Quote from: Cala13er on June 05, 2014, 03:17:32 PMIndeed, that would be the preferred goal over rewriting the whole shebang (which is what I did before started this thread).
Are you trying to add recipes to the Cooking Stove without actually overriding the Cooking Stove itself?
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#1
Help / Re: ThingDef/WhateverDef inheritance etc.
June 05, 2014, 05:08:40 PM #2
Help / Re: ThingDef/WhateverDef inheritance etc.
June 05, 2014, 09:36:51 AMQuote from: Justin C on June 05, 2014, 08:18:35 AMDid that, was just wondering if there was a true inheritance mechanic - apparently not, and hopefully that'll change later.Quote from: anikaiful on June 05, 2014, 06:53:15 AMYup. Just copy the XML for the old CookStove exactly, throw it in your Defs folder, and make your own modifications. The game will load your mod's CookStove instead of the Core one.
Doable currently?
#3
Help / Re: ThingDef/WhateverDef inheritance etc.
June 05, 2014, 06:53:15 AM
Well, there's that route, but would prefer one where you don't need to create a new custom workbench and just extend (or modify) capabilities of already existing ones, for example something like:
...and that'd be all what'd be required to cram new stuff into old oven...
Doable currently?
Code Select
<ThingDef Extends="CookStove">
<extend_recipes>
<li>NewRecipeOne</li>
<li>NewRecipeTwo</li>
<!-- and so on -->
</extend_recipes>
</ThingDef>
...and that'd be all what'd be required to cram new stuff into old oven...
Doable currently?
#4
Help / ThingDef/WhateverDef inheritance etc.
June 05, 2014, 05:32:54 AM
I'm tinkering with a lil' cooking mod, and came across a bit of a dilemma (mod compatibility-wise). Is there a way to "extend" already existing items (e.g. Cooking Stove) capabilities without rewriting the whole shebang, i.e. expand their menu of craftable items etc.?
#5
Mods / Re: [Request] Move furniture, devices, etc....
June 04, 2014, 05:32:12 PM
...and/or to change their orientation without rebuilding.
#6
Releases / Re: [MOD] (Alpha 4) Miscellaneous (V 1.4.0 / 03.06.2014)
June 04, 2014, 05:25:52 PMQuote from: mrofa on June 04, 2014, 04:53:50 PMAh-a, that clears it - thanks.
Recive mode is that it recive only and colonist wont take stuff from it, if you set to dispense, it will show on top one item that is stored in it and colonist will able to pick it up, of its on dispense and colonist pick up a item another item will be shown on top
At dispense if i remmber right colonist still can store stuff in it.
#7
Releases / Re: [MOD] (Alpha 4) PowerSwitch (1.4.0 / 02.06.2014)
June 04, 2014, 05:23:46 PM
power saving with auto-switches FTW.
#8
Releases / Re: [MOD] (Alpha 4) Miscellaneous (V 1.4.0 / 03.06.2014)
June 04, 2014, 04:44:16 PM
Nano Storage's "Retrieve" and "Dispense" mode... Beats me, what they do?
#9
Support / Re: Paypal ....
June 01, 2014, 05:07:48 PMQuote from: Trasnobarato on April 19, 2014, 09:29:25 AMSimilar problem here. Paypal refuses to accept any of my credit cards, be they Visa or MasterCard. Altho, in a way I'm glad paypal does that - with their failure mileage...
I also cannot use Paypal, and it's a shame because I'm really interested in the game. Hope you get to Desura/Humble/Steam/Etc.
#10
General Discussion / Re: Introduce Yourself!
June 01, 2014, 04:57:52 PM
Just saying hello to every Rimworlder
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