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Messages - Kiame

#1
Releases / Re: [1.3] [KV] Trading Spot [ModSync RW]
April 18, 2022, 02:55:40 AM
Update 1.3.1.0:
Re-wrote this mod to be less heavy - https://github.com/KiameV/rimworld-tradingspot/releases/download/current/TradingSpot.zip

For anyone that wants the older version, it can be downloaded here: https://github.com/KiameV/rimworld-tradingspot/releases/download/current/z_old_TradingSpot.zip
#2
Update: v1.3.3.0
Added a new mountain shape: Fill
When selected, the entire map will be a mountain.

An additional setting becomes available when Fill is selected, Roof Edge Buffer. When above 0, the cells within that buffer around the edge of the map will be thin roof and the most outer edge will have no roof at all. If set to 0, the entire edge will be thick roof preventing anything to spawn from the edges of the map.
#3
Releases / Re: [1.3] [KV] Change Dresser [ModSync RW]
February 10, 2022, 12:33:02 AM
Hmm interesting. I've known about a lingering duplication bug but have never reproduced it. Thank you for explaining all of this so well.

I am currently not modding, RL keeping me busy. I will get to this when I start modding again.
#4
Releases / Re: [1.3] [KV] Change Dresser [ModSync RW]
January 31, 2022, 09:40:08 AM
Also make sure you have the latest version of the game
#5
Releases / Re: [1.3] [KV] Change Dresser [ModSync RW]
January 30, 2022, 10:38:54 PM
Are you on the most recent version of this mod? v1.3.3.0
#6
Releases / Re: [1.3] [KV] Faction Control [ModSync RW]
January 16, 2022, 11:25:06 AM
Update: v1.3.2.0
World generation logic has been improved and this mod's settings will apply for all settlements that get created post-world generation.

Big thanks to Designer225 for finding the mistakes in my code and improving this mod!
#7
Support / Re: crash upon caravan settle/map spawn
January 14, 2022, 11:22:18 PM
Quote from: Canute on January 14, 2022, 04:12:57 AM
The github link allready show that he use
[KV] RimFridge(rimfridge.kv.rw)[ov:1.3.1.1]: RimFridge(1.2.1)
That's why i contact you. Special since the error is different from the other one, a week ago.

Thanks Canute for pointing that out and sorry RL is busy atm so not committing enough time for looking at logs. I've update RimFridge to include one more null check (i already had them plastered throughout this method lol) and wrapped in a try/catch for extra protection. Hopefully this'll fix the issue.

v1.3.1.2
#8
Update v1.3.2.0:
Removed sound from the plant stuff. Verified changing Harvest Yield and saving now correctly loads and allows trees to be cut down.
#9
Support / Re: crash upon caravan settle/map spawn
January 13, 2022, 05:17:18 PM
RimFridge was updated a week ago to hopefully prevent this. What version of the mod was this?

In any case here's a link for the current version: https://github.com/KiameV/rimworld-rimfridge/releases/download/1.3/RimFridge.zip
#10
Update: v1.3.3.1
Fixing an issue where an error would display after closing the Config Map settings window.
#11
Releases / Re: [1.3] [KV] RimFridge [ModSync RW]
January 04, 2022, 11:33:58 PM
Update: v1.3.1.1

See if that fixes it. I added tons of null checks though I'm not sure what might have been causing this...
#12
Update: v1.3.2.0

Added a setting to "Start in Middle Area" which is under "Has Middle Area" check box. This will now place you in the middle for the start of a game. On the edge if you're visiting an impassable map.
#13
Releases / Re: [1.3] [KV] Change Dresser [ModSync RW]
December 30, 2021, 06:08:55 PM
Update v1.3.3.0:
Added a button when a Change Dresser is selected, "Storage Order"

From here, the order by which apparel is stored and dressed from can be changed. Dressers must have the same priority to be switched which can be done from the window as well.
#14
Releases / Re: [1.3] [KV] Faction Control [ModSync RW]
November 09, 2021, 11:22:50 PM
Update:
Added German translation and Empire mod's faction will no longer be selectable from the faction count during world creation. Thanks Danimineiro!
#15
Releases / Re: [1.3] [KV] Infinite Storage [ModSync RW]
October 26, 2021, 09:04:58 PM
Update:
Fixing an issue with butchering table throwing errors