemist on February 17, 2017, 11:41:03 PM
Quote from: mora145 on February 17, 2017, 10:14:41 PM
Thanks again. I am translating the MOD Pack into Spanish. That is why my doubt.

Eventually, we would need to have a new Spanish-SK language set, like Russian has.

I'm doing all the translation, including the "Defs" of all mods and Core SK.
#14
Quote from: Owlchemist on February 17, 2017, 09:50:21 PM
Quote from: mora145 on February 17, 2017, 08:41:47 PM
Quote from: Owlchemist on February 17, 2017, 07:59:53 PM
Quote from: mora145 on February 17, 2017, 07:29:29 PM
Who knows why errors come out like these?

The language I have default is Spanish

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Leather to match Cassowary_Leather.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()


These can be ignored. They're just warnings, not full blown errors. It's on the to-do list to fix.

Thx.
But could you tell me what that mistake is?

Those leathers that it's trying to specify a language translation for don't exist in HCSK.

Thanks again. I am translating the MOD Pack into Spanish. That is why my doubt.
#15
Quote from: Owlchemist on February 17, 2017, 07:59:53 PM
Quote from: mora145 on February 17, 2017, 07:29:29 PM
Who knows why errors come out like these?

The language I have default is Spanish

Def-linked translation error: Found no Verse.ThingDef named Cassowary_Leather to match Cassowary_Leather.description
Verse.Log:Warning(String)
Verse.DefInjectionPackage:InjectIntoDefs()
Verse.LoadedLanguage:InjectIntoData()
Verse.PlayDataLoader:<DoPlayLoad>m__6F7()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update()
Verse.Root_Entry:Update()


These can be ignored. They're just warnings, not full blown errors. It's on the to-do list to fix.

Thx.
But could you tell me what that mistake is?