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Messages - PreDiabetic

#1
Basically paste dispenser but stronger? I'm sold, gonna add to mod list immediately. But I wonder if "food poisoning" still a thing?
#2
Releases / Re: [1.0] automatic Rimworld mod sorter
March 16, 2019, 04:45:57 PM
wait what? Even my mod is there hahaha, that's a good program, I hope you can improve that overtime.
#3
Releases / [1.0] PD's Goodies 29/12/2018
December 29, 2018, 10:22:31 AM
PD's Goodies
So far whole mod is not completed.


What Changed in v1 Release:   
-No longer single mod. Broken down into components. Choose which one you want to install.





Features

Currency: Adds silver coin,gold coin and paper money. You can craft coins.
Tribal Bonuses: Trade ship beacons from gems,palantirs to communicate with ships,burning corpses with pyre,light crystals,aquamarine gem,spells [vanilla artifacts] made with gems.
Zone Light: 3 different single tile lights. You can grow plants under these light.
Carpentry: Not yet implemented.
Canning: Not yet implemented.
Drying Food: Not yet implemented.
Additional Food Source: Not yet implemented.
Reading/Writing: Not yet implemented.
Potent Drugs: Not yet implemented.




Credits:


Book Textures:   cuproPanda

For AWESOME preview image:   Shotgunfrenzy

Light up idea of carpentry:   Sandy

You can download from     Here
#4
Releases / Re: [1.0] Milkable Colonists
November 13, 2018, 03:55:46 PM
One of the best mods out there, I wonder if this would have a problem with Prison Labor mod?
#5
Releases / Re: [1.0] RPG Style Inventory [V2.0] | UI mod
November 10, 2018, 12:45:58 AM
Would it have problem with "Pickup and Haul" mod by mehni? Also is it possible to move items with mouse like in real Rpg from stockpile to inventory?
#6
Releases / Re: [1.0] [KV] RimFridge [ModSync RW]
November 09, 2018, 10:15:08 PM
Do you have any plan to make bigger "fridges"? Like 2x5 or 2x10 [Could be 3x5 or 5x5 if pawn can move on them]? to replace as freezer room like act as deep freezer refrigerators. Or like I suggested before MODULAR fridge.
#7
Releases / Re: [1.0] A RimWorld of Magic
November 08, 2018, 11:54:56 AM
Could not resolve cross-reference: No RimWorld.LifeStageDef named SkeletonFullyFormed found to give to Verse.LifeStageAge Verse.LifeStageAge


Failed to find any texture while constructing Multi(initPath=Things/Pawn/Skeleton/Skeleton_Hero, color=RGBA(1.000, 1.000, 1.000, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000)). Filenames have changed; if you are converting an old mod, recommend renaming textures from *_back to *_north, *_side to *_east, and *_front to *_south.


This happens when I try to upgrade from 2.2.6.1. [2.2.6.1 works fine]
#8
Releases / Re: [1.0] Cargo Pod Transport
November 02, 2018, 05:27:54 PM
Looks like this is one of the best mods out there.
#9
Releases / Re: [1.0] Psychology (2018-10-30)
October 31, 2018, 05:47:04 PM
Does this still have issues with Hospitality?
#10

What Changed in v16:   
-Bravery fixed (flipping table no longer required)
-Blank Book recipe added to Book Table
-Added Light Bulb Plant (Custom temporary texture) Can be planted in pot or ground radiates weak light.
#11
def gonna use it, awesome. Let the work continue.
#12
Quote from: Canute on March 07, 2018, 05:05:28 AM
About your metal's
You sure about the recipes ?
Currently 100 silver + 10 gold for 1 electrum
Shouldn't it give more like 100 electrum ?
At moment i rather would create stuff out of gold then to refine electrum, which got lesser beauty.

Staballoy isn't that worse, but still bad.
I would increase the output to 100 too.

And maybe add a Process creature recipe to the Procesor.
Yes i know it isn't realy nessesary.
I think you add the Process human recipe to avoid the butcher human bad mood.
But i think some people would like to process animals too. Minced meat stack higher and you don't need to convert the leather.

You have a 2. Tabledhote entry in the def's, but no recipe for it.

You allready add some nice floors with the blended leather.
But since we allready got wood planks, why not creating 1-2 parket floor types with them ?
Beauty 2, 10 planks, 10-15 work (since it isn't modern click-parkett).

Kinda right about metals, no objection about that. Electrum is small metal like Gold,Silver , Staballoy on the other hand is big metal like steel,plasteel. Recipes fixed in next patch.
Point of these alloys is make bridge between two metals. Gold will be better than Electrum as beauty wise but quantity is smaller its a choice not achievement for better look.
Tabledhote entry was old date, removed from game in next update. Can see error, will not repeat after save.
Processing animals added.
Added 2 new floor that can be made with planks and nails.


What Changed in v15:   
-Bugfixes
-Balance changes
-Processing animals
-2 new wood floor from planks and nails.
#13
Quote from: Canute on March 04, 2018, 03:49:30 AM
Ok, i though all bed's from the mod not only the bed's with the Carpentry name.
But the Comfy bed's still can be improved with Vanlilla dresser/endtable.
So i suggest to fix this.
I think you should patch the vanilla furniture's to use carpentry recipes instead to use own new furnitures.
That's just an idea and i don't think many would like it to craft all furniture instead to construct them.
But the next issue i got.
Since i use this mod, i got a problem with WorkTab.
Pawn's reset or forget Worktab settings.
Since you mod add the new work type, i think it is more your vault then worktab's maybe take a look into it.
Maybe it is related to this error

- I don't think it's my mod's fault to reset that, because I'm using Fluffy's WorkTab myself without an issue. Just make sure load this mod at last.
- Just to be sure I loaded this mod on ongoing save, there wasn't any issue. I suspect from RimWorld Minions, because they have "Jobs" such as cleaning or hauling. Maybe load it after my mod, can fix issue.
- I like 50x meals when you have big colony it helps, sure I can add more type and make that cooks make them little bit slower to compensate multitude.
- I think lemons are fairly balanced. They have long growth time and they have high harvest threshold, it's hard to early harvest when things go wrong, kinda like devilstrand. More risk more reward.
- I concur about comfy beds should not get bonus from furnitures, already fix that and removed artistic tag.
- the thing is I don't want vanilla furnitures to use my carpentry bonuses, main reason of making this mod is making bed was too easy, this gives people little bit hard time but with good reward. I thought about making ALL furnitures like carpentry so you couldn't make vanilla furnitures without carpentry table, then some of modders warned me that would be not a good idea, may cause bugs on other mods that inherit from vanilla furnitures.
#14
Quote from: Canute on March 03, 2018, 03:09:45 AM
They don't even work with the comfy bed's, but with carpentry bed's.
Like I said they only work with Carpentry Bed that's not a bug. Point of Comfy Bed is; it has higher stats than normal bed but can't be improved with carpentry furnitures.
#15
Quote from: Canute on March 02, 2018, 11:10:20 AM
Thanks for the fixes and balances.
Carpentry table works a bit better now.
At last all the nail&plank recpies are working.
Carpentry furnitures only work with carpentry beds not vanilla/comfy beds or any other beds mods add. I got rid of that pesky error it was giving that because I forgot to put 2 letter to one word. Redownload should fix it.