i keep tryin to write a comprehensive list of things but then i forget to finish it and lose the whole thing by some mishap.... lemme try something smaller, just immediate thoughts lol
Priest : Violence incapable == bad, i get what u were going for, but it feels wrong. in alot of games like final fantasy and.... more final fantasy, "white mages" or priests, do cripple them in a way making them less physically capable, and real world priests you dont see often in combat. but being able to heal shouldn't render a pawn incapable of self-defense, i had the unfortunate luck to have my healer all i had left in my base, and it sucked hard.
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Arcane Mage (Arcanist?)
-Blink : i have a fondness for blinking, i think if you could right click it to have it autocast for fast travel, it would be epic. perhaps as a level 4 or 5 gated behind a quest or something, you overwrite regular movement to have a pawn blink to a destination or as far as possible in the direction of the destination, and again when the cooldown hits 0 automatically.
-Summon : the name is a little confusing considering it belongs to an arcane mage not the summoner... i had a suggestion for it before but it eludes me at this point in time...... anyhoo level 4 or 5, during the casting time it has a vacuum effect, drawing in from adjacent tiles and pulling all that is on the tile
-Shadow : Sustained effect, no mood decrease, smaller radius, 10% mana per target
Draw Heat , Power Node, Dispell heat etc. : Sustained effect
i know i suggested before unbinding spells from classes and have a more open ended class system, and that would require a huge rework, so i wont mention it again, but i think individual spells could use levels too, be it re-reading scrolls or some other means
sustained abilities with checkmark to show they are on, and x to show they are off, sometimes it can be hard to tell you have an abilty active, example : bard
Priest : Violence incapable == bad, i get what u were going for, but it feels wrong. in alot of games like final fantasy and.... more final fantasy, "white mages" or priests, do cripple them in a way making them less physically capable, and real world priests you dont see often in combat. but being able to heal shouldn't render a pawn incapable of self-defense, i had the unfortunate luck to have my healer all i had left in my base, and it sucked hard.
-
Arcane Mage (Arcanist?)
-Blink : i have a fondness for blinking, i think if you could right click it to have it autocast for fast travel, it would be epic. perhaps as a level 4 or 5 gated behind a quest or something, you overwrite regular movement to have a pawn blink to a destination or as far as possible in the direction of the destination, and again when the cooldown hits 0 automatically.
-Summon : the name is a little confusing considering it belongs to an arcane mage not the summoner... i had a suggestion for it before but it eludes me at this point in time...... anyhoo level 4 or 5, during the casting time it has a vacuum effect, drawing in from adjacent tiles and pulling all that is on the tile
-Shadow : Sustained effect, no mood decrease, smaller radius, 10% mana per target
Draw Heat , Power Node, Dispell heat etc. : Sustained effect
i know i suggested before unbinding spells from classes and have a more open ended class system, and that would require a huge rework, so i wont mention it again, but i think individual spells could use levels too, be it re-reading scrolls or some other means
sustained abilities with checkmark to show they are on, and x to show they are off, sometimes it can be hard to tell you have an abilty active, example : bard