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Messages - dazric

#1
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
September 02, 2017, 09:29:27 AM
Fair enough, figured it was the reason. Besides, an Alpha is a planetary game-changer! That'd be a pain to balance, since they'd probably show up way too often at this scale.
#2
Unfinished / Re: [A16/A17] [WIP] Warhammer 40k Corruption
September 01, 2017, 06:49:53 PM
Is there any particular reason the scale stops at Delta? Not that I'm complaining, a Delta is a terror to behold and a one in a billion chance anyway, but space marine librarians can go up to Beta IIRC.
#3
Funnily enough, after buying a shitton of it from my neighbours, who's bulk traders arrived the day the tithe was due, as well as emptying out a textile trader in orbit, medicine, chemfuel and raw textiles may be the only things I succeed in filling! I have enough stuff to do all of them, but the little shits showed up two months early and I don't think I'll have time to load it all in.

Edit: It took a space marine, three servitors, six augmented humans, a dozen hauler bots and two dozen dogs, working round the clock on nothing but hauling, but we managed to fill the tithe containers in time.
#4
A question about the tithes: do I have to fill it with all required things, or just one of them? I can't quite meet their demands for chemfuel.

edit: Or their love of textiles.
#5
Getting a pretty severe bug.

Exception ticking AltarEmperor69131: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.GenLocalDate.HourFloat (Verse.Map map) [0x00000] in <filename unknown>:0
  at Corruption.BuildingAltar.Tick () [0x00000] in <filename unknown>:0
  at Verse.TickList.Tick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.TickList:Tick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
#6
Quote from: Cpt.Ohu on August 29, 2017, 01:25:19 PM
What's the error popping up say? Is it something about apparel, something about worldobjects?

Quote from: dazric on August 29, 2017, 12:28:37 PM
Hey, is there a way to manually set a psyrating, like with Dev Mode or something similar? I tried searching the thread, but I didn't see anything, so sorry if this was asked! I was trying to recreate a Dark Heresy character of mine and they were a psyker.

Psyrating is completely random and currently there is no way for you to modify that after pawn creation.
Aw, that's disappointing, but thank you for the quick response!
#7
Hey, is there a way to manually set a psyrating, like with Dev Mode or something similar? I tried searching the thread, but I didn't see anything, so sorry if this was asked! I was trying to recreate a Dark Heresy character of mine and they were a psyker.