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Messages - Ivia

#1
Well, since the A13 added the system of the relationship, I finally found my character had first name and last name reversed, I remember I even double checked what's the first name and last name meaning(always so confuse between both), it's not a big deal before, I don't even noticed the problem, but now my character could never having a preset relationships, that made me kinda sad about her, also reversed name is a very weird thing to see, I don't want people tending not to use her because of it ._.
#2
Quote from: shedninji on April 07, 2016, 05:17:13 PM
It seems the wall structures can't be build, even in debug mode with all research unlocked. Any idea why? The mod itself seems to be running okay...
Had you download all mods? It's not a mod pack.
Like I made a dumb mistake yesterday to think it's a pack(that will only need to download one file), mistaken and downloaded only the Defence Shield, it rendered me unplayable since I already can't live without the embrasures :P
#3
Releases / Re: [MOD] (Alpha 8) Brunayla's Security Co
December 14, 2014, 09:31:43 AM
Awwwww, embrasures, you just saved my world >.<
#4
Mega gave a error and won't let me download for somehow, can you upload the file to the forum ;-;
#5
Thanks so much for the Embrasures :D
I also wonder if it's possible to make a lockable Embrasures doors?
#6
Outdated / Re: [MOD] (Alpha 6) Embrasures v2.0.5
October 06, 2014, 05:29:34 AM
Quote from: 404 Name Not Found on October 05, 2014, 04:42:35 AM
This is everyone right now waiting for their favorite mod to be updated to Alpha 7.

Indeed, I'm too addicted to the mod that I can't play the game without it ;-;
#7
Outdated / Re: [Mod] (Alpha 6) Trader Tweaks
August 15, 2014, 07:07:36 AM
Quote from: Grimandevil on August 14, 2014, 04:36:28 PM
Quote from: Dr. Z on August 14, 2014, 06:52:44 AM
First things first: Industrial traders can trade stone. In past colonies, I had stockpiles with over 3000 stone blocks and I think it's mandatory to be able to sell them.
Unless it's a good stone?

Actually, if u build brick roads and walls, there will be not so much spare stone.
But thats not the case. Do u think its logical that a space ship trader would transport stones from one place to another?
#8
Quote from: Ravebow on August 15, 2014, 04:55:46 AM
They really should add character creation asap in vanilla instead of pointless randomizer... Well, for now i need to re-download 5D and play on that release until someone add creator.
RNG character is fun part either, but I always like slightly options xD
#9
Quote from: Argain on August 15, 2014, 01:29:35 AM
Sorry guys, but it looks like I won't be able to update this to Alpha 6 :( Been trying all day with no success... the generation of the colonists is just too hard-coded now.
Noooooooooooooooooooooooo, we need to find Tynan asap ;-;!
#10
Outdated / Re: [MOD] (Alpha 6) More Biomes v0.9
August 15, 2014, 03:02:27 AM
Aww, these penguins are huge xD
#11
Outdated / Re: [MOD] (Alpha 6) Enhanced Slaves v1.1
August 15, 2014, 01:03:28 AM
Quote from: PunisheR007 on August 14, 2014, 12:27:01 PM
Quote from: Ivia on August 14, 2014, 12:08:35 PM
Huh, I like this idea about the slave ship will modify their products, but I think there should have some... fresher product which not finished or started their modify though, I know it will be weak, but I always like to have options, plus rare things usual have higher price right xD?

I guess it would make sense to make them a bit more expensive. If i did that, i would increase the boosting to 75% to make it worth the extra silver. Cheers for the idea Ivia, i might look into seeing if i can make a seperate slave trader ship, so you can have expensive and cheap slaves.
Thanks :D
Btw, Uh, I think the enhanced human meats is in the default list in the cook stove?
If it's not messed by other mods, I think you may want to remove it from the list xD
#12
Outdated / Re: [MOD] (Alpha 6) Superior Crafting v1.0
August 15, 2014, 12:55:21 AM
Huh.. my wall light won't provide any light for somehow, anyone have the same? ;-;
#13
Outdated / Re: [MOD] (Alpha 6) Enhanced Slaves v1.1
August 14, 2014, 12:08:35 PM
Huh, I like this idea about the slave ship will modify their products, but I think there should have some... fresher product which not finished or started their modify though, I know it will be weak, but I always like to have options, plus rare things usual have higher price right xD?
#14
Outdated / Re: [Mod] (Alpha 5) Rimrats
July 08, 2014, 02:20:26 AM
Thanks for the update, I really like this little gray creature xD
#15
This mean we can have a mod like Rimworld:AfterFTL, really story feeling xD