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Messages - Kiame

Pages: [1] 2 3 ... 85
1
Releases / Re: [1.0] [KV] Change Mirror [ModSync RW]
« on: January 28, 2020, 08:47:03 PM »
Yes the def names did not change so existing mirrors will still be there

2
Releases / Re: [1.0] [KV] Change Dresser [ModSync RW]
« on: January 24, 2020, 10:53:55 PM »
Hmm these are trained animals that are placing apparel back I the dresser?  Interesting. The gams's default code should have the pawns that are part of the caravan reserve the apparel so other pawns cannot interact with them. As you've done, limiting the animal pawns from being able to use that square is probably the best solution.

If I have some time I can do a little digging. It's also possible that another mod like "while you're up"  could be conflicting in some way

3
Update:
The Assign Weapon window's scroll will not go past the button at the bottom. This was making it hard to see the last item in the list.

4
Releases / Re: [KV] Change Skill Levels & Don't Lose Levels
« on: January 23, 2020, 10:36:39 PM »
Update:
Made the mod settings scroll area wider so the graph can still be seen.

5
Releases / Re: [KV] Change Skill Levels & Don't Lose Levels
« on: January 20, 2020, 01:08:45 PM »
Update:
Fixing an issue where custom skill loss was not being persisted when the game was restarted

6
Releases / Re: [1.0] [KV] Change Mirror [ModSync RW]
« on: January 18, 2020, 04:25:15 PM »
Update:
Fixed support for Alien Races
Added option to share hair styles between genders (alien races can limit this)

7
Releases / Re: [KV] Change Skill Levels & Don't Lose Levels
« on: January 18, 2020, 01:07:12 PM »
Update:
Added a new mod setting where you can set how much experience is lost per tick.

8
Releases / Re: [1.0] [KV] RimFridge [ModSync RW]
« on: January 16, 2020, 12:22:50 PM »
Also, please create a github release for the people who subscribed for release notifications (like me). I just stumbled upon this by accident.
Greetings

I use to create new releases but there are multiple places where i've directly linked the download of the zip. If i change the release i need to change the urls in each of those places. For that reason I created ModSync which will inform you when a mod gets updated - https://ludeon.com/forums/index.php?topic=41634.0
There are other developers that use this as well.

9
Releases / Re: [1.0] [KV] Force Pawn to Do a Job [ModSync RW]
« on: January 16, 2020, 01:44:08 AM »
Update:
Fixing issues with Save Our Ship mod

Self-Tend is now a mod setting. It's defaulted to disabled.

10
Releases / Re: [1.0] [KV] RimFridge [ModSync RW]
« on: January 14, 2020, 12:28:52 PM »
I'm hoping this won't cause huge issues and thanks for updating your mod. If anyone has problems with other kids please let me know and I can help troubleshoot

11
Releases / Re: [1.0] [KV] RimFridge [ModSync RW]
« on: January 14, 2020, 01:10:50 AM »
Update:
Huge thanks to Demonseed Elite for the refactoring of the code. Fridges are now Building_Storage and no longer re-defines comp rottable.

In addition PRISONERS can finally use either floor or wall fridges! (i finally figured out how to get it working)

Direct Download: https://github.com/KiameV/rimworld-rimfridge/releases/download/1.0/RimFridge.zip

Note:  There will be an error when first loading a save with a fridge. It can be ignored.

12
Releases / Re: [1.0] [KV] Force Pawn to Do a Job [ModSync RW]
« on: January 11, 2020, 05:16:49 PM »
Update:
Can now force pawns to self-tend

Note:
This will cause self-tend to be toggled to on for the selected pawn. If they are not set to doctor then they will not automatically tend themselves. If they are set to doctor they will automatically self-tend in the future.

13
Update:
The stored weapons will now correctly calculate the value of apparel stored in Weapon Storage

14
Releases / Re: [1.0] [KV] Change Dresser [ModSync RW]
« on: January 05, 2020, 12:30:28 PM »
Update:
The stored apparel will now correctly calculate the value of apparel stored in Change Dressers.

15
Releases / Re: [1.0] [KV] Adjustable Trade Ships [ModSync RW]
« on: January 03, 2020, 09:22:04 PM »
Nothing has changed with this mod for a year. Make sure you're downloading from here:
https://github.com/KiameV/rimworld-adjustabletradeships/releases/download/1.0/AdjustableTradeShips.zip
and unzipping into the Mods folder

RimWorld\Mods
-AdjustableTradeShips
--About
--Assemblies
--Languages

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