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Messages - Mondkalb

#1
Off-Topic / Pride goes before a fall...
July 30, 2014, 09:08:30 AM
Pride goes before a fall... See screenshot collage... ;)

(sorry... I forgot to swith back to english before taking the screenshots...)



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#2
Ideas / Re: Books
July 30, 2014, 01:56:15 AM
And after watching to much talk shows colonists run amok! ;D

But on topic: I think books would be a nice idea! They could be a very precious goods, since it's a rim world!
#3
Ideas / Re: Books
July 30, 2014, 01:45:20 AM
Quote from: Bog on July 30, 2014, 01:21:40 AM
Quote from: ParagonTerminus on July 28, 2014, 03:36:27 PM
TV and Computers require constant new things being broadcasted.
Note: This argument is mostly for fun:

Actually, imho, I disagree. If hard-drive technology continues to advance they would likely be measuring space in at least petabytes if not exabytes or even zettabytes, and since rimworld is taking place far in the future they'd also have hundreds if not thousands of years of TV shows, movies and games available in the public domain.
Also not to be taken very seriously: And VHS for the tribal colonies... To much TV made them degenerate! ;)
#4
I don't want to sound harsh, but your research paper isn't very international and some closer definitions would have been nice, because it isn't clear what's exactly ment with "artifical intelligence" and "self-awareness" or if you consider both to be the same. But for your age (if I guess it approximately correct) it's well done! :)

Quote from: StorymasterQto me, self-aware and intelligent are different. (...) You can be either or both, but you don't have to be either to be the other.
This is really interessting! Although my definition of self-awaress and intelligence are nearly (or effectively) the same as yours I come to an other conclution. I think a certain level of intelligence is needed to get self-aware.

Thinking of a typical experiment: a bonobo, a dolphin, a cat, a dog, a human baby and a human child get a coloured mark on each ones forehead, so they can only see that mark when looking into a mirror.

The bonobo and the dolphin (two of the most intelligent animals) will try to remove the mark after looking into the mirror and so will the human child do, too.

The cat, the dog and the human baby will NOT try to remove the mark. They don't realize that the "thing in the mirror" is a reflection of them self. The baby will learn it some day, when it has developed the needed level of intelligence.

This leads me to the conclusion that intelligence and self-awareness are on one hand not the same by definition, but on the other hand not possible to occur alone.

But this has (in my humble opinion) nothing to do with artificial intelligence at all! As "artificial" implies, it is no real intelligence. It's just based on algorithms which have been developed by some real intelligence to make it seem like an intelligent being without being aware of itself. Referring to the "forehead-mark-experiment": A artificial intelligence would remove the mark, but just because it's constructed to do so to create the illusion of being intelligent.

So referring to the research paper: I think when meshing "intelligence" and "self-awareness" the question should be if computers can develop real intelligence, not the artificial one.

Some fact to trigger inspiration:

1. The human brain is the most complex structure we know in the whole universe. When chaining all nerves of a single average human brain in a straight line, then you'll get a string from earth to the moon and half way back again!

2. There is no exact place inside the brain where memorys are stored. Memories are somehow spread over the whole brain.

3. The human is the only known life form so far, which is able to (at least partially) understand it's own brain.

(Whew! Guess I exaggerated it a bit... But I can't help, this is such an interesting theme! ;D )
#5
Bugs / [W|0.5.496 rev18731] Brush hovering around
July 29, 2014, 11:13:14 PM
[W|0.5.496 rev18731]

After one of my colonist has cleaned the floor his brush doesn't vanish and follows him hovering around with some offset (same path as the colonist, but differing acceleration and speed).
After a while the brush suddenly vanishes and everything's normal again.

This is how it looks like:


And the same as a movement collage (purple = colonist path, cyan = brush path):


The save file and the movement collage are included in the attachment.

Offtopic: As said before, the crematorium took soooo long to build... ;)

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#6
I'm currently searching the save file...

In case it's useful information: I have activated the in-game-uploads.

Edit: Shame on me! Exactly like Rahjital supposed: It has been an industial trader wich pays "0$" for wood logs... :-[

In case you want the save file nonetheless it's attached.

I used "Karolien 'Karo' Platteau" to contact "Brown Bear Export Company" (industial trader).
I positioned her right in front of the communication console with drawn weapon.

Offtopic: Just for the records, I'm really no "pro-gamer" and I don't like cannibalism in real life! ...it just took so long to build the crematory... ;)

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#7
[W|0.5.496 rev18731]

You used mixed Windows and Linux path notation style. ("\" and "/")

Example: "C:/Users/UserName/AppData/LocalLow/Ludeon Studeos/RimWorld\Screenshots\screenshot3.png"

I recognized this bug when I took a screenshot (see attachment). Although windows doesn't complain in most circumstances when mixed path notation is used this can sometimes lead to very hard trackable bugs. Since "\" is a legal character for file names in linux I suggest using the "file:///" prefix and "/"-notation in windows to be cross plattform compatible.

kind regards,
Mondkalb

PS: Using %APPDATA% directory for screenshots might not be the best choise... This folder is invisible in standard windows configuration and data which should be reachable for users are normally stored in the "Documents", "MyDocuments", "Saved Games" or "MyGames" folder (depending on the used version of windows). Although Microsoft made it completely stupidly hard to reach this folders reliably only using API they are the folders all users are familiar with.

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#8
I'm really typing too slow... But thank you harpo for the tip, anyway! :D
#9
Ideas / Re: Your Cheapest Ideas
July 29, 2014, 06:57:13 PM
A hotkey, to temporarly swap back to english language.

This would make bug reporting much easier, if you are playing the game in a language other than english... In some cases it's very tricky to translate back... I just say: "Düngepumpe" ;)
#10
I'm currently trying to take a screenshot, two make things better visible, but it doesn't work...

On Windows: pressing "print", open paint, pressing "ctrl + v" -> screenshot of my desktop, not the game :o

Any sugestions how I can do this?


OK! I managed to take a screenshot (see attachment)! F9 and F10 are the magic keys! :D

The screenshot isn't the best example because of the inventory. Empty rooms might be better, but to be honost, I'm currently to lazy and want to play a bit! ;)

I think the brightness of red and green are a matter of taste (and personal color perception), but blue is really dark...

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#11
Ideas / Re: Groups Visiting Your Colony Causes
July 29, 2014, 06:38:52 PM
Funny! I had the same idea (but was too slow typing). Maybe a moderator likes to join the two threads? (I don't care whom's come first! :))
#12
Ideas / "visitor bed" and "rescue friend"
July 29, 2014, 06:31:49 PM
Hello again,

I think it would be really nice to have three "bed states" instead of two: colonist, prisoner and visitor!

At the moment the visitors from other colonies wander a bit around and then leave again. You can capture them, but this will make their colony hostile against you. In my humble opinion it's not worth capturing one, even if it's a highly talented dude...

Sometimes friendly visitors accidentally stumble into a fight and help you against the raiders. That always created a cool "story feeling"! But when a visitor is hurt and lying on the floor after the fight, the only thing you can do is wait for him or her to die and then loot the dead body... You cannot rescue a friendly visitor... only capture him or her... This does not fit very well into your "narrative" designing goal... :-\

But what if there was a visitor bed, where they could stay a night (or maybe sometimes longer). I guess a bad treatment (sleeping on the floor, getting no food or having no social contact) wouldn't make them hostile, but it would surely make the relationship worse! In opposition if you save the live of a friendly visitor and give medical treatment, his or her home colony surely would feel grateful, resulting in a better relationship between the colonies!

Maybe sometimes there will also be a prisoner from an other colony who escaped and will beg for asylum? If it's a highly talented person who fled from a friendly colony this also can lead to a real controversy!

I think "visitor bed" and "rescue friendly colonist" would really add some dynamic and additional narrative elements to the game play! :)

kind regards,
Mondkalb

PS: I was to slow... some one else "Ednac" came with the same idea, while I was typing! :D
#13
Ideas / Coloured standing lamps are very dark...
July 29, 2014, 05:43:36 PM
Hello there,

in version 0.5.496 rev18731 the light of the coloured standing lamps seem quite dark to me...

I think you also didn't take the "psycho visual effect" into account.
Green is recognized as a brighter colour than red.
Red is recognized as a brighter colour than blue.

There are different standards of how to calculate the perceived brightness. This is the one I prefer:

RGBperceived = 0.299 * Rraw + 0.587 * Graw + 0.114 * Braw

If you're not very familiar with stuff like that, just google "luma". ;D
I hope there is not too much lost in translation...

kind regards,
Mondkalb
#14
Version 0.5.496 rev18731 on Windows 7 (x64)

I've sold wood logs to a trader, but no silver was paid.


By "no silver was paid" I mean, that after selling the wood logs and closing the trade window, there were no pods dropped (normally containing the silver). The bug is reproducible (loaded the last auto save to test).

I have already traded other objects (e.g. potatoes) and everything was fine. In all cases (except when trading wood logs), after closing the trading window, the silver containing pods were dropped. So it seems like this bug is only related to trading wood logs.

Offtopic: You're doing your job really well! This was the first bug that I found! Already very stable and a nice gaming experience! :)
#15
Support / Re: Missing your download email?
June 02, 2014, 10:34:17 AM
The email is sent. Less than 5 minutes to react! Thank you very much! :D