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Messages - Uuugggg

#1
Releases / Re: [1.1][MODLIST] My Simple Useful Mods
February 28, 2020, 08:12:52 PM
I guess I'll update this post to 1.1
#2
Mod bugs / Re: [1.1] Cannot build anything
February 28, 2020, 08:09:11 PM
Issue with HugsLib/HarmonyLib 2.0.0.7 update. Await a fix from that end.
#3
Re: 1.1 terrain affordance with stuff

DoTerrainChangedEffects passes along thing.Stuff to CanBuildOnTerrain, but that's not good for blueprints - blueprints don't have .Stuff, they have .stuffToUse.

So wood wall blueprints don't get their wood stuff passed along, and are defaulted to Heavy instead of wood's Light, and are considered invalid for light terrain (e.g. bridges)
#4
Releases / Re: [1.0] TD Enhancement Pack
January 15, 2020, 04:49:23 PM
Quote from: anochi on December 10, 2019, 06:14:33 PM
Does instant Smoothing & Roofing no longer work in God Mode?

That was actually moved into a Debug helper only mod, which I keep on 24/7 : https://github.com/alextd/RimWorld-TDBug
#5
Releases / Re: [1.0] TD Enhancement Pack
January 15, 2020, 04:47:28 PM
Super technically speaking, I simply used the GetSettings that the RimWorld code already provided. Saving the result to a static for future use might work, but that would require me to know GetSettings will never return a new object, and that future versions also won't.

(By this point I think it won't but I wasn't about to assume that when I started coding RimWorld mods)
#6
Releases / Re: [1.0] TD Enhancement Pack
August 29, 2019, 03:33:09 AM
I guess I didn't need to make a heat map since it's already a mod : https://ludeon.com/forums/index.php?topic=33647.0
#7
Releases / Re: [1.0][MODLIST] My Simple Useful Mods
April 07, 2019, 07:04:41 PM
Annnd a List Everything Mod
#8
Releases / Re: [1.0][MODLIST] My Simple Useful Mods
March 23, 2019, 11:10:49 AM
Annd there's a Build From Inventory mod now.
#9
Releases / Re: [1.0][MODLIST] My Simple Useful Mods
March 21, 2019, 10:08:06 AM
Btw everyone, 3 new mods:

Crazy Cat Lady
-A trait that makes you happy, but distracted by cats.
Everybody Gets One
-Craft things until therrs one for each colonist.
Ground Scanner Re-design
-Re-thinks how it works - builds area over time, detects surface resources.
#10
Releases / Re: [1.0][MODLIST] My Simple Useful Mods
March 11, 2019, 06:54:55 AM
Yea what? Replace Stuff should let you make doors into autodoors.

Replace Stuff okay to use with other cooler mods - you can turn off Replace Stuff vents in the settings.
#11
Releases / Re: [1.0][MODLIST] My Simple Useful Mods
February 25, 2019, 06:15:02 PM
I should mention among TD Enhancement Pack's many amazing features, it recently got:

ZOOM TO MOUSE

So I am pinging this thread to mention it.
#12
Tools / Re: TDBug
February 21, 2019, 10:30:33 AM
Make suggestions : https://github.com/alextd/RimWorld-TDBug/issues
(Or skip the middleman and add features in a pull request)
#13
Tools / TDBug
February 21, 2019, 10:27:42 AM
TDBug is some debugging enhancements I've put into a mod, which you never need to turn off.

Get it at github: https://github.com/alextd/RimWorld-TDBug
(no steam since it's not really a mod, just debug tools)

Makes the debug windows better:
- debug inspector scrolls, search thing by id #
- debug actions by typing the command and hitting enter
- new debugactions, place full stack, destroy all selected things
- shift-click the -20% needs action for +20%
- more things: check the list or video (albeit the list is uptodate)
#14
Releases / Re: [1.0] Smart Medicine
February 07, 2019, 01:25:18 PM
Y'know what, that setting is working correctly but confused me so the description is updated.

The setting in the Smart Medicine options is for new games - it's what the default is set to.

The actual default you want to change in game, can be set alongside the normal medical defaults, accessible from the Health tab.
#15
Releases / Re: [1.0] Smart Medicine
February 07, 2019, 01:03:10 PM
Yes I guess that doesn't work, I am fixing that now