I have two issues with combat:
1. No-win scenarios occur so easily. If a siege starts and 3 of the guys have rifles (I think they're M-24's), it doesn't matter how many colonists you have or how good they are with guns, all it takes is a few head shots and your colony is finished.
2. There's few options to work with in combat. Either the enemy is wandering into your killbox (which is ideal) or you're marching out to meet them (not ideal with high casualties). As a result I spend most of my game time creating elaborate killboxes as it's the most viable way to keep a colony alive. It's also the most boring...
Some ways to fix this:
1. No-win scenarios occur so easily. If a siege starts and 3 of the guys have rifles (I think they're M-24's), it doesn't matter how many colonists you have or how good they are with guns, all it takes is a few head shots and your colony is finished.
2. There's few options to work with in combat. Either the enemy is wandering into your killbox (which is ideal) or you're marching out to meet them (not ideal with high casualties). As a result I spend most of my game time creating elaborate killboxes as it's the most viable way to keep a colony alive. It's also the most boring...
Some ways to fix this:
- Make artillery easier to acquire/use and more effective
- Gun turrets with different barrel types, i.e. a long range EMP for taking out mechs, short range flamethrower for roasting raiders
- Crafting weapons/armor made easier so you can outfit at least some of your colony in the way you want
- Crafting medkits or ways to slowly improve medical so injuries are not colony ending
- Make colonists easier to come by so they're more disposable and losing 2 or 3 in combat isn't colony ending
- Randomly make some raids that try to cut power to killboxes
- Randomly make some raids that carry EMPs to disable killboxes