I'm wondering if these mods would be possible to create:
1) No Through/Access Only zones
Colonists wouldn't enter these zoned areas unless they had a job that gave them a reason to be there. It would stop a colonist, for example, from walking through a freezer to get somewhere rather than using the nice corridor next to it.
2) Animal refuge area
A way of sending all animals to a safe refuge area with one click when the base is under attack, rather than having to change the current allowed zone for every animal individually.
3) Universal colony cap
So that founding new bases does not increase the overall population cap, instead of the current system whereby building a new base will increase colony size by 20. This can currently be done manually every time one founds a new colony by adjusting the "populationIntentFactorFromPopCurve" values in the Storytellers.xml, but this is not ideal.
1) No Through/Access Only zones
Colonists wouldn't enter these zoned areas unless they had a job that gave them a reason to be there. It would stop a colonist, for example, from walking through a freezer to get somewhere rather than using the nice corridor next to it.
2) Animal refuge area
A way of sending all animals to a safe refuge area with one click when the base is under attack, rather than having to change the current allowed zone for every animal individually.
3) Universal colony cap
So that founding new bases does not increase the overall population cap, instead of the current system whereby building a new base will increase colony size by 20. This can currently be done manually every time one founds a new colony by adjusting the "populationIntentFactorFromPopCurve" values in the Storytellers.xml, but this is not ideal.